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Healing

Posted: Sun Nov 20, 2016 4:46 pm
by Sicx
Make healing spells do the same on players and NPCs. Why is healing x2 on NPCs and not players?

Re: Healing

Posted: Sun Nov 20, 2016 4:47 pm
by NiteHawk
Sicx wrote:Make healing spells do the same on players and NPCs. Why is healing x2 on NPCs and not players?


Healing is 2x on npcs? That is a bug then.

Re: Healing

Posted: Sun Nov 20, 2016 4:49 pm
by NiteHawk
Just tested this. I don't see this with cure, aid, or heal?

Re: Healing

Posted: Sun Nov 20, 2016 9:09 pm
by Twitch
Or does he mean healing to do dmg?

Re: Healing

Posted: Mon Nov 21, 2016 8:48 am
by Sicx
Yeah, it was to do damage on undead. I noticed it on my druid. Cure spell

[08:49] You healed yourself for 105 hit points!
[08:50] You healed a ghostly child for 51 points of damage!

Re: Healing

Posted: Mon Nov 21, 2016 9:30 am
by Folder
For balance reasons. You're damaging undead with your heals so if you healed for the full amount you'd be crushing mobs a bit too easily.

Re: Healing

Posted: Mon Nov 21, 2016 9:55 am
by daedroth
Nitehawk mentioned doing this in a post. It was a while ago though. Maybe add it to the class section?
[Cleric/Paladin/Druid/Bard] Can use their healing magic to harm undead, but it will not be as effective as healing.

If i remember right, it was made to be half damage because they can't resist the spell (and what Folder said - too much damage AND unresistable)?

Re: Healing

Posted: Mon Nov 21, 2016 10:49 am
by NiteHawk
daedroth wrote:Nitehawk mentioned doing this in a post. It was a while ago though. Maybe add it to the class section?
[Cleric/Paladin/Druid/Bard] Can use their healing magic to harm undead, but it will not be as effective as healing.

If i remember right, it was made to be half damage because they can't resist the spell (and what Folder said - too much damage AND unresistable)?


Exactly this.