Guild/Clan House Ideas

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Guild/Clan House Ideas

Postby daedroth » Sun Apr 09, 2017 9:00 am

How about people post their ideas on what could go into a clan/guild house?
I think NH mentioned some rooms, but I could not find the posting (does not really matter too much though, nice to see them all in one place, right?).

Vaults:
I had an idea for a vault for each officer level. Anyone equal to or greater than the rank can access this vault.
Vaults: Member/Office/Leader.
Could add money to this?

Guild Member Ranks:
Also maybe expand on the ranks available for guilds?
Could make that a static or have the names of the ranks determined by the Leader of the guild (ie they name the ranks as they please).

Accessable to only [insert rank here] rooms:
Not sure if this will work with guild raids. But a leader can lock rooms so that only a member = > than the lock can enter.

Meditation Room:
Faster mana regen (I think this one was mentioned).

Health Sauna:
Faster Health Regen (mentioned as well I think).

Shops:
Do not really need to say anymore.

Teleportation Room:
Allows teleportation to friendly cities (but at a cost).


Need to go!
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Eld
Posts: 152
Joined: Sat Feb 11, 2017 3:16 am

Re: Guild/Clan House Ideas

Postby Eld » Sun Apr 09, 2017 9:43 am

A shop with pots in it would be nice and some food/drink.
Not sure if they'd be unique potions or potions you could get from other towns.


Maybe a small PVP area if a clan wanted to run events just for their own members
(with no exp loss/etc.)


I wouldn't put a tavern in there in case people start idling in their clan houses away from other people.

I also wouldn't put any temples in there in case this provides an advantage for people to get to OAD areas quicker.


Maybe an arena with the different divinity test dummies for testing purposes?

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Guild/Clan House Ideas

Postby daedroth » Sun Apr 09, 2017 9:46 am

Actually I was thinking of Arena's in general, based on existing arenas.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

tonk
Posts: 7
Joined: Tue Apr 04, 2017 3:05 pm

Re: Guild/Clan House Ideas

Postby tonk » Sat Apr 29, 2017 11:44 pm

Something I think would be nice in the house is have a way where each member of the guild can have a vault in the house. so that way people can keep stuff in there and if anyone is wanting to do trading it would work better then being in the middle of the bank.


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