Flame Salamander
Posted: Fri Dec 23, 2016 9:38 pm
Some commentary on this fine fellow.
-WHAT THE SHIT SO MUCH DAMAGE GOING OUT. Actually this is perfect. With 2 priests on top of things it's quite doable, if a bit stressful.
-His HP. Ummm, it's really really high. It took us about 25 minutes to kill with a group of 2 priests, guard, chanter, 2x ninjas. Chanter was ssing/powering everyone. I think his HP is too high unless you want multiple groups to kill him (do you? I thought we were balancing oad mobs around 1 group), the fight is great but that's a long damn time to kill 1 mob.
-He dropped a drum. Ok that's fine and I know he drops light armor as well, hopefully the chance isn't too low for that. If it's a low chance he should be easier to kill because a drum is only used for 1 class. Dreads boss does a fine job of this because Onyx Helm, the guaranteed drop, can be used by many classes.
It's a really cool fight, we quite enjoyed it. The key design is pretty simple but I think it works well enough here. My only real issue is the time it takes to kill him - it artificially makes the fight harder because that's a long time to hold 100% focus for the healers. In my opinion 12-15 minutes is more appropriate for the rewards offered. That would mean chopping ~40% of his HP off.
Can't wait for more bosses, especially ones that pressure heals like this. It creates a frantic environment that is pretty awesome ^^.
-WHAT THE SHIT SO MUCH DAMAGE GOING OUT. Actually this is perfect. With 2 priests on top of things it's quite doable, if a bit stressful.
-His HP. Ummm, it's really really high. It took us about 25 minutes to kill with a group of 2 priests, guard, chanter, 2x ninjas. Chanter was ssing/powering everyone. I think his HP is too high unless you want multiple groups to kill him (do you? I thought we were balancing oad mobs around 1 group), the fight is great but that's a long damn time to kill 1 mob.
-He dropped a drum. Ok that's fine and I know he drops light armor as well, hopefully the chance isn't too low for that. If it's a low chance he should be easier to kill because a drum is only used for 1 class. Dreads boss does a fine job of this because Onyx Helm, the guaranteed drop, can be used by many classes.
It's a really cool fight, we quite enjoyed it. The key design is pretty simple but I think it works well enough here. My only real issue is the time it takes to kill him - it artificially makes the fight harder because that's a long time to hold 100% focus for the healers. In my opinion 12-15 minutes is more appropriate for the rewards offered. That would mean chopping ~40% of his HP off.
Can't wait for more bosses, especially ones that pressure heals like this. It creates a frantic environment that is pretty awesome ^^.