Did you have one or two fights and then post this?

That is not testing mate. However theres a couple things I want to point out, which I did in your PM that you sent me. This is based on the overall of yesterday:
Base agi is 40% dodge if both parties had same agi. In the extreme cases 23 vs 18 agi its 50% hit (you) rate vs 30% hit rate (his). Though yours might be more like 26% hit rate (1/4th) due to monk dodge bonus. This means you'd be fighting at 50% vs 26% hit rate. So 1/4 vs 1/3. I'm not so sure that this is a terrible thing. Are you really sure it's the AGI that is the issue here? To me that seems like a good amount of AGI for using 23 agi vs 18 agi. Maybe someone can chime in on this though with stats.
However you fought Gemini! A 22 agi slayer! Not a Half-Orc. You're looking at 42% hit rate vs 34% hit rate now. When you say AGI is broken, are you thinking that by taking one AGI point, you suddenly should become god like vs a 22 agi character? I think your thinking here is completely wrong. It is OK to use +1 agi but it's going to probably feel more effective against lower AGI characters.
I'm not saying the per point AGI is set, nor perfect, but 22 vs 23 agi is going to have some similar AGI because of how close it would be. It would be the same as fighting 19 agi vs 20 agi, or 10 agi vs 11 agi. If you look at the fight you sent me, you hit him 8 times. He hit you 3 times. You could say since he has to hide, that his hit rate would technically be double, so 8 times vs 6 times. To me that seems fair for one point of AGI, no?
There are some other factors I see that could be an overall problem but then I can't really take your fight seriously because Gemini has divinity over you as well. I do think that monk damage might be to low however as a whole, but that could be due to the passive armor damage reduction, a fault with the monk values, or something else. Passive armor might be a bit too op with the active armor kicking in all the time. I see in the fight that he got either very lucky with shield blocks or I need to take more look into that. I'd say since shields are only doing 15% chance probably right now with the highest shield that he got very lucky on the damage absorption, but often when fighting against divinity you are fighting a losing battle.
So you were generally fighting a character whom has only -1 AGI on you, and had divinity on you. You surely can't base a proper test of agi on those two. AGI is the DIFFERENCE between two characters.
I will be giving out one free stat re-allocation once we are done balancing though, so you can shape your character as a whole. I disagree with AGI giving plus 2, makes no sense for that one stat to do so and it does have benefits in different scenarios, but you won't find much benefit in the fight you gave me.