Thieves Skill
Posted: Thu Jan 26, 2017 12:13 pm
/lockpicking
Would be based on int, higher int means less chance at failing. Thieves would have a base % chance to fail/succeed and every point of int would increase that base.
This would also open up new avenue's in oad areas.
Imagine a locked door that leads to a bonus boss inside a oad area. A thief would have to pick the lock.
If succeeded, the group gains access to a bonus boss for bonus loot.
If failed, room trap would activate, killing the party and wouldnt be accessible until the next day.
Not all locks would be pickable, would probably have to have a new lock type for a room that we could set.
Would be based on int, higher int means less chance at failing. Thieves would have a base % chance to fail/succeed and every point of int would increase that base.
This would also open up new avenue's in oad areas.
Imagine a locked door that leads to a bonus boss inside a oad area. A thief would have to pick the lock.
If succeeded, the group gains access to a bonus boss for bonus loot.
If failed, room trap would activate, killing the party and wouldnt be accessible until the next day.
Not all locks would be pickable, would probably have to have a new lock type for a room that we could set.