DROODS DOOD

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NiteHawk
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DROODS DOOD

Postby NiteHawk » Thu Feb 16, 2017 9:07 am

So druids got some adjustments. First off, druids base damage got a bump of 25%. A 21 str druid with an OAD weapon will do about 113-151 damage out of morph.

By increasing the out of morph damage and decreasing it in morph, this allows weapons that are under the OAD weapon I balanced it on less impacting, so you should deal more damage overall, however, you might not cause the formulas were changed too. 8)

Lets start with Kitty Mode: (round() being 2.555 would round to 2.6 for example.)

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   entityAgilityBonus = round((entityWisdom-9) * entityWisdom * 0.0105, 1)
   entityStrengthBonus = round((entityWisdom-5) * (entityWisdom^3) * 0.0000685, 1)
   entityArmorBonus = math.floor((entityWisdom-4) * 2)


The AGI formula and STR formula are more impacting now, especially the STR one per wisdom point. These are not based with a +1, which will further boost the STR by a point or two.

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RACE   GAIN   MAXSTR   TOTAL
DE   8.22   20   28.22
DWARF   8.22   21   29.22
ELEMENTAL   15.001911   14   29.001911
ELF   10.150056   18   28.150056
GNOME   12.399596   16   28.399596
HE   8.22   19   27.22
LING   8.22   18   26.22
HUMAN   8.22   20   28.22


You can see here that dwarfs, elementals and gnomes are in the lead, followed by elves, and DE. Let us plus 1 stats.

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RACE   GAIN   MAXSTR   TOTAL
DE   10.150056   20   30.150056
DWARF   10.150056   21   31.150056
ELEMENTAL   17.991936   14   31.991936
ELF   12.399596   18   30.399596
GNOME   15.001911   16   31.001911
HE   10.150056   19   29.150056
LING   10.150056   18   28.150056
HUMAN   10.150056   20   30.150056


Now you see that elemental takes the lead because of the +1, with dwarfs/gnomes in a similar spot. Elves and De fall a little behind, and then the rest come up behind too. Lings get a little less than everyone because of the formula regardless, but I feel this is just and fine, so they no longer have the 'best' stats to pick from. But they do have something!



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Race   Bonus   Base AGI   Total
DE   2.31   22   24.31
DWARF   2.31   19   21.31
ELEMENTAL   3.381   19   22.381
ELF   2.646   22   24.646
GNOME   3.003   21   24.003
HE   2.31   21   23.31
LING   2.31   23   25.31
HUMAN   2.31   20   22.31


This is without +1.. With these values ling takes the top, then elf, de, gnome, etc. With +1 since the formula isn't so hard the agi is increased about half an AGI more too on all races. There is nothing hidden there. I might still tweak this though, tough to say.


Based on this plus HP I feel like it's a good spot, or at least better for now. For AC, It is pretty simple: entityArmorBonus = math.floor((entityWisdom-4) * 2).. So 24 wis would give you ((24-4)*2)=40 AC and 20 wis would give you ((20-4)*2)=32AC... Generally 2 AC per wisdom point.


----------------


FLOOFYBEAR FORM.

entityAgilityBonus = round((entityWisdom-5) * entityWisdom * 0.0035, 1)
entityStrengthBonus = round((entityWisdom-5) * (entityWisdom^3) * 0.000051375, 1)
entityEnduranceBonus = 1 + round(((entityWisdom-8) * entityWisdom * 0.0079), 1)
entityArmorBonus = math.floor((entityWisdom-2) * 3)


This one was a little tough. It's still an ongoing process. First off, their STR gain is 75% of cat form. With the recent changes, it bring it a little closer to cat damage but still enough that the AGI/STR of cat form is more useful for straight up damage. I'm not really going to go into the str values, take the base bonus value (NOT TOTAL) and remove 25% of it. Done.

Agility is also adjusted. The base AGI is about the same but it scales faster downwards. For example 23 wisdom gives you 1.449 agi, and 20 wisdom gives you 1.12 agi. I would say its just under half the AGI for most cases that cat form gives you.

Endurance was changed a bit as well. It also scales down a little faster. 24 wisdom gives you 3.0 endurance, 20 wisdom gives you 1.9 endurance. Right now 3 endurance would be around 180 HP and 1.9 endurance is about 110 HP.

Armor was raised a bit, similar formula to cat, but you'll gain 3 AC per point. 66 AC at 24 wisdom, and 54 AC at 20 wisdom. Both are increased but more so on higher wisdom. It compensates for the loss of END but also gets them to actual heavy armor levels.

This is all subject to change, but should hopefully be better.

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NiteHawk
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Re: DROODS DOOD

Postby NiteHawk » Thu Feb 16, 2017 9:11 am

P.S. This may still be adjusted as we go, and will be posted here when I do.

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Mujahideen
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Re: DROODS DOOD

Postby Mujahideen » Thu Feb 16, 2017 10:53 pm

What are the agi values +1 wis?
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Terron
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Re: DROODS DOOD

Postby Terron » Thu Feb 16, 2017 11:03 pm

adds about 0.25 agility with +1 wis.

either you want a couple str and armor and .2 agility or you plus 1 agility for a full 1. a +1 on str seems pointless in this set up, but +1 end seems very viable
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NiteHawk
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Re: DROODS DOOD

Postby NiteHawk » Fri Feb 17, 2017 2:09 am

It scales different depending on the wisdom.

24 wis to 23 wis is
3.78 gain to 3.381 or 0.399 agi


21 wis to 20 wis is
2.646 to 2.31 or 0.336 agi.


So a exact number won't really work here.

Bears always get +1 end though in that form minimum, but also you'll probably gain a little more then that yeah.

CGI
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Re: DROODS DOOD

Postby CGI » Sat Feb 18, 2017 12:25 am

Not sure if intentional but on 20wis dwarf pretty sure my min stayed the same/lower and my max went down 10% in morph despite the changes supposed to be a boost? Boosting druid damage 25% out of morph sounds nice in theory, but what druid cares about non-morph dmg?


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