Eating and Drinking to restore HP/MP over time

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Lateralus
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Eating and Drinking to restore HP/MP over time

Postby Lateralus » Sat May 21, 2016 8:59 am

So when out of combat you could eat food (which would restore hp) or drink (which would restore sp) quicker per tick for say 1 minute. (any damage, attacking or movement by the character stops the restore and its over).

How it works is it usually just ups your restore rate so if you ate bread it might be 20 restore per tick for 1 minute. So currently i believe you restore 1 per 5 seconds ( 12hp per min) if you ate the bread you would restore 240 over the 1min. So you could get back to leveling and what not quicker basically like a more powerful heal over time potion that can only be used out of combat (almost might have a 5-10 sec start time so you cant just do it right after combat). Drinks would work just the same but for magic recovery. keep in mind the values could be tossed around but its the general idea. You could also have meal type things that could heal both. it really nails the rp aspect of having to eat and drink as well. The cool thing is we have tons and tons of food icons in the folder so it would work nicely.

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NiteHawk
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Re: Eating and Drinking to restore HP/MP over time

Postby NiteHawk » Sat May 21, 2016 11:42 am

If this was the case I would most likely get rid of stamina points since they would be useless at that point (I.E. always eating and drinking. Eating restoring HP, drining restoring MP lets say.)

I want people to really think about this because it does change gameplay HUGELY. I think it will effect how everything will play out.

For me, I think it might be a cool idea. If this was implemented we would do away with the food bar and just throw in this idea for regenerating. It would be handy as you can only play as one 'class' and you don't need to go back.

On the other hand it makes it VERY easy to just run away, heal up after a minute, and go back in. I don't think there will be many deaths because of how easy it is to run away and heal up. Maybe someone has an idea for that or how it can work, but the general idea right now is you can use it at any time and any movement or any hostile action you do or done against you would stop it.

I don't want it to be complicated, however we do it. But if this was added, then the game would have to really be balanced using it as well, since it does game change.

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Lateralus
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Re: Eating and Drinking to restore HP/MP over time

Postby Lateralus » Sat May 21, 2016 12:08 pm

NiteHawk wrote:If this was the case I would most likely get rid of stamina points since they would be useless at that point (I.E. always eating and drinking. Eating restoring HP, drining restoring MP lets say.)

Agreed we could get rid of that bar and still keep the rp aspect of eating/drinking.

I want people to really think about this because it does change gameplay HUGELY. I think it will effect how everything will play out.

I think if done right with minor restrictions it shouldnt change too much.

For me, I think it might be a cool idea. If this was implemented we would do away with the food bar and just throw in this idea for regenerating. It would be handy as you can only play as one 'class' and you don't need to go back.

And I think since thats the goal actually being able to play as 1 class this is something that could really help and make it doable for all classes just not healers.

On the other hand it makes it VERY easy to just run away, heal up after a minute, and go back in. I don't think there will be many deaths because of how easy it is to run away and heal up. Maybe someone has an idea for that or how it can work, but the general idea right now is you can use it at any time and any movement or any hostile action you do or done against you would stop it.

I feel like people could already do this with potions anyways and since they stack now (which i think should be removed for potions) its really no different. I think by putting a prep type timer on it you could ensure they are really out of combat and not just sneaking during a fight. Say it takes 10-15 seconds to start eating/drinking? WoW and other games make it so you cant start eating until you are out of combat (I think just putting that small prep timer on there kind of ensures you are out of combat).

Keep in mind this food doesn't need to be a full heal every time or anything (just think of it like a large potion that takes more time to use). again I wouldn't mind seeing pots not stack since food/water would kind of take its place as a mana/healing on adventures and pots should really just be heat of the moment critical life saver type thing.


I don't want it to be complicated, however we do it. But if this was added, then the game would have to really be balanced using it as well, since it does game change.

Again they dont have to be godly I dont think much would need to be done to balance them since they would just be large stackable potions. If you put a wait timer on them or even just extended how long they took to work (2min times instead of 1min times) they really are not game changing.



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NiteHawk
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Re: Eating and Drinking to restore HP/MP over time

Postby NiteHawk » Sun May 22, 2016 3:50 am

I'd really like some more says on if I'm going to remove the current food system in place for this.

Looking at it:
-No more 'hunger' bars.
-You can heal up in 1-2 minutes if you sit around after eating.
-Very useful for non-healer classes.

But:
-Less RP like.
-Might be too easy to heal up, though I suppose we can balance it.


I think all items will have a 'max' amount of healing. For example, 20 HP per second, up to 300HP. etc. It kind of makes food useful too. I already have a regeneration system that works with items, which is nice. I just need to have a flag that makes it stop if you do any actions.

Edit: Actually piss it. I'm going to do this.

Rodeo
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Re: Eating and Drinking to restore HP/MP over time

Postby Rodeo » Sun May 22, 2016 8:03 am

:D roll with it.

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Re: Eating and Drinking to restore HP/MP over time

Postby Rodeo » Sun May 22, 2016 8:04 am

:D roll with it.

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NiteHawk
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Re: Eating and Drinking to restore HP/MP over time

Postby NiteHawk » Tue May 24, 2016 12:02 pm

So this in in place. Plus potion timers too.

At the moment both timers are separate. If you drink a potion or eat a food, a timer is marked. You cannot eat again until the timer is up. For food timer, it can be canceled by moving, being attacked, attacking, etc.

All item timers are configurable per item. This means that you could have potions that set your 'potion timer' to 10 seconds until you can drink another, or 2 seconds until you can drink another. I assume there will be a generic time we should use, and we need to test per potion. What does everyone think on this? Remember, spells can heal you 4 times per round on average.

Food atm is set to 30 seconds, it's to prevent eating again in case you get attacked mostly. Can be increased/decreased though. Rations at the moment give 30 HP per tick, for a total of 420 HP in a minute. There are no mana items yet, and I am contemplating doing this because healing spells might make them too powerful if they can simply sit around and gain mana that way, even if its for a few seconds.

Rooms can be configured to disable eating, good for certain events or OADs.


P.S. Half-orcs get a 10% timer reduction at the moment. More of a test, but eh, fun for them to compensate for some things 8)

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Mujahideen
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Re: Eating and Drinking to restore HP/MP over time

Postby Mujahideen » Tue May 24, 2016 12:46 pm

So... This is like dragon ball where goku eats a bunch of food and is repowered? LoL cool concept. 8-)
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.

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NiteHawk
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Re: Eating and Drinking to restore HP/MP over time

Postby NiteHawk » Tue May 24, 2016 1:45 pm

Mujahideen wrote:So... This is like dragon ball where goku eats a bunch of food and is repowered? LoL cool concept. 8-)

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alvarlux
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Re: Eating and Drinking to restore HP/MP over time

Postby alvarlux » Wed May 25, 2016 12:50 pm

NiteHawk wrote:All item timers are configurable per item. This means that you could have potions that set your 'potion timer' to 10 seconds until you can drink another, or 2 seconds until you can drink another. I assume there will be a generic time we should use, and we need to test per potion. What does everyone think on this? Remember, spells can heal you 4 times per round on average.


Would it be easier to balance if we had a default timer in code, and per item we instead had +/- modifiers (probably in seconds)?


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