Level beyond 25+

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NiteHawk
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Level beyond 25+

Postby NiteHawk » Thu May 12, 2016 9:17 pm

This isn't going to be added for awhile, but lets get a chat about it going.

I propose a couple options here.

1. You continue leveling to 50, you gain stats and spells like you normally do.
2. If you want to level from 26-50, your character is reset. You'll gain some additional bonuses for resetting. Think of tier'ing. Though I'd say level 50 should be the max anyways, so one tier extra.

Both options would most likely involve more EXP then the last time. I really prefer option 2. as it won't really break OADS and other mechanics. Option 1 is okay but it'll be really hard to balance too. For option 2 however, if we go that route, the following bonuses could be applied.

1. You gain 5% or 10% more 'everything'. Dodge, Damage, Magic Damage, etc. So an 'overall bonus'.
2. You gain an additional stat point of your choice. You can put the point in ANY stat, including a stat you +1'd already.
3. You gain an additional stat point of your choice. You cannot put it in a stat you +1'd already however.

---

Feel free to give your says on this. I don't think I will go past level 50 though, because I don't want people leveling endlessly (Aka i don't want people tiering 10 times to make super characters, makes it hard to balance too.) But I think once would be enough.

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Kawasaki
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Re: Level beyond 25+

Postby Kawasaki » Thu May 12, 2016 9:22 pm

I would like to vote for option 3.
Option 3 being a whole new class, somewhat like going from 8-25 does. So for example it would go fighter-monk-ninja-grandmaster or something of the sort.

alvarlux
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Re: Level beyond 25+

Postby alvarlux » Thu May 12, 2016 10:07 pm

Kawasaki wrote:I would like to vote for option 3.
Option 3 being a whole new class, somewhat like going from 8-25 does. So for example it would go fighter-monk-ninja-grandmaster or something of the sort.


Wouldn't that just be an addendum to 1?

#1 increases the amount of content we need to produce - segregates the community more as well but I think ultimately it's easier and better the balance - might be worth staggering the release of levels similar to other MMO expansions to allow time for content and community to keep up.

#2 I feel would be hard to balance - if the bonus is too small, it's not worth the time to grind out more levels - especially if you need even more EXP but the mobs to kill don't scale. How would we balance this in events like TGC as well or <24 Mosh etc.

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Re: Level beyond 25+

Postby Lateralus » Thu May 12, 2016 11:43 pm

alvarlux wrote:
Kawasaki wrote:I would like to vote for option 3.
Option 3 being a whole new class, somewhat like going from 8-25 does. So for example it would go fighter-monk-ninja-grandmaster or something of the sort.


Wouldn't that just be an addendum to 1?

#1 increases the amount of content we need to produce - segregates the community more as well but I think ultimately it's easier and better the balance - might be worth staggering the release of levels similar to other MMO expansions to allow time for content and community to keep up.

#2 I feel would be hard to balance - if the bonus is too small, it's not worth the time to grind out more levels - especially if you need even more EXP but the mobs to kill don't scale. How would we balance this in events like TGC as well or <24 Mosh etc.



I think you are looking at it in the right terms. Each kind of has its complications.

You don't want to segregate the player base but balance would be a problem for both.

Would it be ok to just bump up the cap when the time comes? Maybe add 5 more levels and like a skill or so for each class? Then you wouldn't have to really build a whole new world just a few more areas and players wouldn't be too far ahead of others?

You could kind of treat it like an expansion then maybe even further down the road bump to 35 and so on?

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Re: Level beyond 25+

Postby NiteHawk » Fri May 13, 2016 2:41 am

#2 would be alot easier to balance. 5 or 10% more dodge/attack/etc wouldn't effect it severly but still be enough that people would want to do it.

In terms of fighting a 25'er vs a second tier 25er (level 50). For a character that does 250 damage, hes instead doing 275 damage. For dodging, if both characters were the same bar the level, it would be like a 21'er fighting a 23'er in terms of AGI (around). I generally think a 25'er can still win, but the chances will be lower. Not to an insane amount, but still to a point where it's worthwhile to level.

In OADS, it has no effect because OADs generally have insane amount of HP/etc and won't effect it that much. You can technically still take a break at level 25 to have some fun before going to the next tier if you really wanted too.

I don't think balance is an issue at all however. It's virtually like having +2 on all stats if we go the whole '10% everything', and if its simply the +1 stat, it wouldn't grant alot, but it would not be a game breaker. with the +1 stat though I'm worried that it wouldn't give enough (hense why I proposed a overall % boost) but people might disagree. However, with a 1+ stat boost you can get even 'more' unique characters because you allow them to pick an extra stat, and often people have different mindsets on what they'd want.


I think what he meant by ''grandmaster' is that you'd start over, is which I was stating. Leveling to 26 would make your character level 1, but with the bonuses above. You'd then proceed to level as you regularly do. I'd say though the actual class change would be at level 50, not 26. If your a Ninja, then you are a ninja until level 50, in which you become a Grand Master.

--

#1 is pretty much the fact that we'd need such a huge world to compensate for it. More content, oads, etc, splitting the community up even further. I'm not a fan of a giant world unless we have a 'ton' of people. I also think I'm not sure how I should go about it in the leveling aspects. With #2 you can simply say 1.5x or 2.x more exp from original levels, with #1 I feel you can't really just drop the EXP at level 26 and if you continue the way that you level up then you'd need a vast amount of exp. So something would have to be sorted in that regard.

It virtually means also a level 25 wouldn't stand up at all against a 50'er, obviously. They'll pretty much be one shot by slayers, and the AGI would be pretty null for them. Similar to a level 1 attacking a level 25 and vise versa

If we do #1 though I agree with 5+ levels at a time. Disagree with adding skills per 5 levels though, not all need it. Obviously I'd grant some new spells and such before level 50, but not every 5 levels.

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Re: Level beyond 25+

Postby Zilveari » Fri May 13, 2016 8:07 am

I kinda like #2 with #1 or 3. My issue with #2 though is that if it takes that much longer to level to '50', you might miss out any any max level events/quests in the meantime. How much xp are you referring to? And around which level do you think a re-birthed(stealing this term from Ragnarok Online) character would be back around the same as they were at 25? And will the re-birthed crit keep their extra attacks when they go back to level 1? Or have to go all the way up to '50' to max out again? Could they possibly keep their attacks, and gain an extra 1/2 as they level up to '50'?

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Re: Level beyond 25+

Postby NiteHawk » Fri May 13, 2016 9:27 am

Zilveari wrote:I kinda like #2 with #1 or 3. My issue with #2 though is that if it takes that much longer to level to '50', you might miss out any any max level events/quests in the meantime. How much xp are you referring to? And around which level do you think a re-birthed(stealing this term from Ragnarok Online) character would be back around the same as they were at 25? And will the re-birthed crit keep their extra attacks when they go back to level 1? Or have to go all the way up to '50' to max out again? Could they possibly keep their attacks, and gain an extra 1/2 as they level up to '50'?


With #1, wouldn't it be the same issue with any of them for quests or events? You can't balance a quest when you have characters hitting for 500+600 (based on 250-300 damage characters. Would be around x2 at level 25.). Just like in ROK most events were geared towards end-game characters. (Obviously there is going to be more level 50 events when people have them.)

I'm not sure about the attacks yet and how it should be, that's open for suggestions if we go wih #2 or #3. I would say you would start with 2 attacks and gain the attacks back a bit faster. Maybe can gain +1 attack too in the end or something like that.

In terms of EXP needed, maybe 1.5x or 2x from original EXP.

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Re: Level beyond 25+

Postby Satsujin » Fri May 13, 2016 1:15 pm

I like tiering with the added overall bonus. There needs to be an easily seen way to determine whether someone is a level 25 slayer or one in the level 25-49 range for events though, to keep T2 characters out of 25-only events (and 25-only events should continue to be run even after people start reaching level 50, otherwise you just further distance new players from vets).
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Rodeo
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Re: Level beyond 25+

Postby Rodeo » Sat May 14, 2016 1:05 pm

Satsujin wrote:I like tiering with the added overall bonus. There needs to be an easily seen way to determine whether someone is a level 25 slayer or one in the level 25-49 range for events though, to keep T2 characters out of 25-only events (and 25-only events should continue to be run even after people start reaching level 50, otherwise you just further distance new players from vets).


I love this concept as well. What I would like to avoid would be having a char max level within 24 hour period which this was done in rok multiple times. I think a decent time frame would be 3 to 6 months for a casual player to achive tier 1 and a fierce player being able to crank out the first tier in 1 to 3 months. As for the 2nd tier it should take another 9 months to a year to be endgame level wise.

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Re: Level beyond 25+

Postby NiteHawk » Sat May 14, 2016 1:20 pm

Rodeo wrote:
Satsujin wrote:I like tiering with the added overall bonus. There needs to be an easily seen way to determine whether someone is a level 25 slayer or one in the level 25-49 range for events though, to keep T2 characters out of 25-only events (and 25-only events should continue to be run even after people start reaching level 50, otherwise you just further distance new players from vets).


I love this concept as well. What I would like to avoid would be having a char max level within 24 hour period which this was done in rok multiple times. I think a decent time frame would be 3 to 6 months for a casual player to achive tier 1 and a fierce player being able to crank out the first tier in 1 to 3 months. As for the 2nd tier it should take another 9 months to a year to be endgame level wise.


Those month times are a bit crazy.

JUST SUPER SAYAN. Even WoW is like a month max if your on 4-5 hours a day. 9 Months for one character would probably make people quit the game pretty fast, I'd think.


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