NPCs & You
Posted: Fri Jun 17, 2016 6:36 pm
This is what I currently have for NPCs.
First off, only a few classes can spawn NPCs. (Weither it be companion, charming, spawning, etc). They have a total limit to how many they can spawn. Each NPC who is in the party knows who their 'master' is, even if it's not the party leader. This ensures that if the 'master' leaves the party, they leave too. This simple change prevents players from having more monsters then they can have in the party, and also removing monsters automatically. There might be bugs in it, bug post any issues you find once it's out.
I'm thinking the following for these classes:
Necromancer - Summon the undead, up to five undead monsters. I would assume zombies to start. (Other spells to come that could be more fun, such as resurrecting a 'clone' of someone you killed.)
Druid - Summon three plant type monsters or charm 3 monsters that are not humanoid, intelligent, greenskin, etc.
Sorcerer - Summon three creatures. Divinity monsters and maybe something else.
Ranger - Summon one companion. This will be a bit more unique. It will scale with the player also.
Druids, Necros, and Sorcerors pets can also scale to level if we really need (I.E: +1 zombie per 5 levels, for example.) But I'm unsure on that yet.
Finally, a newer thing is a expire timer. This means when the monster has reached the timer expiry, the monster will vanish. This will prevent clutter in the world as well, but it should help out as welL I feel. I think the 'timer' however should be longer, like 5-10 minutes range. If people don't like it, I can just set it to 30 minutes and be done with it, I do want a timer regardless to clean out monsters after a time. What do people think it should generally be, time wise?
First off, only a few classes can spawn NPCs. (Weither it be companion, charming, spawning, etc). They have a total limit to how many they can spawn. Each NPC who is in the party knows who their 'master' is, even if it's not the party leader. This ensures that if the 'master' leaves the party, they leave too. This simple change prevents players from having more monsters then they can have in the party, and also removing monsters automatically. There might be bugs in it, bug post any issues you find once it's out.
I'm thinking the following for these classes:
Necromancer - Summon the undead, up to five undead monsters. I would assume zombies to start. (Other spells to come that could be more fun, such as resurrecting a 'clone' of someone you killed.)
Druid - Summon three plant type monsters or charm 3 monsters that are not humanoid, intelligent, greenskin, etc.
Sorcerer - Summon three creatures. Divinity monsters and maybe something else.
Ranger - Summon one companion. This will be a bit more unique. It will scale with the player also.
Druids, Necros, and Sorcerors pets can also scale to level if we really need (I.E: +1 zombie per 5 levels, for example.) But I'm unsure on that yet.
Finally, a newer thing is a expire timer. This means when the monster has reached the timer expiry, the monster will vanish. This will prevent clutter in the world as well, but it should help out as welL I feel. I think the 'timer' however should be longer, like 5-10 minutes range. If people don't like it, I can just set it to 30 minutes and be done with it, I do want a timer regardless to clean out monsters after a time. What do people think it should generally be, time wise?