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BUUUURDS.

Posted: Wed Jul 20, 2016 5:17 pm
by NiteHawk
I'm working on bards now. So far:

-Bards can use light helmets now.
-Bards base their spells and songs using charisma rather then intelligence.
-Bards have two spells so far. Cure (same as others, just uses charisma), and shell.
-Shell is a self only spell. It will give the user armor and spell negation. Spell negation would be actual spell damage removal. At level 25 it's about 16 damage removed with 23 charisma, and 15 damage with 22 charisma.

-Bards have 4 songs that will be released soon. Songs require an instrument and the effect power is based on charisma and instrument power, not level. One song can be played at a time. I am basing this all off 23 charisma right now here.
--Power> Gives everyone in the party strength. With a level 25 oad equivalent should be about the same as the POWER spell.
--Armor> Gives everyone in the party armor. This shares the same ID as stoneskin and won't stack with it, but does stack with your shell spell. With a level 25 oad equiv it's a 2-5 points under stoneskin.
--Spell Negation> Gives everyone in the party spell negation. It will remove about 15 damage. It stacks with shell, thus 30 damage total can be removed around making them pretty tough against spell casters.
--HP> Gives everyone in the party HP per tick. The better the instrument, the better the HP per tick. We will have to balance this out though.

Some things to note for spells:
-Spells use one turn, and cost 15 MP to cast. They stop your MP gain and require 2 MP per tick afterwards.
-The song itself checks every tick, but the benefits added last two ticks.
-You cannot unequip a instrument while playing (obviously)
-If you join a party it will normally take a tick to receive benefits, and if you disband, they should last about a tick before vanishing.
-You have to be in the same square to receive the song benefits. This shouldn't be a problem if you miss one tick as the actual boost ticks last two ticks total. So as long as you aren't hiding on a different square you should get the boost (since exhaustion lasts longer then the actual tick.)


This should make bards pretty interesting, though their effects will be lower at low levels. I still have tried however to make songs still useful at lower levels though.

It isn't as complicated as I write it though, you pretty much cast in a party (or just by yourself) and you're ready to rock.

Re: BUUUURDS.

Posted: Wed Jul 20, 2016 6:23 pm
by Lateralus
Sounds pretty cool excited to see them get some love!

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 3:20 am
by daedroth
Never played a bard before, but I like the sound of this (similar to bards tale). Is it the songs that cost mana (I know it says spells, but I want to check) the 15 mana to cast and 2 mp per tick?

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 6:22 am
by NiteHawk
daedroth wrote:Never played a bard before, but I like the sound of this (similar to bards tale). Is it the songs that cost mana (I know it says spells, but I want to check) the 15 mana to cast and 2 mp per tick?


Correct.

I had SONG released by accident, but it wasn't done. I removed it for now. I need to add some functions before I release it.

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 8:02 am
by NiteHawk
Updated the above post. Was able to remove the spell if you are changing songs so no more overlapping.

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 8:50 am
by NiteHawk
/song is released. Level 8+

I released three instruments so far, Lute (level 8), Tapanic Drum (level 15), Lyre (level 20). The lyre strength is 17, the max oad strength I want is about 25, so there is a little ways to go in terms of how powerful it is.


Hopefully it all works well, but it's a highly experimental system and needs testing.

We will test to see how the MP loss fairs, maybe lower it or give them more overall MP. Atm there MP is cut in half because most of their spells don't use much MP, and I didn't want songs to be able to last forever.

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 6:36 pm
by nitestalker
I've leveled a bard to 17 so far and the mp seems to be just a little low. I'm averaging gaining about 11.6 mp per level with a 20 wisdom halfling. As it is now at 25 I will have around 290 mp, I would say maybe up it to be 12 - 13 mp per level with 20 wisdom. That would put bards with 20 wisdom to have 300-325 mp at 25. Aside from going thru mana like crazy I'm actually enjoying leveling it.

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 6:51 pm
by NiteHawk
nitestalker wrote:I've leveled a bard to 17 so far and the mp seems to be just a little low. I'm averaging gaining about 11.6 mp per level with a 20 wisdom halfling. As it is now at 25 I will have around 290 mp, I would say maybe up it to be 12 - 13 mp per level with 20 wisdom. That would put bards with 20 wisdom to have 300-325 mp at 25. Aside from going thru mana like crazy I'm actually enjoying leveling it.


What's the loss on MP exactly? They are meant to have lower MP because they typically don't use as much mana as sorcs or necros. Their shell spell costs 10 MP, and cure costs 5MP. Is it the calling of the initial song?

Healing constantly should hurt a bard, as it isn't their main calling.

I was thinking about dropping the song call to 5 or 10MP as well, which would probably resolve alot of things.

I will also bump the MP from 50% to 60%.

Re: BUUUURDS.

Posted: Thu Jul 21, 2016 7:02 pm
by nitestalker
NiteHawk wrote:What's the loss on MP exactly? They are meant to have lower MP because they typically don't use as much mana as sorcs or necros. Their shell spell costs 10 MP, and cure costs 5MP. Is it the calling of the initial song?

Healing constantly should hurt a bard, as it isn't their main calling.

I was thinking about dropping the song call to 5 or 10MP as well, which would probably resolve alot of things.

I will also bump the MP from 50% to 65%.


I haven't used the songs in leveling any, just a quick test as I was standing in town but they did seem to drain my mp kind of fast for it just being myself.

Re: BUUUURDS.

Posted: Fri Jul 22, 2016 9:50 am
by NiteHawk
nitestalker wrote:
NiteHawk wrote:What's the loss on MP exactly? They are meant to have lower MP because they typically don't use as much mana as sorcs or necros. Their shell spell costs 10 MP, and cure costs 5MP. Is it the calling of the initial song?

Healing constantly should hurt a bard, as it isn't their main calling.

I was thinking about dropping the song call to 5 or 10MP as well, which would probably resolve alot of things.

I will also bump the MP from 50% to 65%.


I haven't used the songs in leveling any, just a quick test as I was standing in town but they did seem to drain my mp kind of fast for it just being myself.


It would be 2 MP per tick, which is about 5 seconds. I don\t think that's too terrible considering sorcerers can use 20+ MP per round at higher levels, or 8MP.