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Size modifiers

Posted: Sun Jan 15, 2017 1:43 am
by Terron
Ever gotten tired of seeing games where a halfling wields the same stick as an ogre and the item has the same damage even though an ogre's stick would be like a halfling carrying around an entire tree? well heres an idea!!


Size modifiers :D

they could work like Div except each size larger adds 10% damage but adds a 5% hit reduction. Being smaller has the opposite effect lower damage but easier hits.


my suggestions:

Very Small - gnome,elemental (im under the impression gnomes are like garden gnomes and not like gnomes in dungeons and dragons)
Small - dwarf Goblin halfling
medium - elf dark-elf half-elf human
large - saurian drakeblood
very large - Half-Orc

promotes more thought into character creation and viable content later

Re: Size modifiers

Posted: Sun Jan 15, 2017 2:48 am
by daedroth
Terron wrote:Ever gotten tired of seeing games where a halfling wields the same stick as an ogre and the item has the same damage even though an ogre's stick would be like a halfling carrying around an entire tree? well heres an idea!!


Size modifiers :D

they could work like Div except each size larger adds 10% damage but adds a 5% hit reduction. Being smaller has the opposite effect lower damage but easier hits.


my suggestions:

Very Small - gnome,elemental (im under the impression gnomes are like garden gnomes and not like gnomes in dungeons and dragons)
Small - dwarf Goblin halfling
medium - elf dark-elf half-elf human
large - saurian drakeblood
very large - Half-Orc

promotes more thought into character creation and viable content later


Its a good idea and its always irritated me in games.
Just annoying to implement.
Then also what about armour? Higher/lower base armour for bigger/smaller crits but more chance of hitting (due to armour gaps).
Eh... would make things awkward.
Neutral on this one. I see it for realism, but for practicality... not so sure.

Re: Size modifiers

Posted: Sun Jan 15, 2017 3:12 am
by Terron
could make it easier to code. by making a character have a set size like a value 1-3, horc being 3, and the bonus is just applied once. be the same as a triggered divinity basically. but the multiple instances make more sense to me, a half orc would crush a gnome if it hit, 4 tiers of dodge bonus might sway the battle the other way but the best part is it can be tweaked so every race is viable in every class :P no limits!