Nov 29th Balance Changes at DT.

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Lateralus
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Re: Nov 29th Balance Changes at DT.

Postby Lateralus » Wed Nov 30, 2016 11:35 pm

NiteHawk wrote:The base hit rate for PVP has been decreased from 35% to 40%. This means 5% more overall hit rate for testing.

On top of this, per AGI point has been bumped up from 1.75% to 2%. So if you have higher agi you will hit a little more.

Before hand it was:

18 vs 23 agi = 43.75 hit rate.
23 vs 18 agi = 26.25 hit rate.

Now it is:

18 vs 23 agi = 50% hit rate.
23 vs 18 agi = 30% hit rate.

ALL classes get the 5 overall hit rate. This is to help along the fights. In extreme conditions, a class will lose out on 1.25% hit rate. The biggest change though is the 5% overall, not the per AGI.



looks good hopefully this will make killing and dealing damage a bit easier.

I know many dont play magic users but hopefully they get a connection boost too otherwise this is a indirect nerf to them (they dont hit with agi but are hit because of agi). They will be taking 5%-8% more physical hits from all melee but wont be hitting any more often with their spells as is which is fine if you are trying to nerf then but if you are trying to up damage all around they should get a boost as well.

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NiteHawk
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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Thu Dec 01, 2016 3:14 am

Lateralus wrote:
NiteHawk wrote:The base hit rate for PVP has been decreased from 35% to 40%. This means 5% more overall hit rate for testing.

On top of this, per AGI point has been bumped up from 1.75% to 2%. So if you have higher agi you will hit a little more.

Before hand it was:

18 vs 23 agi = 43.75 hit rate.
23 vs 18 agi = 26.25 hit rate.

Now it is:

18 vs 23 agi = 50% hit rate.
23 vs 18 agi = 30% hit rate.

ALL classes get the 5 overall hit rate. This is to help along the fights. In extreme conditions, a class will lose out on 1.25% hit rate. The biggest change though is the 5% overall, not the per AGI.



looks good hopefully this will make killing and dealing damage a bit easier.

I know many dont play magic users but hopefully they get a connection boost too otherwise this is a indirect nerf to them (they dont hit with agi but are hit because of agi). They will be taking 5%-8% more physical hits from all melee but wont be hitting any more often with their spells as is which is fine if you are trying to nerf then but if you are trying to up damage all around they should get a boost as well.


Per agi point the difference is .25% more, but 5% as a hole yeah. You are probably looking at an average of 4%-6% more. From what I've seen though casters can really destroy non-wis characters though. I am pretty sure yesterday I talked to a cav and a slayer and they both claimed they get destroyed by them. You can't just give a statement like this without valid testing claiming that they are broken and then need a boost. I also don't think the reason for people not playing magic users is because of damage or AGI, I think it's more to do with people basing this off ROK and also talking amongst each other on what class they think is best (Which obviously for awhile people claimed monks and slayers are the best.) Their hit rate against a low wisdom character is literally 80-85% vs 10 wisdom. That means they'll deal heavy damage always. That's far better then any physical caster can do.

Even if you base it off lets say, a saurian monk with max wisdom, it's 60% hit rate. Things only really get tougher when you have a high wisdom race/class, lets say Elf Monk with 20 wisdom, then your hit rate is about 32%.. Though is they only took 16 wisdom, its more like 50% hit rate. High wisdom makes a big difference in the game that it is a spellcasters weakness, but 32% hit rate is still the equiv of a half orc fighting a ling, which is understandable because they can't be great at everything.

One last thing I don't think there are many sorcs just yet is because people are worried that they can't kill all the monks running around. I have to say that a monk or high wisdom race only works if they put points into wisdom for spell resistance. Drakebloods are meat no matter what class you pick, saurians are pretty weak too. The saurian monks gonna struggle.

Needs valid testing, which generally includes having proper armor too.

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Lateralus
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Re: Nov 29th Balance Changes at DT.

Postby Lateralus » Thu Dec 01, 2016 5:05 am

NiteHawk wrote:
Lateralus wrote:
NiteHawk wrote:The base hit rate for PVP has been decreased from 35% to 40%. This means 5% more overall hit rate for testing.

On top of this, per AGI point has been bumped up from 1.75% to 2%. So if you have higher agi you will hit a little more.

Before hand it was:

18 vs 23 agi = 43.75 hit rate.
23 vs 18 agi = 26.25 hit rate.

Now it is:

18 vs 23 agi = 50% hit rate.
23 vs 18 agi = 30% hit rate.

ALL classes get the 5 overall hit rate. This is to help along the fights. In extreme conditions, a class will lose out on 1.25% hit rate. The biggest change though is the 5% overall, not the per AGI.



looks good hopefully this will make killing and dealing damage a bit easier.

I know many dont play magic users but hopefully they get a connection boost too otherwise this is a indirect nerf to them (they dont hit with agi but are hit because of agi). They will be taking 5%-8% more physical hits from all melee but wont be hitting any more often with their spells as is which is fine if you are trying to nerf then but if you are trying to up damage all around they should get a boost as well.


Per agi point the difference is .25% more, but 5% as a hole yeah. You are probably looking at an average of 4%-6% more. From what I've seen though casters can really destroy non-wis characters though. I am pretty sure yesterday I talked to a cav and a slayer and they both claimed they get destroyed by them. You can't just give a statement like this without valid testing claiming that they are broken and then need a boost. I also don't think the reason for people not playing magic users is because of damage or AGI, I think it's more to do with people basing this off ROK and also talking amongst each other on what class they think is best (Which obviously for awhile people claimed monks and slayers are the best.) Their hit rate against a low wisdom character is literally 80-85% vs 10 wisdom. That means they'll deal heavy damage always. That's far better then any physical caster can do.

Even if you base it off lets say, a saurian monk with max wisdom, it's 60% hit rate. Things only really get tougher when you have a high wisdom race/class, lets say Elf Monk with 20 wisdom, then your hit rate is about 32%.. Though is they only took 16 wisdom, its more like 50% hit rate. High wisdom makes a big difference in the game that it is a spellcasters weakness, but 32% hit rate is still the equiv of a half orc fighting a ling, which is understandable because they can't be great at everything.

One last thing I don't think there are many sorcs just yet is because people are worried that they can't kill all the monks running around. I have to say that a monk or high wisdom race only works if they put points into wisdom for spell resistance. Drakebloods are meat no matter what class you pick, saurians are pretty weak too. The saurian monks gonna struggle.

Needs valid testing, which generally includes having proper armor too.



Well said and i really cant say that ive tested or even messed with sorc pvp i was just trying to point out that if you were trying to boost overall offensive damage which seemed like the point of the agi change you leftout about casters offense since it doesn't rely on agi at all.

offensively melee got a buff and casters didnt
defensively both melee and casters were nerfed

in the end im not trying to say casters are under or over powered just wanted to point out they didnt get an offensive boost like melee but still took the defensive nerf. however powerful they were before (honestly dont know) they are less powerful today as result of the changes intended or not.

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NiteHawk
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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Thu Dec 01, 2016 11:06 am

I think you are confusing things. Drakebloods are the lowest MR, you can find the information in the races area in classes and races (this has always been a thing.). Drakebloods are not spell resistance characters, they are fighters with high charisma but can be bards/etc. You choose your race. The information is on the race page for MR/etc. I don't think we talked about races at all last time though.

The 35% is correct, but it is damage reduction of spells, not MR. It works with your MR rates. Maybe shell can give some MR in the future too. Aka if they deal 150 damage, remove 35% of that.

Like you said, even 16 wis Halfling can get eat up.


I don think I said that. 16 wis ling is a different story. 16 wis bard ling has a 50% resistance base, which is pretty high, and with 35% damage absorption you should be able to take down most spell casters. 16 wis on high MR races is a good amount. Not the best, but competitive amongst spell casters for sure.

Is there anyway to consolidate peoples abilities in to their CORE stats and making the less important ones..less important? THEN a stat re-allocation for us to fix our chars? But then that'd require them to all have specific roles etc, DPS, Tank, Healer/Support, or whatever. From what I understand we only have physical casters and magical casters right now.


All classes though have to deal with how they want to play it, you can't expect to be best at everything though. Druids and other spell classes also have this issue where they need to figure out what is best for them. They do just fine though overall. Again I am giving a re-allocation once we balance things.

I do want to take a look at bards though in the near future. I think alot of their songs can be adjusted now that there is a limited party count too. Requirements and balance is something you need to do. If you think that you should be able to max out all your stats or only have 2 important stats for example, then it ruins the game to me because all characters will be the same with their max'd important stats. It wouldn't be any fun. I think you think you need maximum everything, you don't. Most people stuffer from the same issues, but then we need to balance it one the average bard in stats in general.

edit: oh you deleted post


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