Are assassins crappy to play? If yes, what should we do?
Posted: Tue Mar 14, 2017 3:47 am
I think most people agree assassins are horrible to level, and it's been mentioned before how bad they are in OAD areas if they can't move to rehide.
It seems assassins/slayers are relatively underused, probably because of how annoying they are to play.
They also miss out on some exp when lvling in a party due to being off of the square a lot of the time, and they also usually end up dragging a load of monsters off of/on to a square screwing things up for the rest of the party.
All of this is due to how the core mechanic of backstabbing works, with needing to /hide before attacking, and only being able to do it once per square before needing to move off/on
The key consideration in any change is not screwing up assassins by changing how quickly they can double stab.
Obviously too quickly would leave them overpowered, too slowly would be underpowered.
Additionally /hide and /autosneak are very useful stand alone skills as they are, regardless of backstabbing, so ideally these wouldnt get altered too much.
So basically there's a few different ways i can see of changing this
1. Change /hide so you can rehide on the same square *EXCEPT* make it so there's a delay of just under a second after each backstab before you can hide again.
This would avoid the need for movement and wouldn't let them cause damage too quickly.
Change /hide to have a publically announced message saying *Eld slips into the shadows*
This would give other classes the chance to /search out someone hiding as they have a chance to now.
2. Introduce a /backstab skill that would use 2 stam, and have a separate attack timer of just under a second.
Don't make it a requirement to move off/on the square to do this.
Have /hide and /autosneak remain as they are, but dont have them be prerequisits for backstabbing
3. Introduce a useable item (flash pot?) that would let you rehide on a square without moving
Have /hide still remain a prerequisite for backstabbing.
Introduce a timer between backstabs of just under a second
Have the flash pot be a continuous effect item for 4 minutes or so.
Flash pots to be bought from an assy hideout for 100g each and you can store 10 in a stack.
(This would mean you could get 40 minutes of no moving backstabbing for 1000g and a stack of inventory space)
4. Replace the Assassin class all together with a "Basket Weaver" class.
This class could attack people with baskets.
They could also store items in their baskets so they could carry more loot around with them.
Naturally weak against fire div.
What are people's thoughts on this? Are assassins fine as they are? Do you agree they could do with changing but dislike all of my suggestions? Do you think I'm a genius and should have a statue created in my honour?
p.s. can we nerf the infravision on a lot of the levelling mobs? Sometimes i try hiding at the end of a round to try and sneak in 2 Backstabs a round and it rarely works.
p.p.s. how about making it so you can /hide and get dragged around in a party? Or does that make slayers too OP?
p.p.p.s. Thanks to Kinetic and Wobbi for listening to my complaining whilst levelling and helping me bounce ideas around
It seems assassins/slayers are relatively underused, probably because of how annoying they are to play.
They also miss out on some exp when lvling in a party due to being off of the square a lot of the time, and they also usually end up dragging a load of monsters off of/on to a square screwing things up for the rest of the party.
All of this is due to how the core mechanic of backstabbing works, with needing to /hide before attacking, and only being able to do it once per square before needing to move off/on
The key consideration in any change is not screwing up assassins by changing how quickly they can double stab.
Obviously too quickly would leave them overpowered, too slowly would be underpowered.
Additionally /hide and /autosneak are very useful stand alone skills as they are, regardless of backstabbing, so ideally these wouldnt get altered too much.
So basically there's a few different ways i can see of changing this
1. Change /hide so you can rehide on the same square *EXCEPT* make it so there's a delay of just under a second after each backstab before you can hide again.
This would avoid the need for movement and wouldn't let them cause damage too quickly.
Change /hide to have a publically announced message saying *Eld slips into the shadows*
This would give other classes the chance to /search out someone hiding as they have a chance to now.
2. Introduce a /backstab skill that would use 2 stam, and have a separate attack timer of just under a second.
Don't make it a requirement to move off/on the square to do this.
Have /hide and /autosneak remain as they are, but dont have them be prerequisits for backstabbing
3. Introduce a useable item (flash pot?) that would let you rehide on a square without moving
Have /hide still remain a prerequisite for backstabbing.
Introduce a timer between backstabs of just under a second
Have the flash pot be a continuous effect item for 4 minutes or so.
Flash pots to be bought from an assy hideout for 100g each and you can store 10 in a stack.
(This would mean you could get 40 minutes of no moving backstabbing for 1000g and a stack of inventory space)
4. Replace the Assassin class all together with a "Basket Weaver" class.
This class could attack people with baskets.
They could also store items in their baskets so they could carry more loot around with them.
Naturally weak against fire div.
What are people's thoughts on this? Are assassins fine as they are? Do you agree they could do with changing but dislike all of my suggestions? Do you think I'm a genius and should have a statue created in my honour?
p.s. can we nerf the infravision on a lot of the levelling mobs? Sometimes i try hiding at the end of a round to try and sneak in 2 Backstabs a round and it rarely works.
p.p.s. how about making it so you can /hide and get dragged around in a party? Or does that make slayers too OP?
p.p.p.s. Thanks to Kinetic and Wobbi for listening to my complaining whilst levelling and helping me bounce ideas around