Rare Versions of the same item
Posted: Tue Aug 23, 2016 6:41 pm
Lat brought up a small thing that was added, which was rare versions of the same item.
I added this, which will be added in tomorrows patch since it was a simple modification. This is the details on it:
-Rare versions can only be on weapons, helmets, shields, and body armor.
-Any item that drops from a monster or room is considered part of this 'rare' chance drop.
-Default is 5% for an item to become rare, but can be adjusted in the ITEM file.
-Items have a chance to gain armor or min/max.
--For weapons once the rare version roll is successful:
40% to add 1min/0max.
40% to add 0min/1max.
20% to add 1min/1max.
--For body armor:
33% to add 1 armor.
33% to add 2 armor.
16% to add 3 armor.
16% to add 4 armor.
--For shields and helmets:
75% to add 1 armor
25% to add 2 armor.
-Since they are bonuses to the weapon value themselves, it also effects weapon special properties, such as staves for magic users, granting them a slightly higher pierce (very slight.)
-When an item is rare, it will have a a line in the description 'It is humming with power!' This might be changed.
The actual value doesn't show right now, and won't until the new client. Nor does the item drop with any indicators that it is rare just yet in the item name. You need to actually look it over or equip it to see the difference... Eventually I might mark it with something but it's a bit of a hassle at this time because if I add anything to the item name in the client, client will get confused. Not going to bother recoding the old client to work better.
I hope this makes some more interesting drops. It'll at least be tougher to get that shiny item. 8)
Thanks!
I added this, which will be added in tomorrows patch since it was a simple modification. This is the details on it:
-Rare versions can only be on weapons, helmets, shields, and body armor.
-Any item that drops from a monster or room is considered part of this 'rare' chance drop.
-Default is 5% for an item to become rare, but can be adjusted in the ITEM file.
-Items have a chance to gain armor or min/max.
--For weapons once the rare version roll is successful:
40% to add 1min/0max.
40% to add 0min/1max.
20% to add 1min/1max.
--For body armor:
33% to add 1 armor.
33% to add 2 armor.
16% to add 3 armor.
16% to add 4 armor.
--For shields and helmets:
75% to add 1 armor
25% to add 2 armor.
-Since they are bonuses to the weapon value themselves, it also effects weapon special properties, such as staves for magic users, granting them a slightly higher pierce (very slight.)
-When an item is rare, it will have a a line in the description 'It is humming with power!' This might be changed.
The actual value doesn't show right now, and won't until the new client. Nor does the item drop with any indicators that it is rare just yet in the item name. You need to actually look it over or equip it to see the difference... Eventually I might mark it with something but it's a bit of a hassle at this time because if I add anything to the item name in the client, client will get confused. Not going to bother recoding the old client to work better.
I hope this makes some more interesting drops. It'll at least be tougher to get that shiny item. 8)
Thanks!