Banks

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Lateralus
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Re: Banks

Postby Lateralus » Fri Aug 12, 2016 2:08 am

daedroth wrote:@Aieron/Lateralus it is ok right now to farm/kill them if your robbed or for gold, but when pking picks up then it would be more problematic. I am not sure how fast they steal tbh, so I am not sure if they are stealing too fast or not. I cant remember having a problem with being over-robbed by them though.



I do agree they might be stealing a bit too much for their level (they are only like level 14?) so it could be toned down a bit. i believe if i lower their int it should do the trick. I do like the idea of npcs in that area stealing. I think we could toss one in the highways as well.

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NiteHawk
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Re: Banks

Postby NiteHawk » Fri Aug 12, 2016 2:48 am

Lateralus wrote:
daedroth wrote:@Aieron/Lateralus it is ok right now to farm/kill them if your robbed or for gold, but when pking picks up then it would be more problematic. I am not sure how fast they steal tbh, so I am not sure if they are stealing too fast or not. I cant remember having a problem with being over-robbed by them though.



I do agree they might be stealing a bit too much for their level (they are only like level 14?) so it could be toned down a bit. i believe if i lower their int it should do the trick. I do like the idea of npcs in that area stealing. I think we could toss one in the highways as well.


It is actually AGI based now. So it might be worse now. I probably need to adjust the files but give me a average for their current AGI and I will balance the script for NPCs.

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Kruell
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Re: Banks

Postby Kruell » Fri Aug 12, 2016 8:28 pm

Yes... they steal a huge chunk now but that's cool. I go through there at least twice a day and kill everything that steals. Nothing like those 3k drops from a lvl 14~15 monster....
If you look like prey you will be eaten

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NiteHawk
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Re: Banks

Postby NiteHawk » Sat Aug 13, 2016 6:28 am

Kruell wrote:Yes... they steal a huge chunk now but that's cool. I go through there at least twice a day and kill everything that steals. Nothing like those 3k drops from a lvl 14~15 monster....


3k drops? Wut?


Yeah the steal is balanced more now. I did remove about 20% off total steal value. It used to be:
INT * LVL * 1.2 = max steal
INT " LVL " 1.0 = min steal

ATM it is the same, but using AGI. It should now be:

AGI " LVL = max steal
AGI " LVL " 0.7 = min steal . Was thinking about 0.6 but this shoukd be okay too I think. 30% variance.


For NPCs, they got a huge buff with the AGI change, because alot them are dumb, they probably steal anywhere between 80-150 gold depending on the level. This doesn't sound like much, but if you are fighting one, you'll pretty much lose all of your gold as it steals from you, which can be a risk if someone else is around. (I.E. it can steal constantly off you or a group would, you'd lose 2k pretty fast.) The original value was 'normal steal amount / 4'. I adjusted it to 'normal steal amount / 12'.

This means that if a level 15 NPC steals from you with 20 agi, they will get maximum of 25 gold, and a minimum of 17 gold. A level 25 NPC stealing from you with 20 agi, will be about 41 gold max, 28 min.

The numbers should be alot more in line with what NPCs should probably steal now. Will be in 1.3's update for both of these changes.


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