Progress

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NiteHawk
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Re: Progress

Postby NiteHawk » Fri Apr 22, 2016 4:34 am

Inventory is now working, with SOE's advanced 'features' such as dragging inventory items without having to drop and pick up stuff. Equipment isn't going to work until after release, since I want to get people in game and plotting stuff before hand. Final thing is buttons and then cleaning up some general coding. I want the interface (at least what is currently there) to at least function properly.

Obviously no formulas are done yet, including HP and other things. Races/Classes are in but don't do much except give you stats at the moment. All the formulas are wonky right now and need some serious adjustment since they were based on a game that you could level all your stats to 100-200.

I will probably disable hunger for now as well, because no stores yet and no actual way to purchase yet. I'm going to make a quick post on this though but won't do it until after release. I'll post up the next milestones afterwards.

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NiteHawk
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Re: Progress

Postby NiteHawk » Sat Apr 23, 2016 5:30 pm

Started to add more stuff on what I'm doing per release. Will add more as I think of it. Just remember alot of it is already in, just needs some good beat tweaks.

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Dorgon
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Re: Progress

Postby Dorgon » Sat Apr 23, 2016 7:37 pm

I've written a couple of descriptions if the first few squares inside the starter city (which I named Movun in my examples). I will show them off as soon as I'm around my computer. I used the city shown in the forums for my source.

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NiteHawk
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Re: Progress

Postby NiteHawk » Mon Apr 25, 2016 12:44 pm

Pretty close for an initial release. Most likely tomorrow. Obviously lots of things are disabled but want to get people started on how it works

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Dorgon
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Re: Progress

Postby Dorgon » Mon Apr 25, 2016 12:55 pm

Can't speak for everyone but this guy is extremely excited.

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Lateralus
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Re: Progress

Postby Lateralus » Mon Apr 25, 2016 1:54 pm

Dorgon wrote:Can't speak for everyone but this guy is extremely excited.



You speak for everyone on these forums. For most of us this is our favorite game of all time. This game single handily shaped my career and even life so you could say I'm excited too.

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Dorgon
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Re: Progress

Postby Dorgon » Mon Apr 25, 2016 2:51 pm

Lateralus wrote:
Dorgon wrote:Can't speak for everyone but this guy is extremely excited.



You speak for everyone on these forums. For most of us this is our favorite game of all time. This game single handily shaped my career and even life so you could say I'm excited too.


Do you program games by trade?

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Satsujin
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Re: Progress

Postby Satsujin » Mon Apr 25, 2016 3:07 pm

I'm definitely excited. If it hadn't been for ROK, I'd have never started working more on my fantasy stories, they'd still just be random scraps of info in some sixteen year old spiral notebooks. I'm most excited to see how we grow from our humble origins :)
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker

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NiteHawk
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Re: Progress

Postby NiteHawk » Mon Apr 25, 2016 3:17 pm

Just remember guys the initial release is going to really be barebone. It'll populate pretty quick though. 8)

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Lateralus
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Re: Progress

Postby Lateralus » Mon Apr 25, 2016 4:02 pm

Dorgon wrote:
Lateralus wrote:
Dorgon wrote:Can't speak for everyone but this guy is extremely excited.



You speak for everyone on these forums. For most of us this is our favorite game of all time. This game single handily shaped my career and even life so you could say I'm excited too.


Do you program games by trade?



Yep I have a series of RPG games called Adventure To Fate that support me. Here is the latest:

Adventure To Fate : Quest To The Future JRPG
https://appsto.re/us/wNqm_.i


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