Rare Versions of the same item

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NiteHawk
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Rare Versions of the same item

Postby NiteHawk » Tue Aug 23, 2016 6:41 pm

Lat brought up a small thing that was added, which was rare versions of the same item.

I added this, which will be added in tomorrows patch since it was a simple modification. This is the details on it:
-Rare versions can only be on weapons, helmets, shields, and body armor.
-Any item that drops from a monster or room is considered part of this 'rare' chance drop.
-Default is 5% for an item to become rare, but can be adjusted in the ITEM file.
-Items have a chance to gain armor or min/max.
--For weapons once the rare version roll is successful:
40% to add 1min/0max.
40% to add 0min/1max.
20% to add 1min/1max.

--For body armor:
33% to add 1 armor.
33% to add 2 armor.
16% to add 3 armor.
16% to add 4 armor.

--For shields and helmets:
75% to add 1 armor
25% to add 2 armor.

-Since they are bonuses to the weapon value themselves, it also effects weapon special properties, such as staves for magic users, granting them a slightly higher pierce (very slight.)
-When an item is rare, it will have a a line in the description 'It is humming with power!' This might be changed.

The actual value doesn't show right now, and won't until the new client. Nor does the item drop with any indicators that it is rare just yet in the item name. You need to actually look it over or equip it to see the difference... Eventually I might mark it with something but it's a bit of a hassle at this time because if I add anything to the item name in the client, client will get confused. Not going to bother recoding the old client to work better.

I hope this makes some more interesting drops. It'll at least be tougher to get that shiny item. 8)
Thanks!

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Folder
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Re: Rare Versions of the same item

Postby Folder » Tue Aug 23, 2016 7:11 pm

Awesome, always a good idea to keep item hunting interesting.
<Silhouette>

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NiteHawk
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Re: Rare Versions of the same item

Postby NiteHawk » Tue Aug 23, 2016 7:17 pm

Strength of the 'humming' will determine how much AC or DAMAGE is added now too.

Edit: Rarity color can take play with this too. If the item is rare, the rarity color is +1.

Edit2: Rarity color now takes effect if the item is rare 8)

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daedroth
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Re: Rare Versions of the same item

Postby daedroth » Thu Aug 25, 2016 4:46 am

Good idea :)
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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NiteHawk
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Re: Rare Versions of the same item

Postby NiteHawk » Thu Sep 01, 2016 2:07 pm

This is modified. The max for body armor is now +3 armor. Rest is the same.

The percentage drops are modified. For weapons and body armor its 20% for the highest, 30% for medium, and 50% for the lowbie rare.

For shields its 75% low, 25% high.

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Lateralus
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Re: Rare Versions of the same item

Postby Lateralus » Tue Sep 06, 2016 4:45 am

Anyone found any of these yet?

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NiteHawk
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Re: Rare Versions of the same item

Postby NiteHawk » Tue Sep 06, 2016 4:52 am

Lateralus wrote:Anyone found any of these yet?

A few were found actually, I had a couple bugs with them but most should be fixed. 8)


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