
/me has voted appropriately.
Geoffrado wrote:I quite like it how it is currently.
I don't fight Ice, and I don't fight casters. That's just how it is.
As a H/O Barb, I take a lot of damage from both these areas and avoid them. Everyone else gets hit really hard!
daedroth wrote:I have never been too keen on DIV, as I have posted.
I went with the 15% no Resist (last option).
But I would have prefered 5% and 5% or the 10% 0% or even as last resort 10%/10% but no extra 5% damage for everyone (I really don't like that one because of the +5% for all).
Yeh, you can't please everyone :p
NiteHawk wrote:So I have added a fourth option, which is 5%/5%. with embers it will be 10%/10%.
Lateralus wrote:Not a fan of div not mattering as much tbh.
You can still win against div but it's hard and I feel like that's how it should be.
Lower div effectiveness and it tames down any chances you'll u might have to catch off guard and round/kill type thing. I think it just blands down the game a bit but maybe that's just me. Also lowers incentive to level up different divs since we all become pretty similar.
Currently you can have 15% div plus a up to 5% on unreleased ember so I guess if you are going to change it change from 20% total not 15 and keep damage high it's already really hard to kill healers only chance is good div hits atm.
Lower div effectiveness and it tames down any chances you'll u might have to catch off guard and round/kill type thing. I think it just blands down the game a bit but maybe that's just me. Also lowers incentive to level up different divs since we all become pretty similar.
Folder wrote:I think I still prefer #2 because maybe I want to place an ember on my weapon to help counter my opposing div (my guard is storm so I think maybe I'd prefer an ember that gives me a bonus on earth so I suck less against div). #4 sorta pushes is into only wanting to focus on 1 ember, whereas I think there's more of a choice if we go with #2.
Slightly unrelated - I've never seen an ember drop off a boss, and I've killed a lot of bosses.
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