Hey guys.
Sorry about the update delay, I know there are a few bugs that need zapping but I'm trying to get a large portion of things done for release since they are important.
Please be a little more patient, I will have the update ready either tonight or sometime tomorrow. Got the lady home this weekend so going to be random 8)
Progress
Re: Progress
Understandable. Thanks for doing what you do!
Re: Progress
Lateralus wrote:Dorgon wrote:Lateralus wrote:
You speak for everyone on these forums. For most of us this is our favorite game of all time. This game single handily shaped my career and even life so you could say I'm excited too.
Do you program games by trade?
Yep I have a series of RPG games called Adventure To Fate that support me. Here is the latest:
Adventure To Fate : Quest To The Future JRPG
https://appsto.re/us/wNqm_.i
Woah you made that? I love that series. Wow


Re: Progress
Reckqq wrote:Lateralus wrote:Dorgon wrote:
Do you program games by trade?
Yep I have a series of RPG games called Adventure To Fate that support me. Here is the latest:
Adventure To Fate : Quest To The Future JRPG
https://appsto.re/us/wNqm_.i
Woah you made that? I love that series. Wow
Hey thanks! Glad to see some fans out there in this community! Hoping to do a little crossover and bring my fav area over as an oad (cultist crypt) should be fun stuff.
I have a sequel coming up somewhat soon if you want I'll get you added to the test list so you can get an early look.
Re: Progress
I am currently working on build system improvements and also improving the script.
I want to change most functions so its easier to handle. For example in scripting it would be
This would grab agility, but you can see you need different functions per player or NPC. Pretty much for everything. I want to reduce this to something more simplistic. The following is something I'd want.
Super simple, instead of you scripting it, the server itself handles the checks. This works for two reasons.
1. Way cleaner coding.
2. You can virtually use the same coding for NPCs when they attack.
I noticed this when I was pretty much making /steal for for NPCs too. So I will be handling this shortly.
I want to change most functions so its easier to handle. For example in scripting it would be
Code: Select all
local enemyInt = 0
local enemyWis = 0
local enemyAgi = 0
if isEnemyPlayer then
enemyInt = Player.Get.Intelligence(entityID)
enemyWis = Player.Get.Wisdom(entityID)
enemyAgi = Player.Get.Agility(entityID)
else
enemyInt = NPC.Get.Intelligence(entityID)
enemyWis = NPC.Get.Wisdom(entityID)
enemyAgi = NPC.Get.Agility(entityID)
end
This would grab agility, but you can see you need different functions per player or NPC. Pretty much for everything. I want to reduce this to something more simplistic. The following is something I'd want.
Code: Select all
local enemyInt = Entity.Get.Intelligence(entityID, isPlayer)
local enemyWis = Entity.Get.Wisdom(entityID, isPlayer)
local enemyAgi = Entity.Get.Agility(entityID, isPlayer)
Super simple, instead of you scripting it, the server itself handles the checks. This works for two reasons.
1. Way cleaner coding.
2. You can virtually use the same coding for NPCs when they attack.
I noticed this when I was pretty much making /steal for for NPCs too. So I will be handling this shortly.
Re: Progress
I just finished the scripting system revamp.
I'm working on some additional changes and releasing.
Should be a couple days or less.
I'm working on some additional changes and releasing.
Should be a couple days or less.
Re: Progress
Any big changes we will notice or behind the scenes coding?
Re: Progress
Most of it is behind the scenes but there will be some nice client updates.
Re: Progress
Any plans on making a Mac client? I know some people mentioned there are ways to get windows programs working on Mac but I was hoping to avoid that.
Re: Progress
Abstract wrote:Any plans on making a Mac client? I know some people mentioned there are ways to get windows programs working on Mac but I was hoping to avoid that.
Yeah but it's going to be after the new WIndows client. I intend on making something that works with Mac/Linux.
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