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Monsters and status effects
Posted: Sat Feb 25, 2017 4:36 pm
by Terron
is there anyway status effects such as poison/wither can be displayed on monsters via lookover.
it isnt the most integral implement but it would be nice to see which mob(s) have been debuffed when you look at them. especially when theres stacks of similar mobs or when those stacks start respawning and changing room order.
also helps on bosses because currently the only way to see if boss is withered to to keep casting it on em until a successful "backfire" which is a waste.
Re: Monsters and status effects
Posted: Sat Feb 25, 2017 5:08 pm
by Folder
This would be awesome, but I think there are plans to do something about this in new client?
Re: Monsters and status effects
Posted: Mon Feb 27, 2017 5:29 pm
by NiteHawk
You won't see enemy HP or debuffs unless you look at them, but we can add them much like FF/Hover works in the future.
On new client you will see your buffs/debuffs with little timers.
Re: Monsters and status effects
Posted: Mon Feb 27, 2017 6:10 pm
by Terron
yeah i meant when you lookover them.
Re: Monsters and status effects
Posted: Mon Feb 27, 2017 9:45 pm
by Thunderpants
Some of the necro debuffs give description changes in lookover. I can't remember the specific wording but:
Wither- "Black aura"
Blind- "Cloudy eyes"
Rot doesn't give a description change but it does let you know when it wears off- ie "xxx is felling better"
Re: Monsters and status effects
Posted: Thu Mar 02, 2017 9:11 am
by NiteHawk
Thunderpants wrote:Some of the necro debuffs give description changes in lookover. I can't remember the specific wording but:
Wither- "Black aura"
Blind- "Cloudy eyes"
Rot doesn't give a description change but it does let you know when it wears off- ie "xxx is felling better"
I think all effects should let everyone know minimum by look over. Some like BLIND I'm not so sure, I don't think it does, but you can look over someone 'i.e. looking into someones eyes to see their cloudy eyes'