Progress

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NiteHawk
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Re: Progress

Postby NiteHawk » Sat Jun 18, 2016 5:45 am

Won't be much on this weekend, maybe at night time. Thanks 8)

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jun 22, 2016 1:15 pm

[07:11] *System Broadcast (NiteHawk): Oh my, the zombie hoards are coming! Necromancers now have two new spells. Undead and Leech. Undead is gained at level 10, and you start off with 2 zombies. At level 25, its 5 zombies. Leech is a damage spell, it's the middle man of Beam vs Blast. However, you gain some hitpoints back from the damage you deal.
[07:11] *System Broadcast (NiteHawk): I.E: if you deal 100 damage, you'll get about 33 back in HP (1/3rd). You can also heal party undead monsters with leech, however, the opposite occurs, it drains your HP (1/6). Mighty fun and all that. Go muck around with them.

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NiteHawk
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Re: Progress

Postby NiteHawk » Sun Jun 26, 2016 9:47 am

[03:21] *System Broadcast (NiteHawk): Two necromancers spells added. They still need testing but have at it. First one is ROT. It has same damage as beam, however, it posions the target. The poison drop rate is 'damage / 6', so the better the hit, the more damage per tick you'll do. Monks and Goblins have an immunity to poison. There are also Amethyst Potion which can remove poison,
[03:21] *System Broadcast (NiteHawk): though it will wear off over time. May adjust the duration though soon.
[03:22] *System Broadcast (NiteHawk): The second spell is BLIND. Level 20 spell. It blinds your target. For players, they cannot see the room and players entering/leaving. For NPC, it prevents them from following you. You also lose -1 agi. Duration is pretty short. That's all. thanks.
[03:23] *System Broadcast (NiteHawk): Oh, one more thing, if your trigger happy and cast it on a target that is already blind, it will deflect and blind you instead, not fun.
[03:45] *System Broadcast (NiteHawk): Remedy spell added. The spell cures poison effect. level 8 cleric, level 10 pally, level 12 druid. We'll eventually have more poison mobs.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jul 06, 2016 7:22 am

Next large update on 1.2.0.0 changes the way inventory and equipment is handled internally.

Unfortunately it means your items will be lost. I can't really do much about this as I'm not going to go manually adjust 700 files. Characters should still be fine though.

I'd highly suggest storing items inside your vault that you really want to keep as soon as possible.

Thanks.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jul 06, 2016 7:35 am

This will occur sometime tonight, I don't wanna wait so long for a test server anyways 8)

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Lateralus
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Re: Progress

Postby Lateralus » Wed Jul 06, 2016 8:34 am

NiteHawk wrote:This will occur sometime tonight, I don't wanna wait so long for a test server anyways 8)



Are they going to lose their vault items as well?

if so sell what you can before tonight and then rebuy what you can. I should have a new area/town in by the end of this week so youll be able to buy some new good equipment as well.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jul 06, 2016 9:03 am

Lateralus wrote:
NiteHawk wrote:This will occur sometime tonight, I don't wanna wait so long for a test server anyways 8)



Are they going to lose their vault items as well?

if so sell what you can before tonight and then rebuy what you can. I should have a new area/town in by the end of this week so youll be able to buy some new good equipment as well.


No, Vault is fine. Put your good items in the vault.

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Lateralus
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Re: Progress

Postby Lateralus » Wed Jul 06, 2016 9:09 am

NiteHawk wrote:
Lateralus wrote:
NiteHawk wrote:This will occur sometime tonight, I don't wanna wait so long for a test server anyways 8)



Are they going to lose their vault items as well?

if so sell what you can before tonight and then rebuy what you can. I should have a new area/town in by the end of this week so youll be able to buy some new good equipment as well.


No, Vault is fine. Put your good items in the vault.


Id add that to the announcement and login message! i figured i would just lose everything no matter what.

Synyster
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Re: Progress

Postby Synyster » Wed Jul 06, 2016 10:24 am

does that mean equipped items aswell ?

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jul 06, 2016 11:51 am

It does.


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