Turenyara Zone Balancing
Posted: Tue Jun 14, 2016 8:26 pm
So I've been testing a lot in the Turenyara zone and I have some balancing comments to suggest.
I'm going to start by saying I'm using a level 14 Fire Human Druid with Vulkrow Claws and a Crimson Ring so you can get a gauge on my character's overall strength/survivability.
-The Darkened Forest Path area is really nicely setup. I enjoy the layout and the feel of the zone being distinctly segregated by div. However, the monsters don't drag in that area. Since there are 2-3 mobs per square, it forces the player to use a large amount of potions/mana to survive and level there. If you don't use certain mana/hp regen items from the other end of the game (Canopia area), it costs a much higher amount of gold to level there than you receive from monster drops (and still does to an extent even with the cheaper regen items since you have to fight 2-3 monsters at the same time).
Beause of this, I tried leveling on Arena monsters in Turenyara:
-The Arena in Turenyara spawns monsters that give almost as much experience as the Darkened Forest Path but they're easier to deal with and they drop anywhere from 60%-110% more gold. It's the only place I've been able to save gold while leveling in this zone.
My suggestion:
I don't recommend lowering the gold drop in the arena (if you do, no more than 10%). It's, already, pretty difficult to save the required amount of gold needed just to purchase potions, level up cost, and spells. I think the gold drop in the Darkened Forest Path needs to be increased by about 10%-15% above the nearby arena and make the monsters draggable so it's easier to mitigate the incoming damage. If you don't want to change that feature, I would increase the experience gained from that zone slightly. Right now, the Darkened Forest Path isn't worth leveling in over the Turenyara Arena.
I'm going to start by saying I'm using a level 14 Fire Human Druid with Vulkrow Claws and a Crimson Ring so you can get a gauge on my character's overall strength/survivability.
-The Darkened Forest Path area is really nicely setup. I enjoy the layout and the feel of the zone being distinctly segregated by div. However, the monsters don't drag in that area. Since there are 2-3 mobs per square, it forces the player to use a large amount of potions/mana to survive and level there. If you don't use certain mana/hp regen items from the other end of the game (Canopia area), it costs a much higher amount of gold to level there than you receive from monster drops (and still does to an extent even with the cheaper regen items since you have to fight 2-3 monsters at the same time).
Beause of this, I tried leveling on Arena monsters in Turenyara:
-The Arena in Turenyara spawns monsters that give almost as much experience as the Darkened Forest Path but they're easier to deal with and they drop anywhere from 60%-110% more gold. It's the only place I've been able to save gold while leveling in this zone.
My suggestion:
I don't recommend lowering the gold drop in the arena (if you do, no more than 10%). It's, already, pretty difficult to save the required amount of gold needed just to purchase potions, level up cost, and spells. I think the gold drop in the Darkened Forest Path needs to be increased by about 10%-15% above the nearby arena and make the monsters draggable so it's easier to mitigate the incoming damage. If you don't want to change that feature, I would increase the experience gained from that zone slightly. Right now, the Darkened Forest Path isn't worth leveling in over the Turenyara Arena.