Agenda & Guild 'Raids'
Re: Agenda & Guild 'Raids'
Once family is gone I will be working on this again starting early Jan. Will be finishing up new player stuff, and then working on end game content, I.E. the RAIDS.
Re: Agenda & Guild 'Raids'
Sounds like a good idea.
So Thief to enter building, team goes in a predetermined area where guilds leader buys more traps and henchmen depending on what they can afford.
But let the team take a flag so they can proudly display it in front of everyone that they won until the opposite group can recapture the flag.
After all, most medival times had a flag aka banner to show whom they were
Personally to have guild members there to defend it might be nightmarish to script unless done as an event, unless people just idle and server does the battle. Hence why henchmen.
So Thief to enter building, team goes in a predetermined area where guilds leader buys more traps and henchmen depending on what they can afford.
But let the team take a flag so they can proudly display it in front of everyone that they won until the opposite group can recapture the flag.
After all, most medival times had a flag aka banner to show whom they were
Personally to have guild members there to defend it might be nightmarish to script unless done as an event, unless people just idle and server does the battle. Hence why henchmen.
Re: Agenda & Guild 'Raids'
On a side note, for bounties, shouldn't that be a slayer only tbing, they are assy after all and makes sence, and only a level 25 can be target so no experience loss.
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