Attacking guild mates and allies prevention.

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Xanax
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Attacking guild mates and allies prevention.

Postby Xanax » Mon May 22, 2017 1:01 pm

I was thinking, it would be nice if there was a feature where you could bring up a box and type guild names. And when you go to attack a said person in that guild, it wouldn't allow it when you had the "don't attack allies box activated. I know back in the day I was killing guild mates and allies in large scale battles for the simple fact I can't remember that many allies and you really are not going to check some ones name while running around pking, They'd get away. :(

I don't know. May be a silly idea. What do you guys think? I know a lot of alliances broken up due to a member killing another and saying it was a mistake. No more mistakes. :O

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JadeFalcon
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Re: Attacking guild mates and allies prevention.

Postby JadeFalcon » Mon May 22, 2017 2:07 pm

I think its a good idea. A sort of friend/foe list.
I'm not sure if it should prevent attacking (due to practicalities - we mosh alot), but definitely a different color coding or something.
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daedroth
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Re: Attacking guild mates and allies prevention.

Postby daedroth » Mon May 22, 2017 2:50 pm

Been suggested in a various of forms, always been no, but it would be nice. I am also terrible at remembering who is who :)
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Xanax
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Re: Attacking guild mates and allies prevention.

Postby Xanax » Mon May 22, 2017 5:02 pm

oh yeah color coding would be much easier I suppose. Less programming. Also it's been suggested in other forms? Are we talking about in Ember or old rok?

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Lissy
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Re: Attacking guild mates and allies prevention.

Postby Lissy » Mon May 22, 2017 5:38 pm

i think a different color for clannies would be nice. making them unable to be attacked is coddling, imo.
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Xanax
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Re: Attacking guild mates and allies prevention.

Postby Xanax » Mon May 22, 2017 6:46 pm

I agree. The idea of color coding never crossed my mind honestly. That would be more than enough. Just thought it would be nice to know who your mates are in battle. Colors would solves that. The question is how much work would it be to implement.


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