Upgrading items?

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Styx
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Re: Upgrading items?

Postby Styx » Sun Apr 23, 2017 3:19 am

This post and the staff dammage post are similar and ya all should put stuff together into one post

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Lateralus
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Re: Upgrading items?

Postby Lateralus » Sun Apr 23, 2017 8:07 am

daedroth wrote:
Lateralus wrote:
Folder wrote:I mean I'm not ever gonna drop 10-15 purple items in the trash to hope for a +1, but maybe that's just me. It's pretty much impossible in the current state of the game to obtain 10+ purple items for 1 person, unless your guild is funneling them to you specifically for this purpose. But the likelihood of that, I mean...let's be real here guys.



Yea it would be tough to part with 10 void blades at once but say you have 1 bound to you and you just got a new sword to upgrade to. Now would you rather vendor the bound void blade for the 10k or take a 1:10 chance of turning it into a very valuble +1 void blade? That's kind of where I'm coming from.


Not sure that changes anything. Then you would have 1 (or maybe 2) sbd swords and 9 or 8 unsbd.


What I'm getting at is instead of having to collect 10. You could just chance it on one. Instead of trading in 10 void blades to get a +1 instead you could just forge a single item with a 10% success rate and a 90% fail rate. While it wouldn't be a for sure thing if you did it 10 times. There's also a chance you could succeed on a few and have multiple +1 items. The best part is you wouldn't have to store multiple items which is a real pain with limited vault. Everyone's already got tons of storage crits.

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Lateralus
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Re: Upgrading items?

Postby Lateralus » Sun Apr 23, 2017 8:10 am

Styx wrote:This post and the staff dammage post are similar and ya all should put stuff together into one post



How is this like staff damage post? This is talking about upgrading equipment to +1 in order to give oads more value and a reason for poeple to keep running them.

Staff damage is about making staves more useful on sorcs so they have another item to progress through instead of just basically 1 item a cloak since hats don't really scale at all.

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daedroth
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Re: Upgrading items?

Postby daedroth » Mon Apr 24, 2017 3:08 am

Lateralus wrote:...What I'm getting at is instead of having to collect 10. You could just chance it on one. Instead of trading in 10 void blades to get a +1 instead you could just forge a single item with a 10% success rate and a 90% fail rate. While it wouldn't be a for sure thing if you did it 10 times...

I see so the more of item x you put into the pot the more of a chance you have to up the item, you do not need to put in the full amount. 10 Items is still a lot though. Not so much a problem with the easier to gain items, but with the harder to gain ones... Id probably not risk it till all my alts were decked (hahaha). It will work best for people who have such things as "mains".
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Lateralus
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Re: Upgrading items?

Postby Lateralus » Mon Apr 24, 2017 7:45 am

daedroth wrote:
Lateralus wrote:...What I'm getting at is instead of having to collect 10. You could just chance it on one. Instead of trading in 10 void blades to get a +1 instead you could just forge a single item with a 10% success rate and a 90% fail rate. While it wouldn't be a for sure thing if you did it 10 times...

I see so the more of item x you put into the pot the more of a chance you have to up the item, you do not need to put in the full amount. 10 Items is still a lot though. Not so much a problem with the easier to gain items, but with the harder to gain ones... Id probably not risk it till all my alts were decked (hahaha). It will work best for people who have such things as "mains".



Thats not what I was getting at but that sounds like a great idea! As long as its not too much more difficult to implement I dont see why not then everyone kind of wins. If you want to be 100% you will get an upgrade toss 10 in. If you wanna risk it and have a 20% chance toss 2 in.

This is all assuming nitehawk even likes the idea of forging/upgrading to encourage oad replay and farming.

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Miach
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Re: Upgrading items?

Postby Miach » Mon Apr 24, 2017 1:05 pm

Lateralus wrote:
daedroth wrote:
Lateralus wrote:...What I'm getting at is instead of having to collect 10. You could just chance it on one. Instead of trading in 10 void blades to get a +1 instead you could just forge a single item with a 10% success rate and a 90% fail rate. While it wouldn't be a for sure thing if you did it 10 times...

I see so the more of item x you put into the pot the more of a chance you have to up the item, you do not need to put in the full amount. 10 Items is still a lot though. Not so much a problem with the easier to gain items, but with the harder to gain ones... Id probably not risk it till all my alts were decked (hahaha). It will work best for people who have such things as "mains".



Thats not what I was getting at but that sounds like a great idea! As long as its not too much more difficult to implement I dont see why not then everyone kind of wins. If you want to be 100% you will get an upgrade toss 10 in. If you wanna risk it and have a 20% chance toss 2 in.

This is all assuming nitehawk even likes the idea of forging/upgrading to encourage oad replay and farming.


I think maybe it's a guarantee at a certain point. Maybe lore it up that the parts of the weapon or armor are broken down into their base materials and added to the existing item. This can only be done at a certain smithy, who has yet to be discovered in Ciruin. The item's would all have the ability to do this, and it would need say 15 of said item to increase (could vary based on the item difficulty and be set per item). You could view the item's progress as a 0 - 15 scale. So one item reforged into it would show 1/15, doing it again would yield 2/15, and so on. The goal obviously being 15/15 or whatever the max is, then the item could either convert into a new item with +1 and the process would start over, or it could cap out and no additional smithing is allowed/required.

It incorporates the best of both worlds, adds a bit of lore options, and overall gives you exactly what you're aiming for as far as OAD farming becoming something more than it is currently.
:popcorn:

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daedroth
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Re: Upgrading items?

Postby daedroth » Mon Apr 24, 2017 2:30 pm

Heres a fun idea.
You need to find a skilled artificier.
He lives in a dangerous dungeon.
He demands lots of gold.
You also need a copy or two of the item you want upgraded.
Maybe he needs some ingredients from the dungeon as well.
Adventure, risk and another use for gold!
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Miach
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Re: Upgrading items?

Postby Miach » Mon Apr 24, 2017 3:31 pm

daedroth wrote:Heres a fun idea.
You need to find a skilled artificier.
He lives in a dangerous dungeon.
He demands lots of gold.
You also need a copy or two of the item you want upgraded.
Maybe he needs some ingredients from the dungeon as well.
Adventure, risk and another use for gold!


Something along those lines is what I said above. :popcorn:

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Lateralus
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Re: Upgrading items?

Postby Lateralus » Mon Apr 24, 2017 5:39 pm

daedroth wrote:Heres a fun idea.
You need to find a skilled artificier.
He lives in a dangerous dungeon.
He demands lots of gold.
You also need a copy or two of the item you want upgraded.
Maybe he needs some ingredients from the dungeon as well.
Adventure, risk and another use for gold!



That's fine on paper but in practice it just wouldn't be possible.

Think about it if you start getting gold involved how much do you charge to upgrade void blade? How about a forestry axe? What about the other 100 some equipment items in game. This just went from a simple system where it's a 10% chance to upgrade per item no matter what item to a very complicated system where gold is involved and you would literally need to price out each item in the game.

While I do think you could put an rp spin on it involving gold makes the system nearly impossible to balance.

Rp wise I'd like to see it in devlar but gameplay and interaction wise I'd like to see it happen in seamoor to bring players back to the city so new players have a bit more interaction when they start the game.

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Miach
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Re: Upgrading items?

Postby Miach » Mon Apr 24, 2017 8:54 pm

In the deadroth's idea post:

The gold might be the smithy's fee to upgrade, it might be a static fee.

It would require a number of items equal to the rarity of the item (could be determined by quality).

The reagents required would be from the dungeon or OaD area as well, proving your worthiness for this new upgraded item as requiring more than just the equipment.

My original idea was more like apply X number of items to get +1.


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