Promoting guild diversity (to increase player activity/competition)
Posted: Tue May 09, 2017 8:54 am
First of all I want to caveat that this is not a Silo-bashing thread. As far as I can tell, they are a well-run guild who work hard and get results from that hard work. And so they should. However I raise this controversial topic in interests of improving game dynamics – i.e. increasing competitiveness between the existing active player-base in order to make the game more newbie-friendly and increase overall active player-base.
The most important commodity in the game is active players (ie non idlers). In recent weeks (perhaps even months) i am noticing a decline in active players overall... and a quick scan of /gtop often shows that the majority of active players online belong to one guild (sometimes even 60-80% online are Silo). Meanwhile some of the other guilds that do show up in /gtop are actually idling rather than actively playing. Unfortunately it isn't very good for the health of the game when the majority of active players online at any time are likely from the same guild. For example I recently chatted to some older players who are largely inactive because they are wearied from always opposing the dominant guild. Likewise i talked to new players who I hadn’t seen on for weeks and they admitted that when they see majority Silo online they just do other things instead of play EO because it’s too easy to get PKed etc.
Right now there is no incentive for a strong active player to leave the strong active dominant guild. So basically im asking NiteHawk and the other game developers to consider stepping in with a game mechanic that offers an incentive for strong active players to branch out and start their own guilds (which would ultimately improve in-game competition and make it also friendlier for newbies to join/contribute).
Yes i do understand that there are OADs that require 6ppl parties that are hard enough to put together as it is even for the most dominant guilds... but i suppose there is nothing stopping an alliance of 2-3 smaller active guilds from doing the OAD together (if it suits them) rather than just having 1 dominant guild do it... The only thing stopping 2-3 smaller guilds allying to do it is there is no current incentive for the active players to organize themselves into 2-3 different guilds rather than 1 dominant one. But I honestly think the game needs the guild diversity to survive and this is why I ask NH etc to consider incentivizing such a thing.
One such mechanic that might work to incentivize guild diversity is to introduce a guild prestige point system where each instance of successfully completed game activity (eg killing mobs, completing quests, running OADs etc) earns the guild a certain amount of guild points. Each week the accumulated guild points are ranked and converted into hero coin rewards to be distributed among guild members. However the scale of rewards is designed to naturally reward active players and promote guild diversity... for example (numbers below can be scaled/tweaked depending on how many guilds we think is healthy for size of player base):
Guild A with 30 active members accumulates 5000 guild prestige and takes 1st place = 25 hero coins = <1 each per week
Guild B has 10 active members accumulates 1500 guild prestige and takes 2nd place = 22 hero coins = 2.2 each per week
Guild C has 5 active members (10 inactive) accumulates 600 guild prestige and takes 3rd place = 20 hero coins = 4 each per week
Guild D has 2 active members accumulates 100 guild prestige takes 4th place = 18 hero coins = 9 each per week
5th Place = 15 hero coins etc.
6th Place = 12 hero coins etc
In this scenario, some players from Guild A may actually have incentive to leave Guild A and start Guild E or join Guild D etc... and maybe the 10 idling players in Guild C would actually stop idling and do something (or the 5 active ones would leave).. plus newbies and players in different timezones who miss alot of events have a way to accumulate PP via making contributions to guilds etc. Something like this would act as a natural incentive to promote guild diversity and benefit the game as a whole because it actually encourages active playing and balances the competitiveness between active players. This makes it easier to keep existing players motivated and new players to find the game more empowering/less discouraging.
I am happy to invest more time to thinking through how such ideas would work etc but am not sure the rest of the player-base/staff really supports my assessment of how critical promoting guild diversity is to growing/retaining active player-base... And frankly I can’t be bothered investing time thinking of suggestions if no-one else actually thinks change would be beneficial.
So what do other players think? I'd be interested to hear the perspective of players from different guilds and even different game experiences etc as to how this might or might not achieve the aim of helping to grow/retain active players.
__________________________________
Edit - I'm not really fussed if the reward is HeroCoins/PP or something else... basically just whether the system works to do what is intended
The most important commodity in the game is active players (ie non idlers). In recent weeks (perhaps even months) i am noticing a decline in active players overall... and a quick scan of /gtop often shows that the majority of active players online belong to one guild (sometimes even 60-80% online are Silo). Meanwhile some of the other guilds that do show up in /gtop are actually idling rather than actively playing. Unfortunately it isn't very good for the health of the game when the majority of active players online at any time are likely from the same guild. For example I recently chatted to some older players who are largely inactive because they are wearied from always opposing the dominant guild. Likewise i talked to new players who I hadn’t seen on for weeks and they admitted that when they see majority Silo online they just do other things instead of play EO because it’s too easy to get PKed etc.
Right now there is no incentive for a strong active player to leave the strong active dominant guild. So basically im asking NiteHawk and the other game developers to consider stepping in with a game mechanic that offers an incentive for strong active players to branch out and start their own guilds (which would ultimately improve in-game competition and make it also friendlier for newbies to join/contribute).
Yes i do understand that there are OADs that require 6ppl parties that are hard enough to put together as it is even for the most dominant guilds... but i suppose there is nothing stopping an alliance of 2-3 smaller active guilds from doing the OAD together (if it suits them) rather than just having 1 dominant guild do it... The only thing stopping 2-3 smaller guilds allying to do it is there is no current incentive for the active players to organize themselves into 2-3 different guilds rather than 1 dominant one. But I honestly think the game needs the guild diversity to survive and this is why I ask NH etc to consider incentivizing such a thing.
One such mechanic that might work to incentivize guild diversity is to introduce a guild prestige point system where each instance of successfully completed game activity (eg killing mobs, completing quests, running OADs etc) earns the guild a certain amount of guild points. Each week the accumulated guild points are ranked and converted into hero coin rewards to be distributed among guild members. However the scale of rewards is designed to naturally reward active players and promote guild diversity... for example (numbers below can be scaled/tweaked depending on how many guilds we think is healthy for size of player base):
Guild A with 30 active members accumulates 5000 guild prestige and takes 1st place = 25 hero coins = <1 each per week
Guild B has 10 active members accumulates 1500 guild prestige and takes 2nd place = 22 hero coins = 2.2 each per week
Guild C has 5 active members (10 inactive) accumulates 600 guild prestige and takes 3rd place = 20 hero coins = 4 each per week
Guild D has 2 active members accumulates 100 guild prestige takes 4th place = 18 hero coins = 9 each per week
5th Place = 15 hero coins etc.
6th Place = 12 hero coins etc
In this scenario, some players from Guild A may actually have incentive to leave Guild A and start Guild E or join Guild D etc... and maybe the 10 idling players in Guild C would actually stop idling and do something (or the 5 active ones would leave).. plus newbies and players in different timezones who miss alot of events have a way to accumulate PP via making contributions to guilds etc. Something like this would act as a natural incentive to promote guild diversity and benefit the game as a whole because it actually encourages active playing and balances the competitiveness between active players. This makes it easier to keep existing players motivated and new players to find the game more empowering/less discouraging.
I am happy to invest more time to thinking through how such ideas would work etc but am not sure the rest of the player-base/staff really supports my assessment of how critical promoting guild diversity is to growing/retaining active player-base... And frankly I can’t be bothered investing time thinking of suggestions if no-one else actually thinks change would be beneficial.
So what do other players think? I'd be interested to hear the perspective of players from different guilds and even different game experiences etc as to how this might or might not achieve the aim of helping to grow/retain active players.
__________________________________
Edit - I'm not really fussed if the reward is HeroCoins/PP or something else... basically just whether the system works to do what is intended