Folder wrote:Like the idea. 75% is over the top but the idea is sound. It might make more sense on a new class instead - a burst magic damage class as opposed to chanter who has more consistent attacks and steadier, but lower, damage.
might be a little much but not when considering its relative comparison/competition. a horc slayer can pop 1500 in 1 round. this basically sees an avg of 800 vs 10 wis and a max of 1200. granted the mr formula isnt as stable as agility imo.
JadeFalcon wrote:I like this idea... for Necromancers.
In my opinion, Enchanters are sort of a support/party class, giving out buffs and stuff.
Necro's should be the loner evil twin of enchanters. And they need love, i seldom see necro's around.
Folder wrote:Like the idea. 75% is over the top but the idea is sound. It might make more sense on a new class instead - a burst magic damage class as opposed to chanter who has more consistent attacks and steadier, but lower, damage.
a new channeler class would be cool. however as the problem was just brought up to me a few times and i suggested it as a skill, i didnt want necro to surpass chanter in damage. necro has its own problems, buffs work, debuffs dont work as well. chanter offers enchantment scrolls etc. necro would need some type of "scroll craft" or a sort of "ressurect teammate/ remove death penalty" spells imo. ressurect at 20% health? or something.
the problem with magical backstab as a whole, is the relative competition, you are trying to compete with a 2 stam skill that does 400% damage. if slayer wasnt around and a player realistically suggested how about this cool charge up skill. waste (charge up) 1 stam and next stam has a chance for 4x damage, hed be laughed at and called a fkin idiot.
that being said the only options remaining are either boosted damage and 4 separate stam like above with similar damage output, or a full stam attack that hits like 1000 damage and is heavily lowered depending on opponents wisdom. something like 1000 damage that when successfully getting through targets MR would do -10 per wisdom the target had. i.e. 780 on 22 wis gnome etc.