Class Damage Changes (Mainly Zerker/Thief)
Posted: Mon Jul 11, 2016 4:41 pm
-Knight, Druid, Paladin reduced damage by about 3% to compensate to keep them inline. Please remember you're misssng a good deal of damage on weapons, this is based for final OAD weapons.
-Barbarians damage lowered by around 10%. However, they can duel wield now to gain their 10% back. This means you will have to sacrifice some armor in order to deal maximum damage.
-Thieves damage increased by 25% which puts them just under assassins for REGULAR attacks. I've also adjusted their backstab modifier to start at 2.5x instead of 2.0x. So their modifier chances are either 2.5x, 2.75x, and 3.0x rather then 2.0x, 2.5x, 3.0x which gives them a better average. Obviously assassins are better due to having a well higher backstab modifier (3.0x-4.5x), but I think this will help thieves out a good deal so they aren't completely useless.
Thanks!
-Barbarians damage lowered by around 10%. However, they can duel wield now to gain their 10% back. This means you will have to sacrifice some armor in order to deal maximum damage.
-Thieves damage increased by 25% which puts them just under assassins for REGULAR attacks. I've also adjusted their backstab modifier to start at 2.5x instead of 2.0x. So their modifier chances are either 2.5x, 2.75x, and 3.0x rather then 2.0x, 2.5x, 3.0x which gives them a better average. Obviously assassins are better due to having a well higher backstab modifier (3.0x-4.5x), but I think this will help thieves out a good deal so they aren't completely useless.
Thanks!