Currently, the leveling requirements are split between 25 levels. This means that, especially for the last two levels, there is a large amount of time where you don't "see" progress. You just have to spend many hours racking up exp. This can be a thankless task and a huge grind, especially for newer players.
I propose leaving the current exp caps unchanged, but add more levels, especially between the current 23-25. This will make it more bearable and fun for newer players.
For practical effects, i wouldn't change any mob levels, or even natural dodge rates between certain levels - so technically make it more cosmetic/motivational than anything else.
Break the 25 levels into 30
- JadeFalcon
- Posts: 383
- Joined: Wed Jun 29, 2016 8:29 am
Break the 25 levels into 30
Don't take life too seriously. You will never get out of it alive.
Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Re: Break the 25 levels into 30
I wouldn't have a problem with this but i don't think its that simple. I feel like a lot of formulas would need tweaked and changed (maybe only a bit but lots and lots of them). I could be wrong but im guessing its a lot more work than just dividing the exp and hp by 30 instead of 25 and calling it done.
Re: Break the 25 levels into 30
I would have to adjust all the formulas but it's not a bad idea, I am interested to know how everyone would feel about this.
The negative impact is that you'd lose out on some damage/hp/etc while leveling. Because in the end you SHOULD have the same HP as you have now, same damage, etc etc.
So as an example, it would be 1-30 to get 1000 HP instead of 1-25. Obviously the gain per level would be less.
The issue comes with alot of other formulas though too. All the monsters are balanced towards level 1-25. All the monsters would need level adjustments, etc. I think you would generally just broaden the range of levels you are fighting but yeah. The XP formulas might need looking at too.
In any case it is a good idea, but it is a lot of work. I had wish someone imposed this before hand
The negative impact is that you'd lose out on some damage/hp/etc while leveling. Because in the end you SHOULD have the same HP as you have now, same damage, etc etc.
So as an example, it would be 1-30 to get 1000 HP instead of 1-25. Obviously the gain per level would be less.
The issue comes with alot of other formulas though too. All the monsters are balanced towards level 1-25. All the monsters would need level adjustments, etc. I think you would generally just broaden the range of levels you are fighting but yeah. The XP formulas might need looking at too.
In any case it is a good idea, but it is a lot of work. I had wish someone imposed this before hand

Re: Break the 25 levels into 30
The 24-25 jump is a huge grind especially for the 350mn exp classes, where you're going from 220mn to 350mn and generally means you're repeatedly killing the same mobs for two straight weeks. Going from 24-25 should be the toughest but requiring over 1/3 the total exp for the last level is a bit severe imho. Maybe with the expansion to 30, it could be 20-25% of total exp saved for the last level. Or, keep the existing 25 levels and just add a bit more exp to each level, especially in the 15-23 range where I feel like it goes faster than it should.
- JadeFalcon
- Posts: 383
- Joined: Wed Jun 29, 2016 8:29 am
Re: Break the 25 levels into 30
NiteHawk wrote:I would have to adjust all the formulas but it's not a bad idea, I am interested to know how everyone would feel about this.
The negative impact is that you'd lose out on some damage/hp/etc while leveling. Because in the end you SHOULD have the same HP as you have now, same damage, etc etc.
So as an example, it would be 1-30 to get 1000 HP instead of 1-25. Obviously the gain per level would be less.
The issue comes with alot of other formulas though too. All the monsters are balanced towards level 1-25. All the monsters would need level adjustments, etc. I think you would generally just broaden the range of levels you are fighting but yeah. The XP formulas might need looking at too.
In any case it is a good idea, but it is a lot of work. I had wish someone imposed this before hand
Perhaps a stupid question, and bearing in mind the concerns about monster balancing: Would it be hard to create a "test" character to understand possible balance impacts?
Don't take life too seriously. You will never get out of it alive.
Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Re: Break the 25 levels into 30
I'm not saying it is a bad idea. I just think it is somewhat counter productive. You essencially would be giving the illusion of lvling faster while causing a longer grind(less damage through the higher levels.) This is of course assuming that an entire rebalance of mobs, exp, ect..wouldn't happen. While I don't think its a bad idea, I just don't think the effort is worth the results. My opinion and all, don't look too much into it.
Re: Break the 25 levels into 30
JadeFalcon wrote:NiteHawk wrote:I would have to adjust all the formulas but it's not a bad idea, I am interested to know how everyone would feel about this.
The negative impact is that you'd lose out on some damage/hp/etc while leveling. Because in the end you SHOULD have the same HP as you have now, same damage, etc etc.
So as an example, it would be 1-30 to get 1000 HP instead of 1-25. Obviously the gain per level would be less.
The issue comes with alot of other formulas though too. All the monsters are balanced towards level 1-25. All the monsters would need level adjustments, etc. I think you would generally just broaden the range of levels you are fighting but yeah. The XP formulas might need looking at too.
In any case it is a good idea, but it is a lot of work. I had wish someone imposed this before hand
Perhaps a stupid question, and bearing in mind the concerns about monster balancing: Would it be hard to create a "test" character to understand possible balance impacts?
Well yes and no. I don't want +5 levels to just be added. It means everyone would be dealing larger damage, more HP, etc, when stuff has been balanced for level 25. You actually need to change all the formulas too but that is a universal change. All the scripts would need adjustments too, right now they have level 25 caps and all that.
I'm not saying this is a bad idea or I won't do it, but it requires a good amount of work to do and I think this would go under end game content sort of thing. I like it though and I think we will eventually do this though.
In terms of monsters though, without changing all the monsters no one would really get proper exp past 25.
Re: Break the 25 levels into 30
couldn't all the damage formulas have an added /30*25 put in to the formula so at level 30 it would be he same as a 25 now?
and HP be dropped to 50 per end so at level 30 its the same hps as a 25 now?
leaving only mana and charisma influence. the charisma formula could have a /30*25 added to the percentage to balance it aswell. mana for what its worth, is irrelevant as it doesn't really effect overall gameplay past level 8 and could be adjusted the same way as hps. i just don't know that flat formula for mana per wisdom to throw a number at you.
edit: forgot monsters. level based exp formulas would need the reverse, receiving a *30/25 on exp gained.
only minor impacts would be a few less damage per level until 30 and few less hps/mana until it caps to the same balance.
and HP be dropped to 50 per end so at level 30 its the same hps as a 25 now?
leaving only mana and charisma influence. the charisma formula could have a /30*25 added to the percentage to balance it aswell. mana for what its worth, is irrelevant as it doesn't really effect overall gameplay past level 8 and could be adjusted the same way as hps. i just don't know that flat formula for mana per wisdom to throw a number at you.
edit: forgot monsters. level based exp formulas would need the reverse, receiving a *30/25 on exp gained.
only minor impacts would be a few less damage per level until 30 and few less hps/mana until it caps to the same balance.
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
-
- Posts: 50
- Joined: Wed Jun 15, 2016 2:51 pm
Re: Break the 25 levels into 30
25 is easy enough.
I feel we have way too many level 25 Characters already. Why? Too easy.
I've seen people do 1-25 in 3-4 days. Yes they played ALOT but jesus..
Level 50 would require alot of new areas and messing about with code but i think in the log run the game wont end so quickly.
I feel we have way too many level 25 Characters already. Why? Too easy.
I've seen people do 1-25 in 3-4 days. Yes they played ALOT but jesus..
Level 50 would require alot of new areas and messing about with code but i think in the log run the game wont end so quickly.
Aftershock
Re: Break the 25 levels into 30
Terron wrote:couldn't all the damage formulas have an added /30*25 put in to the formula so at level 30 it would be he same as a 25 now?
and HP be dropped to 50 per end so at level 30 its the same hps as a 25 now?
leaving only mana and charisma influence. the charisma formula could have a /30*25 added to the percentage to balance it aswell. mana for what its worth, is irrelevant as it doesn't really effect overall gameplay past level 8 and could be adjusted the same way as hps. i just don't know that flat formula for mana per wisdom to throw a number at you.
edit: forgot monsters. level based exp formulas would need the reverse, receiving a *30/25 on exp gained.
only minor impacts would be a few less damage per level until 30 and few less hps/mana until it caps to the same balance.
Formulas aren't the problem, but I've have to adjust all the spells formulas too. Every NPC would need adjusting as well, as would XP a bit (I would assume XP would be a little lower in some cases rather than higher so that a level 29 mob is differ from 30... though level 25 mobs would be same XP as it is now at level 30.)
Quests would also need some tweaks but minor. It is do-able but will be done later on.
Who is online
Users browsing this forum: No registered users and 181 guests