assassin autosneak

killa
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assassin autosneak

Postby killa » Tue Nov 29, 2016 8:27 pm

when you autosneak into a square, a players pet instantly starts attacking you giving away the surprise lol. its cutting into my pk fun, is this ment to be like this? because most groups have someone with a pet so it kinda blows it, just wondering. me no likey :x

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NiteHawk
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Re: assassin autosneak

Postby NiteHawk » Tue Nov 29, 2016 8:33 pm

killa wrote:when you autosneak into a square, a players pet instantly starts attacking you giving away the surprise lol. its cutting into my pk fun, is this ment to be like this? because most groups have someone with a pet so it kinda blows it, just wondering. me no likey :x


It is like that right now aye. In the future it might be adjusted, but theres no actual delay system in place for autosneakers just yet.

killa
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Re: assassin autosneak

Postby killa » Tue Nov 29, 2016 8:51 pm

NiteHawk wrote:
killa wrote:when you autosneak into a square, a players pet instantly starts attacking you giving away the surprise lol. its cutting into my pk fun, is this ment to be like this? because most groups have someone with a pet so it kinda blows it, just wondering. me no likey :x


It is like that right now aye. In the future it might be adjusted, but theres no actual delay system in place for autosneakers just yet.


Ya I know its not ment to be like hide, even a 3-5 second delay or so would be sweet, 3 seconds id be happy with, enough time to get a stab off and dip. Was just wondering, I know theres much to do

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NiteHawk
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Re: assassin autosneak

Postby NiteHawk » Tue Nov 29, 2016 8:56 pm

All good, I understand though. It's something I can look at in the near future. I'm not sure how to handle it yet but I have some ideas. 3 seconds is probably a good limit though.

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Folder
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Re: assassin autosneak

Postby Folder » Tue Nov 29, 2016 10:03 pm

Agreed a small limit would be good, 3 seconds might be too high but we can try and see. Thieves need this too :).
<Silhouette>

killa
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Re: assassin autosneak

Postby killa » Tue Nov 29, 2016 10:22 pm

ya I'm old school I type /hide I suppose with a macro I could get away with 2 seconds but 3 sounds pretty fair

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NiteHawk
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Re: assassin autosneak

Postby NiteHawk » Wed Nov 30, 2016 5:40 am

killa wrote:ya I'm old school I type /hide I suppose with a macro I could get away with 2 seconds but 3 sounds pretty fair


I'm trying to think up though the issue with this. I.E. you could autosneak away most of the damage while leveling if they never attack you. I.E> it could be a random time from 1s to 3s, (average 2s.)

Thi
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Re: assassin autosneak

Postby Thi » Wed Nov 30, 2016 10:34 am

I'd say a 1s window should be OK, more than that would make it too comfortable for assassin's even coming into the room fully throwing hits and leaving before exhausted without getting a single hit by monsters, easy lvling.
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NiteHawk
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Re: assassin autosneak

Postby NiteHawk » Thu Dec 01, 2016 5:52 pm

Next larger patch you will have a random time between 1 to 2 seconds .

Doing an action will cause the timer to reset to 0 automatically. So it's either the wait time, or an action. Pretty much an action that 'starts' the combat timer (doesn't matter if the combat timer is on).

Should be good. Will have to balance the times depending on how it goes.

killa
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Re: assassin autosneak

Postby killa » Thu Dec 01, 2016 10:50 pm

1-2 random sounds legit. Better than no time for sure


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