HP Gains
HP Gains
Are hp gains going to be modified by charisma bonus this time around? I for one enjoyed static gains and with barbarian/knight hp bonus I think it's a little more viable for scaling to 25 and save a mess down the road of further level tiering.
Re: HP Gains
damaji wrote:Are hp gains going to be modified by charisma bonus this time around? I for one enjoyed static gains and with barbarian/knight hp bonus I think it's a little more viable for scaling to 25 and save a mess down the road of further level tiering.
I'm not sure I follow, are you against or for Charisma modifying HP slightly?
Right now it's up in the air still, some people like it and some people hate it. I for one thought it was nice because it gave some characters difference rather then all characters being the same, it's a bit more boring when its completely safe and known what you'll get.
I think Charisma should typically be used for more then just the small HP buff, and grant a few little bonuses (Maybe small amount of random MP too for example.) It would be more saught out that way if it's actually more useful. I don't really recall many people using or bothering with the stat because it only granted a pretty small HP gain and was only worthwhile with high Charisma (20-22 for the 0-5). I mean you could also be more specific with it, or less random but still keep the randomness to a bit.
HP increases I believe were:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 0-1 extra hit points are awarded.
For 16 or 19 Charisma, between 0-3 extra hit points are awarded.
For 20 to 23 Charisma, between 0-5 extra hit points are awarded.
It could be something like this more:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 1-2 extra hit points are awarded.
For 16 or 19 Charisma, between 2-4 extra hit points are awarded.
For 20 to 23 Charisma, between 3-6 extra hit points are awarded.
Pretty much ensuring that if you do put more into charisma, you will at least get more (on average) then someone who sinks none. I probably won't change this to start though, but yeah.
Re: HP Gains
I'm all for there being no "dump" stats, but Nightmist frustrates me to no end with random hp gains because it can feel like you're weaker (or stronger) than people who worked just as hard to get to be your level. I feel like I have to get a character reset by the time I'm level 10 due to bad "luck". Sure, it adds value to a character if you wanted to encourage character trading and to me that always seems to bring on the headache of trading passes and staff mediation. Honestly I don't really even see why Charisma would influence a gain from a logical standpoint, but I'm admittedly more nostalgic in regards to the days of precrash =p
Re: HP Gains
damaji wrote:I'm all for there being no "dump" stats, but Nightmist frustrates me to no end with random hp gains because it can feel like you're weaker (or stronger) than people who worked just as hard to get to be your level. I feel like I have to get a character reset by the time I'm level 10 due to bad "luck". Sure, it adds value to a character if you wanted to encourage character trading and to me that always seems to bring on the headache of trading passes and staff mediation. Honestly I don't really even see why Charisma would influence a gain from a logical standpoint, but I'm admittedly more nostalgic in regards to the days of precrash =p
I like the randomness and giving chr a meaning on all classes but but understand how nightmist has turned you off to the whole hp thing.
The thing is in nightmist you are looking at a range of sometimes 30% HP difference on ALL classes. In rok you are lucky if its 8% and thats only on high chr characters like rangers maybe 4% on paladins/druids the rest are pretty much uneffected maybe 2% max on 12 chr characters which are most.
Id like to keep it how it is for HP and maybe do the same for SP because like others have pointed out with no roller a lot of characters will be the same but HP difference give each characters uniqueness.
Re: HP Gains
There won't be any racial random gains. Knights/Zerkers can still get some additional. HP gains should still be a bit more high like it was post-crash, but obviously with a fixed AGI.
I was thinking this:
24 endurance gives 54 base hit points with each level = 1350 <-- Dwarfs with +1
23 endurance gives 51 base hit points with each level = 1275 <-- Half-Orcs with +1
22 endurance gives 48 base hit points with each level = 1200
21 endurance gives 45 base hit points with each level = 1125
20 endurance gives 42 base hit points with each level = 1050
19 endurance gives 39 base hit points with each level = 975
18 endurance gives 36 base hit points with each level = 900
17 endurance gives 33 base hit points with each level = 825 <-- Gnome/Ling (not +1)
Might be too much; I am not sure yet. But since HO got some insane HP before hand I think this would fair. This doesn't include charisma bonus, though Dwafs and HO cannot get the maximum anyways.
If we use a change like:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 1-2 extra hit points are awarded.
For 16 or 19 Charisma, between 2-4 extra hit points are awarded.
For 20 to 23 Charisma, between 3-6 extra hit points are awarded.
Then maximum HP possible would be a Dwarf with 16 char and 24 END. This would be 1450 HP max. However, if you did this to a Dwarf they probably wouldn't be good at other things other then being soaking damage as a brick.
If you add class, which is a cavalier, at 4*25 extra HP, you'd get 1550 HP dwarf cavaliers. This would be the maximum you can achieve, ever.
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If we feel that is too much difference then we could do...
24 endurance gives 46 base hit points with each level = 1150 <-- Dwarfs with +1
23 endurance gives 44 base hit points with each level = 1100 <-- Half-Orcs with +1
22 endurance gives 42 base hit points with each level = 1050
21 endurance gives 40 base hit points with each level = 1000
20 endurance gives 38 base hit points with each level = 950
19 endurance gives 36 base hit points with each level = 900
18 endurance gives 34 base hit points with each level = 850
17 endurance gives 32 base hit points with each level = 800 <-- Gnome/Ling (not +1)
Again 16 char 24 end dwarfs would get a total of 1250 if we base it off those stats, maximum. (I'm not sure if we should do charisma from 0 , so 0-6 or 0-4, rather then 2-4, but i felt that if you have more charisma you should at least have a higher average.)
Again, dwarf cavaliers would get another +100, so 1350 would be their maximum.
I was thinking this:
24 endurance gives 54 base hit points with each level = 1350 <-- Dwarfs with +1
23 endurance gives 51 base hit points with each level = 1275 <-- Half-Orcs with +1
22 endurance gives 48 base hit points with each level = 1200
21 endurance gives 45 base hit points with each level = 1125
20 endurance gives 42 base hit points with each level = 1050
19 endurance gives 39 base hit points with each level = 975
18 endurance gives 36 base hit points with each level = 900
17 endurance gives 33 base hit points with each level = 825 <-- Gnome/Ling (not +1)
Might be too much; I am not sure yet. But since HO got some insane HP before hand I think this would fair. This doesn't include charisma bonus, though Dwafs and HO cannot get the maximum anyways.
If we use a change like:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 1-2 extra hit points are awarded.
For 16 or 19 Charisma, between 2-4 extra hit points are awarded.
For 20 to 23 Charisma, between 3-6 extra hit points are awarded.
Then maximum HP possible would be a Dwarf with 16 char and 24 END. This would be 1450 HP max. However, if you did this to a Dwarf they probably wouldn't be good at other things other then being soaking damage as a brick.
If you add class, which is a cavalier, at 4*25 extra HP, you'd get 1550 HP dwarf cavaliers. This would be the maximum you can achieve, ever.
----------
If we feel that is too much difference then we could do...
24 endurance gives 46 base hit points with each level = 1150 <-- Dwarfs with +1
23 endurance gives 44 base hit points with each level = 1100 <-- Half-Orcs with +1
22 endurance gives 42 base hit points with each level = 1050
21 endurance gives 40 base hit points with each level = 1000
20 endurance gives 38 base hit points with each level = 950
19 endurance gives 36 base hit points with each level = 900
18 endurance gives 34 base hit points with each level = 850
17 endurance gives 32 base hit points with each level = 800 <-- Gnome/Ling (not +1)
Again 16 char 24 end dwarfs would get a total of 1250 if we base it off those stats, maximum. (I'm not sure if we should do charisma from 0 , so 0-6 or 0-4, rather then 2-4, but i felt that if you have more charisma you should at least have a higher average.)
Again, dwarf cavaliers would get another +100, so 1350 would be their maximum.
Re: HP Gains
Looks good. I'm leaning towards the higher especially since the way it's looking it will be one character and higher hp pool should help with survive ability for those non healing classes.
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