Temple Heals

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Thoth
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Temple Heals

Postby Thoth » Wed Jun 22, 2016 10:44 am

So.....I've been leveling around and because of general nitwits that consider testing phase an opportune time to try to kill you, I keep little to nothing on me.

That said when I am nowhere near a bank/gold (since they are disconnected it's not like I can just run to one and withdraw what I need to full heal) and have little to no health leftover (so running between towns isn't possible without dying) is it possible to restore my health up to however much gold I have on me? So if I need 65 gold for a full heal and I only have 52 can it be possible to heal up to however many HP that that 52 gold can get me? It's annoying just sitting in the temple waiting for healing if I have been effectively worked over by mobs and have barely made it out alive with no pots.
Thoth, the original creator of the video game.

Driab wrote:What good is power if you can't use it when it is completely unnecessary?


Also....Thoth = Byr

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daedroth
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Re: Temple Heals

Postby daedroth » Wed Jun 22, 2016 11:39 am

Damn good idea :)
Its what 1 gold = 10 hp healed?
Always annoyed me when I was 1 gold short...
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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NiteHawk
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Re: Temple Heals

Postby NiteHawk » Wed Jun 22, 2016 11:47 am

Thoth wrote:So.....I've been leveling around and because of general nitwits that consider testing phase an opportune time to try to kill you, I keep little to nothing on me.

That said when I am nowhere near a bank/gold (since they are disconnected it's not like I can just run to one and withdraw what I need to full heal) and have little to no health leftover (so running between towns isn't possible without dying) is it possible to restore my health up to however much gold I have on me? So if I need 65 gold for a full heal and I only have 52 can it be possible to heal up to however many HP that that 52 gold can get me? It's annoying just sitting in the temple waiting for healing if I have been effectively worked over by mobs and have barely made it out alive with no pots.


It's not a bad idea. I'll eventually get to it though. Once the server is out of debug mode.

Aliege
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Re: Temple Heals

Postby Aliege » Wed Jun 22, 2016 6:16 pm

Not sure if this is the spot for it, or if I should've started a new post....anyway.

Is mana restoration going to be added with temple heals?

If so, adding the partial mana heal depending on your available gold with that would be cool too.

That's all

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Thoth
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Re: Temple Heals

Postby Thoth » Wed Jun 22, 2016 7:08 pm

Temples are already mana/hp pools. I don't believe it was agreed upon in another post to make them gold purchase mana heals. But that was discussed. No one really contested it on the thread but it has been discussed in client before and although I don't recall it being favorable from an impartial point of view if you can find a way to accommodate certain losses by it then I am all for listening. Any new dynamic could offer interesting changes to the game but only if it can be done and done easily.

:mrgreen:
Thoth, the original creator of the video game.

Driab wrote:What good is power if you can't use it when it is completely unnecessary?


Also....Thoth = Byr

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NiteHawk
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Re: Temple Heals

Postby NiteHawk » Thu Jun 23, 2016 2:42 am

Thoth wrote:Temples are already mana/hp pools. I don't believe it was agreed upon in another post to make them gold purchase mana heals. But that was discussed. No one really contested it on the thread but it has been discussed in client before and although I don't recall it being favorable from an impartial point of view if you can find a way to accommodate certain losses by it then I am all for listening. Any new dynamic could offer interesting changes to the game but only if it can be done and done easily.

:mrgreen:


I don't think mana restoration won't be added to temples. First off because it probably would be insanely expensive. Secondly mana is valued alot higher then HP when it comes to cost, usage, etc. Mana will be less of a pain once better MP food/potions come out, and we can increase the passive regen in the temple, but I don't think mana should be a easy to 100% thing. Otherwise to me it defeats the purpose of MP being 'harder to get'.


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