1.5.1.0 Changes/Discussions
Posted: Sat Jan 21, 2017 10:29 am
1.5.1.0c
Balance Changes
-Maximum divinity bonus damage/resistance is now 15% (10% on self, 5% with embers.)
-Unaffect rate formula adjusted on the attacker side. (23 int will have the same unaffect rate as before, but going down in INT will cause the unaffect rate to decrease in a less impacting way. This makes it so lower INT doesn't gimp you completely.). Defender wisdom per point still works the same however.
-Unaffect rate adjusted on monsters vs players. Casting a spell will unaffect less on a monster vs players. (Similar to dodge rate on players vs NPCs.) This may need tweaking to be higher/lower.
-All weapons gain +1 minimum starting around level 8 or 15 (depending on the type). All daggers gain +2 minimum. Maximum is the same. This is in an attempt to reduce the range a little as it is slightly high, specially on daggers.
-Spell damage adjusted. Most spells have +2 minimum, but similar maximum damage.
-Rot damage adjusted to be 'just' under leech now, and is useful as a damage spell, based on level 25.
-Health formula adjusted. With lower END you will have higher HP, but higher END will leave you with same HP as before. The formula is now LEVEL*2*(END+1)*CLASSBONUS... This is auto adjusted on your characters on login!
-AGI formula adjusted from 2.0% to 2.3%.
-Minimum dodge is now 1%, maximum dodge is now 99%.
-Knights have a 4% HP bonus instead of 5%.
-Barbarians have a 8% HP bonus instead of 10%.
-Knights/Barbarians damage has been adjusted to be lower. Assassins also have slightly less max damage too.
-Necromancers/Sorcs/Clerics have their damage multipliers raised. Their damage is only useful if they have STR but it is still lower than other classes overall.
-Druid adjustments. Druids bear form lose out on their WISDOM bonus in bear form (made them invincible to spell casters, they already own them cause of high wisdom.). Also, Druid now only lose 5% AGI again but Druids also lost an AGI point in morph forms to balance it out. AGI should be around the same in morph as it was before.
-Thief bonus drop rate from 20% to 33%. Remember they only have to be in the party!
-MR adjustments
--Goblin MR increased from 9% to 19%. (Lower WIS balances this out.)
--Half-ORC MR decreased to 1% to 0%.
--Saurian MR decreased from 3% to 1%.
--Drakeblood MR increased from 0% to 2%.
-All stats can have decimal points in them now making EACH point useful towards the spell/skill (morph/song/spells/etc) For example, on morph you might get 26.5 strength.
-Some song powers adjusted (int was decreased a bit because it was a bit powerful, due to not being able to give small amounts originally.)
-/protect does not reduce AGI. It however still reduces MR a bit.
-/track does not take up any stamina anymore.
--
Server Changes
-Added active top guilds information. This occurs if you are not in a guild and will display current active guilds. It can be disabled with '/togglegtop'. You can view the top guilds manually with '/gtop'.
-'/gadmsg' added. This is the advertisement message that goes in '/gtop' when your guild is displayed there.
-Players can '/apply' to guilds if not in a guild. This is just a minor adjustment and officers and up can view applications with '/gapps' and '/gdelapps'. You still need to meet them manually, but it is an way for newer players to at least get in touch. If there are new applicants, a message will be displayed on login if you are an officer or higher.
-Added support for discord and facebook for announcements.
-Announcements to discord/facebook/in game can be done with one simple command, '/gcast'. This will send a message in game, to facebook, and to discord.
--
Our Discord Server: https://discord.gg/udzY8
Our Facebook Page: https://www.facebook.com/emberonlinegame
--
-Announces PP and item awards in the staff-award channel automatically now on use for easy viewing.
-Added non-playable race/class (for staffers to help them in events at the moment, maybe something bigger will come out of this in the future.)
-Added LAST ONLINE date .. (If they haven't been online yet. This will not take into effect until someone has logged in once since this change.)
-Added some spawn/death logging on special monsters that will help for debug and abuse.
-Fixed /pattack and /pmove when targeting an individual. It now works properly.
-Added some additional handlers for the /mod command.
-When you TRANSFER A CHARACTER, you cannot log that character or transfer again for 1 hour after transfer. It will be in limbo until then.
-Added coding for an universal temple and an universal guild for the training areas.
-You can now see helmets on look over.
Enjoy
Balance Changes
-Maximum divinity bonus damage/resistance is now 15% (10% on self, 5% with embers.)
-Unaffect rate formula adjusted on the attacker side. (23 int will have the same unaffect rate as before, but going down in INT will cause the unaffect rate to decrease in a less impacting way. This makes it so lower INT doesn't gimp you completely.). Defender wisdom per point still works the same however.
-Unaffect rate adjusted on monsters vs players. Casting a spell will unaffect less on a monster vs players. (Similar to dodge rate on players vs NPCs.) This may need tweaking to be higher/lower.
-All weapons gain +1 minimum starting around level 8 or 15 (depending on the type). All daggers gain +2 minimum. Maximum is the same. This is in an attempt to reduce the range a little as it is slightly high, specially on daggers.
-Spell damage adjusted. Most spells have +2 minimum, but similar maximum damage.
-Rot damage adjusted to be 'just' under leech now, and is useful as a damage spell, based on level 25.
-Health formula adjusted. With lower END you will have higher HP, but higher END will leave you with same HP as before. The formula is now LEVEL*2*(END+1)*CLASSBONUS... This is auto adjusted on your characters on login!
-AGI formula adjusted from 2.0% to 2.3%.
-Minimum dodge is now 1%, maximum dodge is now 99%.
-Knights have a 4% HP bonus instead of 5%.
-Barbarians have a 8% HP bonus instead of 10%.
-Knights/Barbarians damage has been adjusted to be lower. Assassins also have slightly less max damage too.
-Necromancers/Sorcs/Clerics have their damage multipliers raised. Their damage is only useful if they have STR but it is still lower than other classes overall.
-Druid adjustments. Druids bear form lose out on their WISDOM bonus in bear form (made them invincible to spell casters, they already own them cause of high wisdom.). Also, Druid now only lose 5% AGI again but Druids also lost an AGI point in morph forms to balance it out. AGI should be around the same in morph as it was before.
-Thief bonus drop rate from 20% to 33%. Remember they only have to be in the party!
-MR adjustments
--Goblin MR increased from 9% to 19%. (Lower WIS balances this out.)
--Half-ORC MR decreased to 1% to 0%.
--Saurian MR decreased from 3% to 1%.
--Drakeblood MR increased from 0% to 2%.
-All stats can have decimal points in them now making EACH point useful towards the spell/skill (morph/song/spells/etc) For example, on morph you might get 26.5 strength.
-Some song powers adjusted (int was decreased a bit because it was a bit powerful, due to not being able to give small amounts originally.)
-/protect does not reduce AGI. It however still reduces MR a bit.
-/track does not take up any stamina anymore.
--
Server Changes
-Added active top guilds information. This occurs if you are not in a guild and will display current active guilds. It can be disabled with '/togglegtop'. You can view the top guilds manually with '/gtop'.
-'/gadmsg' added. This is the advertisement message that goes in '/gtop' when your guild is displayed there.
-Players can '/apply' to guilds if not in a guild. This is just a minor adjustment and officers and up can view applications with '/gapps' and '/gdelapps'. You still need to meet them manually, but it is an way for newer players to at least get in touch. If there are new applicants, a message will be displayed on login if you are an officer or higher.
-Added support for discord and facebook for announcements.
-Announcements to discord/facebook/in game can be done with one simple command, '/gcast'. This will send a message in game, to facebook, and to discord.
--
Our Discord Server: https://discord.gg/udzY8
Our Facebook Page: https://www.facebook.com/emberonlinegame
--
-Announces PP and item awards in the staff-award channel automatically now on use for easy viewing.
-Added non-playable race/class (for staffers to help them in events at the moment, maybe something bigger will come out of this in the future.)
-Added LAST ONLINE date .. (If they haven't been online yet. This will not take into effect until someone has logged in once since this change.)
-Added some spawn/death logging on special monsters that will help for debug and abuse.
-Fixed /pattack and /pmove when targeting an individual. It now works properly.
-Added some additional handlers for the /mod command.
-When you TRANSFER A CHARACTER, you cannot log that character or transfer again for 1 hour after transfer. It will be in limbo until then.
-Added coding for an universal temple and an universal guild for the training areas.
-You can now see helmets on look over.
Enjoy