Page 1 of 1

Flame Salamander

Posted: Fri Dec 23, 2016 9:38 pm
by Folder
Some commentary on this fine fellow.

-WHAT THE SHIT SO MUCH DAMAGE GOING OUT. Actually this is perfect. With 2 priests on top of things it's quite doable, if a bit stressful.
-His HP. Ummm, it's really really high. It took us about 25 minutes to kill with a group of 2 priests, guard, chanter, 2x ninjas. Chanter was ssing/powering everyone. I think his HP is too high unless you want multiple groups to kill him (do you? I thought we were balancing oad mobs around 1 group), the fight is great but that's a long damn time to kill 1 mob.
-He dropped a drum. Ok that's fine and I know he drops light armor as well, hopefully the chance isn't too low for that. If it's a low chance he should be easier to kill because a drum is only used for 1 class. Dreads boss does a fine job of this because Onyx Helm, the guaranteed drop, can be used by many classes.

It's a really cool fight, we quite enjoyed it. The key design is pretty simple but I think it works well enough here. My only real issue is the time it takes to kill him - it artificially makes the fight harder because that's a long time to hold 100% focus for the healers. In my opinion 12-15 minutes is more appropriate for the rewards offered. That would mean chopping ~40% of his HP off.

Can't wait for more bosses, especially ones that pressure heals like this. It creates a frantic environment that is pretty awesome ^^.

Re: Flame Salamander

Posted: Fri Dec 23, 2016 11:32 pm
by Geoffrado
You need more dps and less heals (1 healer and everyone using pots).

You can drop him in half that time if done correctly.

Re: Flame Salamander

Posted: Fri Dec 23, 2016 11:43 pm
by Folder
I don't think that 2 heals / 4 dps takes twice as long to kill something as 1 heal 5 dps. It obviously would help cut the time down, but I foresee a much higher chance of deaths in that setup. I'm not sure it's safe (safe as in no deaths) to kill this without 2 priests, unless you are taking a specific group of high wis ice characters.

Re: Flame Salamander

Posted: Sat Dec 24, 2016 5:32 pm
by Cerebrus
Yeah dont think we've ever used 2 heals. Just make sure everyone has pots and take a good healer.

Re: Flame Salamander

Posted: Sat Dec 24, 2016 5:47 pm
by Rodeo
Yea as far as doing it deathless. 2 priests is the way to go. The aoe fire spell is ruthless and requires priests to be on the ball.

Re: Flame Salamander

Posted: Sat Dec 24, 2016 6:07 pm
by Folder
Do you do it deathless with 1 healer? It didn't seem very viable to me to do that, unless like I said you have mostly ice characters. I don't much care to throw bodies at a boss until it dies, I'd prefer controlled kills.

Re: Flame Salamander

Posted: Sat Dec 24, 2016 10:22 pm
by Thi
Well.. I honestly think the challenge is cool, seems a bit too lengthy to be honest, I'd change it a lil bit tho, I'd give is less health and when it hits critical I'd make it start the boss hitting 15% harder.

Re: Flame Salamander

Posted: Sat Dec 24, 2016 10:51 pm
by Folder
That would be neat, soft enrage type thing. Is that possible?

Re: Flame Salamander

Posted: Thu Jan 12, 2017 9:12 pm
by NiteHawk
Drop rates were adjusted on the flame sally and the archfiend, Typically boosted. Flame fally got a rather larger boost (2-2.5x more drop rate.) I wanted to bring up the purple items to 15-20%, blues to 20-25%, and greens to 35-100% where one green always drops. Rest depends on what the item is/amount of items on the npc, etc etc. But alot of items were only 5% before and that's changed heavily now. Should be more worth it.

We'll try to keep them higher anyways, but not to the point of flood for the purples.

Re: Flame Salamander

Posted: Thu Jan 12, 2017 10:20 pm
by Folder
That sounds great, thanks.