Terron wrote:lvl 14 goblin sorc
Terron wrote:ran to GY
Terron wrote:unnaffected
Terron wrote:lvl 14 goblin sorc
Terron wrote:ran to GY
Terron wrote:unnaffected
Terron wrote:unaffect rates are worse than i even imagined, no wonder noone strays off the elf/gnomes.
as if fizzles and lower damage weren't enough to make you play a staple, you have to unaffect more to...
magic should be more steady than melee, seeing you have to deal with mana. i dont see how a character with the worst possible agility can hit.(not sure if its just because its a 19) Characters and monsters have MR for free, physical resistance im assuming is armor? if anything. which isnt free. a lvl 14 killing a lvl 20 monster should just have modified damage(lower hits) seems too many things going against that 1 int stat, preventing any sort of build options out of normal. more reason to use my monks.
i gotta ask, Bro, why are there even character options if they all suck? atleast just lock all the sh!t ones and give a noob a heads up.
Are slayer Backstabs hit rate the same as a regular hit for all classes?
I get what Audra is saying I have a 23 agi and 22 agi slayer and the win rate versus other fighting classes is subpar, but I haven't put enough testing into this, but the feeling I had was because I had to hit 3 Backstabs most of the time to kill players on neutral Div and that meant 3 clean hits, I was left with the impression that absorbs were being the problem since 1/3 Backstabs were being absorbed and doing shit for damage, I will test it some more later.
Thi wrote:I will do some testing tonight but I think every 4-5 rounds stabing you lose a round versus other classes that don't move.
Anyway I have a lot of impressions over why they could be losing but I'm not entirely sure on anything honestly.
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