Nov 29th Balance Changes at DT.
Posted: Tue Nov 29, 2016 6:56 am
HERE COMES THE HATE WOOO.
-Aid, Heal, and Cure have been nerfed. AID was a set -50 (-25 when using it against undead, since /2). Paladins healing for 160-180 was not my intention. It's more inline now. The maxmium heals for cure will also be hit sooner in leveling for paladins, bards, and druids. Remember you can always drink potions too when need be. Based on testing and what it will be in the future, I feel like this change was needed to keep PVP interesting. Once OAD items are out I think we will have a well balanced system.
-SMITE is now 5MP per cast for both classes. SMITE now does a little more damage for clerics too, (Still lower then pallies, but I think the change should be helpful.). Casting SMITE on undead also has a higher then standard spell average chance to pierce through. (20% more).
-I gave sorcs 15% MR, and necros 12.5% MR rate now. (higher)
-For ninjas, I lowered MR from 15% to 10%. Which is still the third highest.. I also removed 7.5% hit rate, and left it only on dodge. So you will dodge more, but hit rate will be the same. Monks were far too powerful. They should be hopefully OK now. This still needs testing.
-Knights get a 7.5% hit rate increase, but not dodge rate. This obviously makes them hit more! Neato.
-Barbarians lose their 7.5% hit rate decrease, but keep their 7.5% negative dodge rate. This means they hit like other classes, but dodge less still.
-Thieves drop rate bonus now effects the whole party. It does not stack, so you only need one thief, but it will be useful for OADs and quests. Or simply when you want more drops.. So no more needing the thief to KS.
-Bless, Soulbound, and Enchant are now removed as spells, but are now converted to /scribe. So you can '/scribe Bless' to make a bless scroll now. It still uses MP and the like however, but it makes more sense. Paladins can also bless now.
-Monks gain their second attack at level 4, and their third attack at level 13. They also start off with 6 hand bonus rather then 8, but it scales to the same level (so you gain attack every 3 levels rather then 4 levels, but start off lower.) Damage is the same at level 25 as the hand bonus is the same at 25.
Though nothing to do with balance I renamed AP to AD, it's your average damage, without div bonuses (div bonuses on weapon or the character). You can also see information on weapons/armor for the strength of it now too so it should help out. Any special weapons get an extra description line explaining it. (For example a weapon that gets 10% chance to deal 10% damage isn't part of the power or average damage of your character, but should be known.)
I apologize for some nerfs, it is what it is. We will balance it as time goes.
-Aid, Heal, and Cure have been nerfed. AID was a set -50 (-25 when using it against undead, since /2). Paladins healing for 160-180 was not my intention. It's more inline now. The maxmium heals for cure will also be hit sooner in leveling for paladins, bards, and druids. Remember you can always drink potions too when need be. Based on testing and what it will be in the future, I feel like this change was needed to keep PVP interesting. Once OAD items are out I think we will have a well balanced system.
-SMITE is now 5MP per cast for both classes. SMITE now does a little more damage for clerics too, (Still lower then pallies, but I think the change should be helpful.). Casting SMITE on undead also has a higher then standard spell average chance to pierce through. (20% more).
-I gave sorcs 15% MR, and necros 12.5% MR rate now. (higher)
-For ninjas, I lowered MR from 15% to 10%. Which is still the third highest.. I also removed 7.5% hit rate, and left it only on dodge. So you will dodge more, but hit rate will be the same. Monks were far too powerful. They should be hopefully OK now. This still needs testing.
-Knights get a 7.5% hit rate increase, but not dodge rate. This obviously makes them hit more! Neato.
-Barbarians lose their 7.5% hit rate decrease, but keep their 7.5% negative dodge rate. This means they hit like other classes, but dodge less still.
-Thieves drop rate bonus now effects the whole party. It does not stack, so you only need one thief, but it will be useful for OADs and quests. Or simply when you want more drops.. So no more needing the thief to KS.
-Bless, Soulbound, and Enchant are now removed as spells, but are now converted to /scribe. So you can '/scribe Bless' to make a bless scroll now. It still uses MP and the like however, but it makes more sense. Paladins can also bless now.
-Monks gain their second attack at level 4, and their third attack at level 13. They also start off with 6 hand bonus rather then 8, but it scales to the same level (so you gain attack every 3 levels rather then 4 levels, but start off lower.) Damage is the same at level 25 as the hand bonus is the same at 25.
Though nothing to do with balance I renamed AP to AD, it's your average damage, without div bonuses (div bonuses on weapon or the character). You can also see information on weapons/armor for the strength of it now too so it should help out. Any special weapons get an extra description line explaining it. (For example a weapon that gets 10% chance to deal 10% damage isn't part of the power or average damage of your character, but should be known.)
I apologize for some nerfs, it is what it is. We will balance it as time goes.