Spell Backfires Change.

User avatar
daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Spell Backfires Change.

Postby daedroth » Wed May 31, 2017 3:39 am

How about changing the "spell backfires" mechanic (it happens when you cast the spell again on someone while the spell is still active) from spells like Hover. Change it so, that instead of backfiring, all it does is reset the spell timer?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Spell Backfires Change.

Postby NiteHawk » Wed May 31, 2017 4:46 am

daedroth wrote:How about changing the "spell backfires" mechanic (it happens when you cast the spell again on someone while the spell is still active) from spells like Hover. Change it so, that instead of backfiring, all it does is reset the spell timer?


The reason why I don't want this is I don't want lazy mode people, specially with negative effect spells: I want it to actually wear off on them so it's not a perma thing and gives the attacker a chance to at least be okay for a round or two.

Basically, I 'want' you to pay attention and not be lazy.

User avatar
Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Re: Spell Backfires Change.

Postby Lateralus » Wed May 31, 2017 4:58 am

Yea I agree there is more tactics to having to pay attention and timing it out rather that endless buffs.

User avatar
daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Spell Backfires Change.

Postby daedroth » Wed May 31, 2017 8:49 am

The tactical argument cuts it, the laziness one doesn't imo. If you don't want people to be lazy, remove macros,alias, key short cuts and maps.
You could argue convenience vs laziness for a lot features, in a lot of games.
However the tactical side aye, never thought of that. I was thinking of beneficial spells rather than the debuff spells.
So how come stoneskin, power, aegis and shell don't backfire? What happens when you re-cast them (I fear if they change I will have made a lot of people happy with me :))?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Spell Backfires Change.

Postby NiteHawk » Wed May 31, 2017 9:24 am

They probably should, but it's not on my todo list.

User avatar
Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Spell Backfires Change.

Postby Styx » Thu Jun 01, 2017 7:04 am

I have nothing against buff or debuff, but if changes were to come then a bar to show how long till buff wears off, or if a player is debuff then something for the party members to see.

One of the reason for wanting the no backfire or something similar is so the buff and debuff can see what's going on even in oads, this would make tactics better then watching a stopwatch to know when to cast which would be painfull.


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 314 guests

cron