Shield Bonus
Posted: Sun Aug 28, 2016 7:01 pm
Working the formulas for damage and armor absorption an idea crystallized in my head. Two classes (argument for third) should get a slight bonus on the effectiveness of using a shield.
Knights are the martial equivalent of the Gods of War. Their damage, although not the top, is respectable. Their bonus health makes them tough and with the high armor possible they become the proverbial tanks. The problem is they have limited use and in most cases people will use flashier classes. If we give Knights a bonus to Shield effectiveness (only on Deflect determination) that raises their chance to deflect incoming attacks. By my math, a top armored knight with a 50% bonus to shield effectiveness (ShieldArmor + ShieldBonus) gets roughly 9.45% deflect. Giving them a 100% bonus tops them out at around 12.6%. Although it does raise their chance to deflect significantly, I don't believe it overpowers the absorb/deflect formula.
Paladins are martial Priests or Holy Knights... as such they should get roughly half the bonus that a Knight gets. Although we are talking about small percentage points, this would be an interesting bonus for them.
Arguably we can give Assassins a small bonus, 10%. This would be a representation of their nature and a tactical lure to shift people away from the cookie cutter dual wield I've been seeing.
These bonuses are not direct Deflection bonus, but are instead a bonus to the shield deflection chance.
Thoughs?
Knights are the martial equivalent of the Gods of War. Their damage, although not the top, is respectable. Their bonus health makes them tough and with the high armor possible they become the proverbial tanks. The problem is they have limited use and in most cases people will use flashier classes. If we give Knights a bonus to Shield effectiveness (only on Deflect determination) that raises their chance to deflect incoming attacks. By my math, a top armored knight with a 50% bonus to shield effectiveness (ShieldArmor + ShieldBonus) gets roughly 9.45% deflect. Giving them a 100% bonus tops them out at around 12.6%. Although it does raise their chance to deflect significantly, I don't believe it overpowers the absorb/deflect formula.
Paladins are martial Priests or Holy Knights... as such they should get roughly half the bonus that a Knight gets. Although we are talking about small percentage points, this would be an interesting bonus for them.
Arguably we can give Assassins a small bonus, 10%. This would be a representation of their nature and a tactical lure to shift people away from the cookie cutter dual wield I've been seeing.
These bonuses are not direct Deflection bonus, but are instead a bonus to the shield deflection chance.
Thoughs?