Size modifiers

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Size modifiers

Postby Terron » Sun Jan 15, 2017 1:43 am

Ever gotten tired of seeing games where a halfling wields the same stick as an ogre and the item has the same damage even though an ogre's stick would be like a halfling carrying around an entire tree? well heres an idea!!


Size modifiers :D

they could work like Div except each size larger adds 10% damage but adds a 5% hit reduction. Being smaller has the opposite effect lower damage but easier hits.


my suggestions:

Very Small - gnome,elemental (im under the impression gnomes are like garden gnomes and not like gnomes in dungeons and dragons)
Small - dwarf Goblin halfling
medium - elf dark-elf half-elf human
large - saurian drakeblood
very large - Half-Orc

promotes more thought into character creation and viable content later
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Size modifiers

Postby daedroth » Sun Jan 15, 2017 2:48 am

Terron wrote:Ever gotten tired of seeing games where a halfling wields the same stick as an ogre and the item has the same damage even though an ogre's stick would be like a halfling carrying around an entire tree? well heres an idea!!


Size modifiers :D

they could work like Div except each size larger adds 10% damage but adds a 5% hit reduction. Being smaller has the opposite effect lower damage but easier hits.


my suggestions:

Very Small - gnome,elemental (im under the impression gnomes are like garden gnomes and not like gnomes in dungeons and dragons)
Small - dwarf Goblin halfling
medium - elf dark-elf half-elf human
large - saurian drakeblood
very large - Half-Orc

promotes more thought into character creation and viable content later


Its a good idea and its always irritated me in games.
Just annoying to implement.
Then also what about armour? Higher/lower base armour for bigger/smaller crits but more chance of hitting (due to armour gaps).
Eh... would make things awkward.
Neutral on this one. I see it for realism, but for practicality... not so sure.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Size modifiers

Postby Terron » Sun Jan 15, 2017 3:12 am

could make it easier to code. by making a character have a set size like a value 1-3, horc being 3, and the bonus is just applied once. be the same as a triggered divinity basically. but the multiple instances make more sense to me, a half orc would crush a gnome if it hit, 4 tiers of dodge bonus might sway the battle the other way but the best part is it can be tweaked so every race is viable in every class :P no limits!
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants


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