Flame Salamander

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Flame Salamander

Postby Folder » Fri Dec 23, 2016 9:38 pm

Some commentary on this fine fellow.

-WHAT THE SHIT SO MUCH DAMAGE GOING OUT. Actually this is perfect. With 2 priests on top of things it's quite doable, if a bit stressful.
-His HP. Ummm, it's really really high. It took us about 25 minutes to kill with a group of 2 priests, guard, chanter, 2x ninjas. Chanter was ssing/powering everyone. I think his HP is too high unless you want multiple groups to kill him (do you? I thought we were balancing oad mobs around 1 group), the fight is great but that's a long damn time to kill 1 mob.
-He dropped a drum. Ok that's fine and I know he drops light armor as well, hopefully the chance isn't too low for that. If it's a low chance he should be easier to kill because a drum is only used for 1 class. Dreads boss does a fine job of this because Onyx Helm, the guaranteed drop, can be used by many classes.

It's a really cool fight, we quite enjoyed it. The key design is pretty simple but I think it works well enough here. My only real issue is the time it takes to kill him - it artificially makes the fight harder because that's a long time to hold 100% focus for the healers. In my opinion 12-15 minutes is more appropriate for the rewards offered. That would mean chopping ~40% of his HP off.

Can't wait for more bosses, especially ones that pressure heals like this. It creates a frantic environment that is pretty awesome ^^.
<Silhouette>

Geoffrado
Posts: 9
Joined: Mon Nov 21, 2016 3:46 am

Re: Flame Salamander

Postby Geoffrado » Fri Dec 23, 2016 11:32 pm

You need more dps and less heals (1 healer and everyone using pots).

You can drop him in half that time if done correctly.

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Flame Salamander

Postby Folder » Fri Dec 23, 2016 11:43 pm

I don't think that 2 heals / 4 dps takes twice as long to kill something as 1 heal 5 dps. It obviously would help cut the time down, but I foresee a much higher chance of deaths in that setup. I'm not sure it's safe (safe as in no deaths) to kill this without 2 priests, unless you are taking a specific group of high wis ice characters.
<Silhouette>

Cerebrus
Posts: 256
Joined: Fri Jun 17, 2016 2:15 pm
Location: Neither here, nor there...

Re: Flame Salamander

Postby Cerebrus » Sat Dec 24, 2016 5:32 pm

Yeah dont think we've ever used 2 heals. Just make sure everyone has pots and take a good healer.

Rodeo
Posts: 298
Joined: Wed Apr 20, 2016 10:43 am

Re: Flame Salamander

Postby Rodeo » Sat Dec 24, 2016 5:47 pm

Yea as far as doing it deathless. 2 priests is the way to go. The aoe fire spell is ruthless and requires priests to be on the ball.

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Flame Salamander

Postby Folder » Sat Dec 24, 2016 6:07 pm

Do you do it deathless with 1 healer? It didn't seem very viable to me to do that, unless like I said you have mostly ice characters. I don't much care to throw bodies at a boss until it dies, I'd prefer controlled kills.
<Silhouette>

Thi
Posts: 91
Joined: Tue Nov 08, 2016 7:17 pm

Re: Flame Salamander

Postby Thi » Sat Dec 24, 2016 10:22 pm

Well.. I honestly think the challenge is cool, seems a bit too lengthy to be honest, I'd change it a lil bit tho, I'd give is less health and when it hits critical I'd make it start the boss hitting 15% harder.
Thi
You can find me online on Lightning.

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Flame Salamander

Postby Folder » Sat Dec 24, 2016 10:51 pm

That would be neat, soft enrage type thing. Is that possible?
<Silhouette>

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Flame Salamander

Postby NiteHawk » Thu Jan 12, 2017 9:12 pm

Drop rates were adjusted on the flame sally and the archfiend, Typically boosted. Flame fally got a rather larger boost (2-2.5x more drop rate.) I wanted to bring up the purple items to 15-20%, blues to 20-25%, and greens to 35-100% where one green always drops. Rest depends on what the item is/amount of items on the npc, etc etc. But alot of items were only 5% before and that's changed heavily now. Should be more worth it.

We'll try to keep them higher anyways, but not to the point of flood for the purples.

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Flame Salamander

Postby Folder » Thu Jan 12, 2017 10:20 pm

That sounds great, thanks.
<Silhouette>


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 189 guests