Agility

dyer
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Joined: Wed Nov 23, 2016 12:17 am

Agility

Postby dyer » Wed Nov 30, 2016 8:07 pm

Hey NH/Devs,

Just had a question around agility and how you have used this attribute I decided to utilise the 5 stat points to push this up to 23 for drakeblood on a monk and it seems we are getting no benefit of doing this? I still struggle to hit and get hit alot.

So curious did i waste 5 stat points? Personally i think if 5 stat points are used to push that attribute to 23 there should be some sort of extra bonus or obvious increase over those who didnt?

Cheers

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Mujahideen
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Joined: Wed Apr 20, 2016 2:53 pm

Re: Agility

Postby Mujahideen » Wed Nov 30, 2016 10:00 pm

Ur about 1/22nd more agile than normal, you most likely wouldn't notice anything unless you ran the numbers and averaged it out.
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.

dyer
Posts: 10
Joined: Wed Nov 23, 2016 12:17 am

Re: Agility

Postby dyer » Thu Dec 01, 2016 12:21 am

Yea thats crap and a waste of 5 stat points..... I think it should be buffed if you utilise 5 stat points to get a +1 increase.

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Folder
Posts: 1076
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Location: Texas

Re: Agility

Postby Folder » Thu Dec 01, 2016 12:36 am

wat. You do get a +1 increase. You want a +2 increase?
<Silhouette>

dyer
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Joined: Wed Nov 23, 2016 12:17 am

Re: Agility

Postby dyer » Thu Dec 01, 2016 12:58 am

i think it really needs to be atleast +2 for agi, at the moment it seems worthless.

killa
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Re: Agility

Postby killa » Thu Dec 01, 2016 2:16 am

folder should get -1 all stats. always something to say when someone from our guild posts, lol

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NiteHawk
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Re: Agility

Postby NiteHawk » Thu Dec 01, 2016 2:57 am

Did you have one or two fights and then post this? :P That is not testing mate. However theres a couple things I want to point out, which I did in your PM that you sent me. This is based on the overall of yesterday:

Base agi is 40% dodge if both parties had same agi. In the extreme cases 23 vs 18 agi its 50% hit (you) rate vs 30% hit rate (his). Though yours might be more like 26% hit rate (1/4th) due to monk dodge bonus. This means you'd be fighting at 50% vs 26% hit rate. So 1/4 vs 1/3. I'm not so sure that this is a terrible thing. Are you really sure it's the AGI that is the issue here? To me that seems like a good amount of AGI for using 23 agi vs 18 agi. Maybe someone can chime in on this though with stats.

However you fought Gemini! A 22 agi slayer! Not a Half-Orc. You're looking at 42% hit rate vs 34% hit rate now. When you say AGI is broken, are you thinking that by taking one AGI point, you suddenly should become god like vs a 22 agi character? I think your thinking here is completely wrong. It is OK to use +1 agi but it's going to probably feel more effective against lower AGI characters.

I'm not saying the per point AGI is set, nor perfect, but 22 vs 23 agi is going to have some similar AGI because of how close it would be. It would be the same as fighting 19 agi vs 20 agi, or 10 agi vs 11 agi. If you look at the fight you sent me, you hit him 8 times. He hit you 3 times. You could say since he has to hide, that his hit rate would technically be double, so 8 times vs 6 times. To me that seems fair for one point of AGI, no?

There are some other factors I see that could be an overall problem but then I can't really take your fight seriously because Gemini has divinity over you as well. I do think that monk damage might be to low however as a whole, but that could be due to the passive armor damage reduction, a fault with the monk values, or something else. Passive armor might be a bit too op with the active armor kicking in all the time. I see in the fight that he got either very lucky with shield blocks or I need to take more look into that. I'd say since shields are only doing 15% chance probably right now with the highest shield that he got very lucky on the damage absorption, but often when fighting against divinity you are fighting a losing battle.

So you were generally fighting a character whom has only -1 AGI on you, and had divinity on you. You surely can't base a proper test of agi on those two. AGI is the DIFFERENCE between two characters.


I will be giving out one free stat re-allocation once we are done balancing though, so you can shape your character as a whole. I disagree with AGI giving plus 2, makes no sense for that one stat to do so and it does have benefits in different scenarios, but you won't find much benefit in the fight you gave me.

dyer
Posts: 10
Joined: Wed Nov 23, 2016 12:17 am

Re: Agility

Postby dyer » Thu Dec 01, 2016 3:11 am

So understand the div and not worried about the damage front,

Im very much more concerned on the 1 sided fight and the amount of BS being landed vs the hits i could actually land even with higher AGI, then as you advised when getting a hit most of them were absorbed. so while it may not be agi (im not a coder) the fight should show something isnt quite right.

The other aspect i feel is a bit raw is the 5 stat points used to gain the +1 which is clearly not prooving to be beneficial or worth the extra point sacrifice, well IMO i would have been better going INT/WIS for search/spell protection with an extra 5 points, or all roll saurian for STR.

dyer
Posts: 10
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Re: Agility

Postby dyer » Thu Dec 01, 2016 3:17 am

For those curious in the fight where i got completely owned by Gemini!

=> Gemini arrived from the east.
From Cerebrus: Gemini?
From Dyer: r
From Gemini: ready
From Cerebrus: 3
From Cerebrus: 2
From Cerebrus: 1
From Cerebrus: GO!
gem is not here!
Gemini BACKSTABS you with his bone dagger for 384 points of damage!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff, but his shield deflects half of the blow for 62 points of damage!
You attack Gemini with your void staff for 105 points of damage!
Gemini BACKSTABS you with his bone dagger for 523 points of damage!
Gemini is looking at you.
From Dyer: fuck me
=> Gemini went west.
=> Gemini arrived from the east.
gem is not here!
Gemini BACKSTABS you with his bone dagger and misses!
You launch into a ROUNDHOUSE KICK against Gemini and miss!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff and miss!
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff, but his armor absorbs half of the blow for 69 points of damage!
Gemini is looking at you.
Cerebrus is looking at you.
=> Gemini went west.
=> Gemini arrived from the east.
Cerebrus is looking over Gemini.
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff and miss!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff and miss!
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff, but his shield deflects half of the blow for 45 points of damage!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
Cerebrus is looking at you.
Cerebrus is looking over Gemini.
=> Gemini went west.
=> Gemini arrived from the east.
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff for 94 points of damage!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff and miss!
gem is not here!
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff and miss!
You look over Gemini.
Cerebrus is looking at you.
Cerebrus is looking over Gemini.
You are too exhausted.
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff, but his shield deflects half of the blow for 42 points of damage!
gem is not here!
Gemini BACKSTABS you with his bone dagger and misses!
You attack Gemini with your void staff, but his shield deflects half of the blow for 35 points of damage!
You launch into a ROUNDHOUSE KICK against Gemini and miss!
You attack Gemini with your void staff and miss!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff and miss!
Gemini BACKSTABS you with his bone dagger and misses!
From Dyer: 42
Cerebrus is looking over Gemini.
Cerebrus is looking at you.
You attack Gemini with your void staff, but his shield deflects half of the blow for 42 points of damage!
You attack Gemini with your void staff and miss!
You attack Gemini with your void staff and miss!
=> Gemini went west.
=> Gemini arrived from the east.
You attack Gemini with your void staff and miss!
Gemini BACKSTABS you with his bone dagger for 474 points of damage!
Gemini has killed you!
>>> Dyer was killed by Gemini <<<

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NiteHawk
Site Admin
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Joined: Wed Apr 20, 2016 7:33 am

Re: Agility

Postby NiteHawk » Thu Dec 01, 2016 3:32 am

dyer wrote:So understand the div and not worried about the damage front,

Im very much more concerned on the 1 sided fight and the amount of BS being landed vs the hits i could actually land even with higher AGI, then as you advised when getting a hit most of them were absorbed. so while it may not be agi (im not a coder) the fight should show something isnt quite right.

The other aspect i feel is a bit raw is the 5 stat points used to gain the +1 which is clearly not prooving to be beneficial or worth the extra point sacrifice, well IMO i would have been better going INT/WIS for search/spell protection with an extra 5 points, or all roll saurian for STR.


That feels invalid to me. Putting a point into wisdom or int doesn't mean you are going to suddenly get super amounts of wisdom or search ability too. +1 wisdom doesn't give you 10% more resistance, +1 int doesn't give you 20% search rate. They are all minor effects. Even STR is only 6-10 more damage on a good case per point with div. Though for slayers I suppose this is amped up a bit due to x4, (with 22 str and an oad dagger on div they get the lower end though, which is typically 6 more damage, so x4 that.)

Again I will be giving a free re-allocation once I am done balancing things, but +1 is more for a small boost and it won't extremely change the character. It's more like a love tap.

I'm just trying to see this from a logical point. If you had div against him, you would of done 643 damage against him vs the 494 damage you did there. He also wouldn't of killed you either most likely with three. If the armor absorbs weren't a case, and you were fighting against div, you would of done 791 damage. If you had div, it would of been 1028, which would of killed him. That's why I generally say armor needs looking at. I am not saying that you would of done that and you still would of died if it was against div, but based on fights armor does effect alot right now.

I'm trying to look at this from a logical approach. I disagree with basing it off AGI because your agi was similar to his.


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