few new class ideas
Posted: Tue Sep 05, 2017 5:51 am
this is a wall, but didnt want to make several threads and clutter forum for other posters ideas. sorry if it annoys you.
heres some new class ideas, some fit better than others but overall i hope you enjoy. hard to pick a favorite.
Arcane archer - a wizard that focuses his magic into his bow. crafting his spells into arrows themselves.
mage archer type
int based spell casting(not every skill is magic)
+5% MR
-10% Mana
armor type - medium/light helms
weapons - bow/staff
mage skills - beam and stoneskin
stamina progression same as chanter
Craft arrows - level 8 - 25 mana - all stam - crafts a pack of arrows (25 outside combat/10 during combat. effectiveness increases at 16 24 25 so it does 100 arrows at level 25)
Enchant arrow - level 15 - 25 mana - all stam - enchants a pack of arrows to a better quality(same as above except takes existing arrows and makes them better)
Magic Missle - 5 mana per arrow - 1 stam - summons a pack of up to 5 magical arrows that dissipate when hit by an opponent or hitting a target. these arrows do 75% damage and target MR not agility
(arrows have 1 HP or 1 attack and dissipate after)(level 8 is 2 arrows, level 16 is 3, 24 is 4, and 25 is 5)
Acid Arrow - level 18 - 10 mana - 2 stam - DoT arrow that packs a punch (1.5x damage with a decent DoT)
Conjured Arrow - arrow is fired but uses enemies MR to defense instead of agility
Strafe - level 22 - 10 mana - all stam - fires a half damage shot at every monster on square
Rapid Fire - level 20 - 15 mana - 2 stam - fires 3 low damage shots at a single target( -40% damage)
Meteor Strike - level 25 - 30 mana - 4 stam - fires 5 arrows into the air that rain down as magical meteors challenging targets MR.
overview - a diverse class with the option of being customized towards magic or non magical races or a combination prize. can create, upgrade ammunition aswell as sling some minor mage spells.
--------------------------------------------------------------------------------------------------------------------------------
Xen archer - a divine monk that uses his superb wisdom and focus to aim true laying his opponents to waste.
healer monk archer
wisdom based skills
5% MR
-50% mana
+7.5% dodge and armor bonus as monk
armor type - light / light helm
weapon type - bow/sling/staff
healer spells - ray and cure
stamina progression as ranger
Craft arrows - level 8 - 25 mana - all stam - crafts a pack of arrows (25 outside combat/10 during combat. effectiveness increases at 16 24 25 so it does 100 arrows at level 25)
Meditate - same as monk
True Strike - level 15 - 5 mana - 2 stamina - adds half of wisdom score to agility for this attacks attack roll, 80% damage.
Blessed arrow - level 18 - 7 mana - attack does 1.5x damage to undead and 1.25 to evil
Quick Draw Reflexes - skill - one quarter of wisdom percent chance to return fire at an opponent who strikes you (50% damage)
Scribe Bless
Guided Arrow - level 25 - 15 mana - all stam - a focused arrow that does 125-150% damage and cant miss.
overview - a monk class from a healing background that focused training range opposed to staff skills. can create ammo, heal slightly, meditate and has a few tricks to ensure a hit. and shows a slight distaste for undead types.
----------------------------------------------------------------------------------------------------------------------------------------------
Warmage - a mage that focuses his power into devestating melee buff spells and harmful debuffs where he finishes off his foe with his enchanted battleaxe.
melee mage
INT based spells
5% MR
+10% mana
armor type Heavy / light helm/ NO shields
weapon type - 2 handed swords/axes/hammers(or just battleaxes)
mage spells - beam and stoneskin
stamina progression as sorc
Power-as sorc
Hold - level 15 - 20 mana - an invisible barrier that grasps target lowering their agility by 2 for duration
Sap - as sorc
scribe enchantment - as sorc
Gauntlet - level 20 - 12 mana - a powerful hit that tests targets MR (110% damage)
Spellwall - level 12 - 10 mana - grants bonus MR for duration
Drain - level 22 - mana 60 - drains up to 150 mana from target.( the effect is lowered by percentage based on how low an enemies mana bar is. to a 0% effectiveness cap at 10% of opponents bar)
Mana shield - level 25 - 100 mana - Damage recieved removes mana instead of life at a ratio of 8:1(8 mana lost instead of 1 hp) spell dissipates after 2 minutes or when 0 mana is reached.
overview - a wizard with melee prowess able to destroy his enemies with well placed spells or a battleaxe to the face. a good mixture of defense and offense with no shield and a mixture of buff and debuffs great build diversity as all aspects of this character cannot be maxed out in stats.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Alchemist - a potionmaker that dabbles in the finer arts of chemistry. while only having the basic mastery of magic he is equipped with explosive potions and a quick quaff proving to be a formiddable opponent for someone unaware. His clay golem does the rest.
mage
INT based spellcasting
5% MR
10% reduced time for potions/food
armor type light / light helm/ shields
weapon type - daggers/vials (uses vials as ammunition)
mage spells - beam and stoneskin
stamina progression as sorc
Brew Potion - level 8 - all stamina - quantity and quality based on level (2 at level 8 , 3 at 16 , 4 at 24 and 5 at 25)(c brew potion 1 does HP potions, c brew potion 2 does MP potions)
Clay Golem - level 10 - 50 mana - a lower damage form of the common sorceror's golem, with heavy absorption of physical damage -25% damage, +25% physical absorption
Craft Vials - level 8 - 25 mana - all stam - crafts a stak of vials (10 outside combat,/5 during combat. effectiveness increases at 16 24 25 so it does 50 vials at level 25)
Alchemists Fire - level 16 - throws an explosive vial at target (target uses agility to defense) 10% bonus damage to night div monsters
Acid Flask - level 20 - a corrosive liquid that burns the target and applies a medium DOT effect(target uses agility to defense)
Nightshade - level 25 - a highly potent poison thrown at target instilling a massive DoT effect(target uses agility to defense)
Holy water - level 18 - throws a vial of water to damage undead at 150% and evil at 125%. (can be thrown at players to wash off their face paint. 0% to other targets)(target uses agility to defense)
Toxicity - level 22 - 25 mana - bestows bonus poison damage to weapon attacks for duration.(also applies a mini DoT effect just enough to nullify the average tick)
overview - a unique mage variant with minimal casting ability. Creates their own ammo, and extra potions for the desperate or planned. Tosses various mixtures from afar or finishes with poisoned blade all while standing beside their own golem tank.
---------------------------------------------------------------------------------------------------------------------------------
-Illusionist- a magician that dazzles the mind and bends reality with trick and spell. he finishes opponents with versatile martial skills or slinging vorpal shades.
melee mage type.
Intelligence based spellcasting
+10% MR
+25% mana
armor type - cloth/light helm/small shields
weapon types - dagger/claws/wands
mage skills - Beam/stoneskin
stamina progression same as monk.(dual claws/daggers gets 5 stamina, wand or weapon with a shield would be 4 stamina)
Prestidigitation - level 10 - 5 mana per target - cast on food/ water items or mana/health potion items.
instantly converts food items to water or health potions to mana or vice versa. rarity scale of new item will not exceed the original item.
Color Spray - 25 mana - level 24
PVP - renders player names the same color as background for a "cant make out who is who" effect and eliminates noattack party for the duration
PVE - level based percentage to disrupt a monsters attack with confusion. (1% per level to a max of 25%, adjusted to 12% for orange monsters, 5% for red monsters and 0% for purple monsters)
Force Bubble - level 15 - 10 mana - conjures a magical shield around any player absorbing 1 hit , however the next hit they take, the damage is subtracted from your mana pool.(mana pools do go negative, use with caution)
Clone - level 18 -10 mana - conjures a 1 hp clone that attacks for 1's with taunt level 2 (clones appear green to everyone and will not be considered party members. if not on same square as casting illusionist they dissipate)
Replicate - level 16 - 25 mana - creates an illusionary item on the floor with a 1 second per level lifespan. (items levels created cannot exceed character levels. i.e. /Replicate item Dreadfang)
Coin Trick - level 12 - 15 mana - attempts to steal gold from target
Scare - level 14 - 20 mana - PVE target monster flees 1 square in a random direction.(fully affects common monsters and orange monsters that are normally dragable at 33%)
Phantasm - level 22 - 25 mana - with a wand equipped an illusionist is able to conjure a vorpal shade to inflict damage to an enemy. (10% less damage than blast)
overview - a master of the mind with lots of facinating skills that need to be used quickly/sparringly or situationaly. can be a complete boon for oads with many support options or even a steady help to clerics with force bubble.
----------------------------------------------------------------------------------------------------------------------------------------------------
Blood Mage - a mage that uses his very life essence to bend his spells while his blood golem leeches his vitals back for him.
mage
Int and End based spellcasting ( INT +END / 2)
5% MR
-25% mana bar
armor type light / heavy helm/ shields
weapon type - daggers
mage spells - beam and stoneskin
stamina progression as sorc
Blood Beam - level 8 - 2 life - same as beam but blood magic
Blood Golem - level 10 - 25 mana, 25 life - a fast attacking golem with lower damage that steals life for his master when he hits (possibly 25 hps gained each hit)
Blood Ties - level 18 - 25 life - a spell that bonds you to another friendly target. each target recieves half of the other targets damage. use on friend or golem (spell lasts 2 minutes or until link is broken(different squares)
Blood Star - level 16 - 10 life -conjures magical energy toward your opponent. next tier damage spell
Blood Rite - level 12 - 25 life - heals target for 100+your int score + their end stat( this spell is 66% effective when cast on yourself)
Thorns - level 22 - 50 life - curses target so when they deal damage, they recieve 50% of that damage back. (effect reduced to 25% on players) (i.e. monster hits you for 50 damage and takes 25)
Drain Essence - level 20 - cost 0 - drains the rest of your mana into your life.
Blood Debt - level 25 - 75 life - for 2 minutes grants the ability to shrug off magic at will. all spells deal 0% damage to you, however your magic resistance is lowered to 0 and every spell that bounces off you subtracts 100+ caster level from your life. may be recast to expel. (when active this would include buffs, including your own stoneskin or drain essence and cleric Heals. would work well with blood ties and not so well with thorns)
overview - a master of blood magic and supplementing mana with life. a good caster option for any race with a good pet and unique support skills and few last ditch effort type skills to accent the classes high HP races.
----------------------------------------------------------------------------------------------------------------------------------------------
Elementalist - a master of elements that bends storm stone water and fire to his very will.
mage
Int based spellcasting
5% MR
+10% mana
Cannot choose Night Div.
your divinity changes your damage spells 100% efficiency with chosen div, 90% on the rest
armor type medium / heavy helm/ shields
weapon type - Blunts
mage spells - beam and stoneskin
stamina progression as sorc
Graniteform - an improved version of stoneskin thats selfcast only and grants bonus blunt damage(brings damage to 80% of cavalier damage)
Landslide - higher tier earth damage spell
Flashfire -increase your stamina recovery bar for 1 minute
Inferno - higher tier fire spell
Drench - slow your opponents stamina recovery bar for duration
Tsunami - higher tier water spell
Electromagnetic - instantly teleports you to your set temple ( only works on unoccupied squares)
Ionstorm - higher tier lightning spell
overview - a mage with a bit of everything. can melee if needed, alongside haste and slow spells. the elemental prowess allows them to overcome some advasaries even against div. great character for some tricky ember work.
------------------------------------------------------------------------------------------------------------------------------------------
heres some new class ideas, some fit better than others but overall i hope you enjoy. hard to pick a favorite.
Arcane archer - a wizard that focuses his magic into his bow. crafting his spells into arrows themselves.
mage archer type
int based spell casting(not every skill is magic)
+5% MR
-10% Mana
armor type - medium/light helms
weapons - bow/staff
mage skills - beam and stoneskin
stamina progression same as chanter
Craft arrows - level 8 - 25 mana - all stam - crafts a pack of arrows (25 outside combat/10 during combat. effectiveness increases at 16 24 25 so it does 100 arrows at level 25)
Enchant arrow - level 15 - 25 mana - all stam - enchants a pack of arrows to a better quality(same as above except takes existing arrows and makes them better)
Magic Missle - 5 mana per arrow - 1 stam - summons a pack of up to 5 magical arrows that dissipate when hit by an opponent or hitting a target. these arrows do 75% damage and target MR not agility
(arrows have 1 HP or 1 attack and dissipate after)(level 8 is 2 arrows, level 16 is 3, 24 is 4, and 25 is 5)
Acid Arrow - level 18 - 10 mana - 2 stam - DoT arrow that packs a punch (1.5x damage with a decent DoT)
Conjured Arrow - arrow is fired but uses enemies MR to defense instead of agility
Strafe - level 22 - 10 mana - all stam - fires a half damage shot at every monster on square
Rapid Fire - level 20 - 15 mana - 2 stam - fires 3 low damage shots at a single target( -40% damage)
Meteor Strike - level 25 - 30 mana - 4 stam - fires 5 arrows into the air that rain down as magical meteors challenging targets MR.
overview - a diverse class with the option of being customized towards magic or non magical races or a combination prize. can create, upgrade ammunition aswell as sling some minor mage spells.
--------------------------------------------------------------------------------------------------------------------------------
Xen archer - a divine monk that uses his superb wisdom and focus to aim true laying his opponents to waste.
healer monk archer
wisdom based skills
5% MR
-50% mana
+7.5% dodge and armor bonus as monk
armor type - light / light helm
weapon type - bow/sling/staff
healer spells - ray and cure
stamina progression as ranger
Craft arrows - level 8 - 25 mana - all stam - crafts a pack of arrows (25 outside combat/10 during combat. effectiveness increases at 16 24 25 so it does 100 arrows at level 25)
Meditate - same as monk
True Strike - level 15 - 5 mana - 2 stamina - adds half of wisdom score to agility for this attacks attack roll, 80% damage.
Blessed arrow - level 18 - 7 mana - attack does 1.5x damage to undead and 1.25 to evil
Quick Draw Reflexes - skill - one quarter of wisdom percent chance to return fire at an opponent who strikes you (50% damage)
Scribe Bless
Guided Arrow - level 25 - 15 mana - all stam - a focused arrow that does 125-150% damage and cant miss.
overview - a monk class from a healing background that focused training range opposed to staff skills. can create ammo, heal slightly, meditate and has a few tricks to ensure a hit. and shows a slight distaste for undead types.
----------------------------------------------------------------------------------------------------------------------------------------------
Warmage - a mage that focuses his power into devestating melee buff spells and harmful debuffs where he finishes off his foe with his enchanted battleaxe.
melee mage
INT based spells
5% MR
+10% mana
armor type Heavy / light helm/ NO shields
weapon type - 2 handed swords/axes/hammers(or just battleaxes)
mage spells - beam and stoneskin
stamina progression as sorc
Power-as sorc
Hold - level 15 - 20 mana - an invisible barrier that grasps target lowering their agility by 2 for duration
Sap - as sorc
scribe enchantment - as sorc
Gauntlet - level 20 - 12 mana - a powerful hit that tests targets MR (110% damage)
Spellwall - level 12 - 10 mana - grants bonus MR for duration
Drain - level 22 - mana 60 - drains up to 150 mana from target.( the effect is lowered by percentage based on how low an enemies mana bar is. to a 0% effectiveness cap at 10% of opponents bar)
Mana shield - level 25 - 100 mana - Damage recieved removes mana instead of life at a ratio of 8:1(8 mana lost instead of 1 hp) spell dissipates after 2 minutes or when 0 mana is reached.
overview - a wizard with melee prowess able to destroy his enemies with well placed spells or a battleaxe to the face. a good mixture of defense and offense with no shield and a mixture of buff and debuffs great build diversity as all aspects of this character cannot be maxed out in stats.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Alchemist - a potionmaker that dabbles in the finer arts of chemistry. while only having the basic mastery of magic he is equipped with explosive potions and a quick quaff proving to be a formiddable opponent for someone unaware. His clay golem does the rest.
mage
INT based spellcasting
5% MR
10% reduced time for potions/food
armor type light / light helm/ shields
weapon type - daggers/vials (uses vials as ammunition)
mage spells - beam and stoneskin
stamina progression as sorc
Brew Potion - level 8 - all stamina - quantity and quality based on level (2 at level 8 , 3 at 16 , 4 at 24 and 5 at 25)(c brew potion 1 does HP potions, c brew potion 2 does MP potions)
Clay Golem - level 10 - 50 mana - a lower damage form of the common sorceror's golem, with heavy absorption of physical damage -25% damage, +25% physical absorption
Craft Vials - level 8 - 25 mana - all stam - crafts a stak of vials (10 outside combat,/5 during combat. effectiveness increases at 16 24 25 so it does 50 vials at level 25)
Alchemists Fire - level 16 - throws an explosive vial at target (target uses agility to defense) 10% bonus damage to night div monsters
Acid Flask - level 20 - a corrosive liquid that burns the target and applies a medium DOT effect(target uses agility to defense)
Nightshade - level 25 - a highly potent poison thrown at target instilling a massive DoT effect(target uses agility to defense)
Holy water - level 18 - throws a vial of water to damage undead at 150% and evil at 125%. (can be thrown at players to wash off their face paint. 0% to other targets)(target uses agility to defense)
Toxicity - level 22 - 25 mana - bestows bonus poison damage to weapon attacks for duration.(also applies a mini DoT effect just enough to nullify the average tick)
overview - a unique mage variant with minimal casting ability. Creates their own ammo, and extra potions for the desperate or planned. Tosses various mixtures from afar or finishes with poisoned blade all while standing beside their own golem tank.
---------------------------------------------------------------------------------------------------------------------------------
-Illusionist- a magician that dazzles the mind and bends reality with trick and spell. he finishes opponents with versatile martial skills or slinging vorpal shades.
melee mage type.
Intelligence based spellcasting
+10% MR
+25% mana
armor type - cloth/light helm/small shields
weapon types - dagger/claws/wands
mage skills - Beam/stoneskin
stamina progression same as monk.(dual claws/daggers gets 5 stamina, wand or weapon with a shield would be 4 stamina)
Prestidigitation - level 10 - 5 mana per target - cast on food/ water items or mana/health potion items.
instantly converts food items to water or health potions to mana or vice versa. rarity scale of new item will not exceed the original item.
Color Spray - 25 mana - level 24
PVP - renders player names the same color as background for a "cant make out who is who" effect and eliminates noattack party for the duration
PVE - level based percentage to disrupt a monsters attack with confusion. (1% per level to a max of 25%, adjusted to 12% for orange monsters, 5% for red monsters and 0% for purple monsters)
Force Bubble - level 15 - 10 mana - conjures a magical shield around any player absorbing 1 hit , however the next hit they take, the damage is subtracted from your mana pool.(mana pools do go negative, use with caution)
Clone - level 18 -10 mana - conjures a 1 hp clone that attacks for 1's with taunt level 2 (clones appear green to everyone and will not be considered party members. if not on same square as casting illusionist they dissipate)
Replicate - level 16 - 25 mana - creates an illusionary item on the floor with a 1 second per level lifespan. (items levels created cannot exceed character levels. i.e. /Replicate item Dreadfang)
Coin Trick - level 12 - 15 mana - attempts to steal gold from target
Scare - level 14 - 20 mana - PVE target monster flees 1 square in a random direction.(fully affects common monsters and orange monsters that are normally dragable at 33%)
Phantasm - level 22 - 25 mana - with a wand equipped an illusionist is able to conjure a vorpal shade to inflict damage to an enemy. (10% less damage than blast)
overview - a master of the mind with lots of facinating skills that need to be used quickly/sparringly or situationaly. can be a complete boon for oads with many support options or even a steady help to clerics with force bubble.
----------------------------------------------------------------------------------------------------------------------------------------------------
Blood Mage - a mage that uses his very life essence to bend his spells while his blood golem leeches his vitals back for him.
mage
Int and End based spellcasting ( INT +END / 2)
5% MR
-25% mana bar
armor type light / heavy helm/ shields
weapon type - daggers
mage spells - beam and stoneskin
stamina progression as sorc
Blood Beam - level 8 - 2 life - same as beam but blood magic
Blood Golem - level 10 - 25 mana, 25 life - a fast attacking golem with lower damage that steals life for his master when he hits (possibly 25 hps gained each hit)
Blood Ties - level 18 - 25 life - a spell that bonds you to another friendly target. each target recieves half of the other targets damage. use on friend or golem (spell lasts 2 minutes or until link is broken(different squares)
Blood Star - level 16 - 10 life -conjures magical energy toward your opponent. next tier damage spell
Blood Rite - level 12 - 25 life - heals target for 100+your int score + their end stat( this spell is 66% effective when cast on yourself)
Thorns - level 22 - 50 life - curses target so when they deal damage, they recieve 50% of that damage back. (effect reduced to 25% on players) (i.e. monster hits you for 50 damage and takes 25)
Drain Essence - level 20 - cost 0 - drains the rest of your mana into your life.
Blood Debt - level 25 - 75 life - for 2 minutes grants the ability to shrug off magic at will. all spells deal 0% damage to you, however your magic resistance is lowered to 0 and every spell that bounces off you subtracts 100+ caster level from your life. may be recast to expel. (when active this would include buffs, including your own stoneskin or drain essence and cleric Heals. would work well with blood ties and not so well with thorns)
overview - a master of blood magic and supplementing mana with life. a good caster option for any race with a good pet and unique support skills and few last ditch effort type skills to accent the classes high HP races.
----------------------------------------------------------------------------------------------------------------------------------------------
Elementalist - a master of elements that bends storm stone water and fire to his very will.
mage
Int based spellcasting
5% MR
+10% mana
Cannot choose Night Div.
your divinity changes your damage spells 100% efficiency with chosen div, 90% on the rest
armor type medium / heavy helm/ shields
weapon type - Blunts
mage spells - beam and stoneskin
stamina progression as sorc
Graniteform - an improved version of stoneskin thats selfcast only and grants bonus blunt damage(brings damage to 80% of cavalier damage)
Landslide - higher tier earth damage spell
Flashfire -increase your stamina recovery bar for 1 minute
Inferno - higher tier fire spell
Drench - slow your opponents stamina recovery bar for duration
Tsunami - higher tier water spell
Electromagnetic - instantly teleports you to your set temple ( only works on unoccupied squares)
Ionstorm - higher tier lightning spell
overview - a mage with a bit of everything. can melee if needed, alongside haste and slow spells. the elemental prowess allows them to overcome some advasaries even against div. great character for some tricky ember work.
------------------------------------------------------------------------------------------------------------------------------------------