BUUUURDS.
Posted: Wed Jul 20, 2016 5:17 pm
I'm working on bards now. So far:
-Bards can use light helmets now.
-Bards base their spells and songs using charisma rather then intelligence.
-Bards have two spells so far. Cure (same as others, just uses charisma), and shell.
-Shell is a self only spell. It will give the user armor and spell negation. Spell negation would be actual spell damage removal. At level 25 it's about 16 damage removed with 23 charisma, and 15 damage with 22 charisma.
-Bards have 4 songs that will be released soon. Songs require an instrument and the effect power is based on charisma and instrument power, not level. One song can be played at a time. I am basing this all off 23 charisma right now here.
--Power> Gives everyone in the party strength. With a level 25 oad equivalent should be about the same as the POWER spell.
--Armor> Gives everyone in the party armor. This shares the same ID as stoneskin and won't stack with it, but does stack with your shell spell. With a level 25 oad equiv it's a 2-5 points under stoneskin.
--Spell Negation> Gives everyone in the party spell negation. It will remove about 15 damage. It stacks with shell, thus 30 damage total can be removed around making them pretty tough against spell casters.
--HP> Gives everyone in the party HP per tick. The better the instrument, the better the HP per tick. We will have to balance this out though.
Some things to note for spells:
-Spells use one turn, and cost 15 MP to cast. They stop your MP gain and require 2 MP per tick afterwards.
-The song itself checks every tick, but the benefits added last two ticks.
-You cannot unequip a instrument while playing (obviously)
-If you join a party it will normally take a tick to receive benefits, and if you disband, they should last about a tick before vanishing.
-You have to be in the same square to receive the song benefits. This shouldn't be a problem if you miss one tick as the actual boost ticks last two ticks total. So as long as you aren't hiding on a different square you should get the boost (since exhaustion lasts longer then the actual tick.)
This should make bards pretty interesting, though their effects will be lower at low levels. I still have tried however to make songs still useful at lower levels though.
It isn't as complicated as I write it though, you pretty much cast in a party (or just by yourself) and you're ready to rock.
-Bards can use light helmets now.
-Bards base their spells and songs using charisma rather then intelligence.
-Bards have two spells so far. Cure (same as others, just uses charisma), and shell.
-Shell is a self only spell. It will give the user armor and spell negation. Spell negation would be actual spell damage removal. At level 25 it's about 16 damage removed with 23 charisma, and 15 damage with 22 charisma.
-Bards have 4 songs that will be released soon. Songs require an instrument and the effect power is based on charisma and instrument power, not level. One song can be played at a time. I am basing this all off 23 charisma right now here.
--Power> Gives everyone in the party strength. With a level 25 oad equivalent should be about the same as the POWER spell.
--Armor> Gives everyone in the party armor. This shares the same ID as stoneskin and won't stack with it, but does stack with your shell spell. With a level 25 oad equiv it's a 2-5 points under stoneskin.
--Spell Negation> Gives everyone in the party spell negation. It will remove about 15 damage. It stacks with shell, thus 30 damage total can be removed around making them pretty tough against spell casters.
--HP> Gives everyone in the party HP per tick. The better the instrument, the better the HP per tick. We will have to balance this out though.
Some things to note for spells:
-Spells use one turn, and cost 15 MP to cast. They stop your MP gain and require 2 MP per tick afterwards.
-The song itself checks every tick, but the benefits added last two ticks.
-You cannot unequip a instrument while playing (obviously)
-If you join a party it will normally take a tick to receive benefits, and if you disband, they should last about a tick before vanishing.
-You have to be in the same square to receive the song benefits. This shouldn't be a problem if you miss one tick as the actual boost ticks last two ticks total. So as long as you aren't hiding on a different square you should get the boost (since exhaustion lasts longer then the actual tick.)
This should make bards pretty interesting, though their effects will be lower at low levels. I still have tried however to make songs still useful at lower levels though.
It isn't as complicated as I write it though, you pretty much cast in a party (or just by yourself) and you're ready to rock.