Dual Wielding

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Dual Wielding

Postby NiteHawk » Wed May 11, 2016 9:33 pm

Should classes that can duel wield gain an attack? Or should it be something else?

I was thinking for assassins, instead of giving an extra attack, to give them another 0.5x more backstab damage. I.E. if they have 3x/4x backstab damage, it would become 3.5x to 4.5x. It should be about the same as an extra attack, but it prevents the assassin bonus of them being able to rehide after two backstabs. I thought this gave them a too OP advantage, but maybe I am wrong and it should not be like that.

Ninjas should get the +1 attack, since they are meant to be speedy monsters.


If eveyrone thinks it should just be a +1 on dual wielders I will leave it like that.

P.S. dual wielding is now a thing and works as ROKs did now.

User avatar
Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Re: Dual Wielding

Postby Lateralus » Wed May 11, 2016 9:47 pm

Yea I do like the 1 attack especially now that lower armor will be a factor I'd like to see it stay how it was.

User avatar
Dorgon
Posts: 71
Joined: Wed Apr 20, 2016 8:46 pm

Re: Dual Wielding

Postby Dorgon » Thu May 12, 2016 8:01 am

I think monks should get an extra attack, along with any other class that dual wields other than assys. They should get harder hitting just so they can't hide again, sneaky lil SOBs!

User avatar
Satsujin
Posts: 216
Joined: Wed Apr 20, 2016 12:23 pm
Location: Maine, USA
Contact:

Re: Dual Wielding

Postby Satsujin » Thu May 12, 2016 8:44 am

Rangers were the other class that dual wields. I think each class should get their own DW bonus. Monks get the extra attacks, assassins get the extra BS damage, maybe give rangers a bonus to tame chance? Something relevant to their class skills at least.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker

User avatar
Dorgon
Posts: 71
Joined: Wed Apr 20, 2016 8:46 pm

Re: Dual Wielding

Postby Dorgon » Thu May 12, 2016 10:53 am

Satsujin wrote:Rangers were the other class that dual wields. I think each class should get their own DW bonus. Monks get the extra attacks, assassins get the extra BS damage, maybe give rangers a bonus to tame chance? Something relevant to their class skills at least.


Sounds good to me

User avatar
Mujahideen
Posts: 160
Joined: Wed Apr 20, 2016 2:53 pm

Re: Dual Wielding

Postby Mujahideen » Fri May 20, 2016 3:34 am

Dorgon wrote:
Satsujin wrote:Rangers were the other class that dual wields. I think each class should get their own DW bonus. Monks get the extra attacks, assassins get the extra BS damage, maybe give rangers a bonus to tame chance? Something relevant to their class skills at least.


Sounds good to me
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.

alvarlux
Posts: 29
Joined: Sat Apr 30, 2016 4:23 pm

Re: Dual Wielding

Postby alvarlux » Sat May 21, 2016 2:43 pm

I think if we wanted a buff for Ranger DW, maybe +1 tame would work better then higher chance to tame. That translates to extra attacks for their party?


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 231 guests

cron