Ranger Pet Items
Posted: Sun Sep 04, 2016 5:29 pm
Folder pointed out some things about rangers. I did fix what I thought needed fixing myself, but he brought up something about ranger pet items.
Mainly it is to do with ranger pet reviving and ranger pet healing.
Pet healing is an item. You can buy stronger items but they will heal X amount of hitpoints. Typically around 100-200 right now.
Pet reviving is an item that revives your pet at 20% health (used to be 50%).
The thing is, they are both separate items. So you need to hold reviving items, you need to hold healing items. You also need arrows, but not so much anymore because I raised the stack to 999, so that should generally be good for the whole day. Not sure if I will leave it that high but we will see.
The argument was that rangers shouldn't need those items to heal their pets, and it should simply be a skill that uses up a turn to heal or revive their pet. It wouldn't involve items, but you could generally heal your pet without any help. I'm not sure of what the amount would be, but I would assume it will be lower, and maybe only do-able when you aren't in cooldown. (maybe)
I however stated that I think that it SHOULD at least require one item to do so. I can entirely see merging the items into one item so you don't need to carry so many stacks. So a 'Pet Healing Item' that does both reviving and healing at X amount. The stack amount could be 20-25 and it could generally do about what it does now, but all in one item. I don't really think it should be 'free' to heal your pet.
I would like peoples input on it. What would people like out of these?
1. Remove pet revive and heal items, make it a command to heal your pet that takes up a turn.
2. Remove pet revive and heal items, make it a command to heal your pet that takes up a turn. You can only do this while not in cooldown. (not in combat)
3. Merge all pet items into one 'generic' needed item that heals and revives. You USE the item to heal or revive the pet, similar to how it is now, but requiring less inventory space.
4. Merge all pet items into one 'generic' needed item that heals and revives. You use a SKILL to use heal or revive. (this one is kind of wierd, using would be better, but keeping it here just for the sake of it.)
5. Keep it as it is now.
6. SOMETHING ELSE; State below.
Thanks 8)
Mainly it is to do with ranger pet reviving and ranger pet healing.
Pet healing is an item. You can buy stronger items but they will heal X amount of hitpoints. Typically around 100-200 right now.
Pet reviving is an item that revives your pet at 20% health (used to be 50%).
The thing is, they are both separate items. So you need to hold reviving items, you need to hold healing items. You also need arrows, but not so much anymore because I raised the stack to 999, so that should generally be good for the whole day. Not sure if I will leave it that high but we will see.
The argument was that rangers shouldn't need those items to heal their pets, and it should simply be a skill that uses up a turn to heal or revive their pet. It wouldn't involve items, but you could generally heal your pet without any help. I'm not sure of what the amount would be, but I would assume it will be lower, and maybe only do-able when you aren't in cooldown. (maybe)
I however stated that I think that it SHOULD at least require one item to do so. I can entirely see merging the items into one item so you don't need to carry so many stacks. So a 'Pet Healing Item' that does both reviving and healing at X amount. The stack amount could be 20-25 and it could generally do about what it does now, but all in one item. I don't really think it should be 'free' to heal your pet.
I would like peoples input on it. What would people like out of these?
1. Remove pet revive and heal items, make it a command to heal your pet that takes up a turn.
2. Remove pet revive and heal items, make it a command to heal your pet that takes up a turn. You can only do this while not in cooldown. (not in combat)
3. Merge all pet items into one 'generic' needed item that heals and revives. You USE the item to heal or revive the pet, similar to how it is now, but requiring less inventory space.
4. Merge all pet items into one 'generic' needed item that heals and revives. You use a SKILL to use heal or revive. (this one is kind of wierd, using would be better, but keeping it here just for the sake of it.)
5. Keep it as it is now.
6. SOMETHING ELSE; State below.
Thanks 8)