Embers - Part 2
Posted: Fri May 06, 2016 5:35 am
TL:DR: Embers that are dropped by OAD monsters, low chance, grant bonuses on items.
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We talked about this is another post. Embers that can be obtained and added to an item to grant additional bonuses, such as 2% fire div damage, or 25HP health. This would be the only addition I'd like to add from the base of the game we used to play. I don't want it to be complex, and I want to keep everything simple. I think this is good balance. Item effects then would be: Sorc Enchantment (Dull/Normal/Bright/Brill), Blessed (Per divinity), Soulbound, and 1 ember would be thrown on it.
First, lets get to what I won't change to keep it simple:
1. Only one ember can be placed on an item.
2. They are one time uses.
3. Once an ember is used, THERE IS NO WAY TO GET IT BACK FROM AN ITEM.
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And here are the ways we can go about doing this that is open for discussion:
1. You cannot remove or add another ember to the item at all. The benefit of this that you might want ITEMS with specific bonuses now so it would put more value on items since you can't remove the ember itself. (I.E: A fire char will want a fire scarab blade rather then an ice scarab blade.)
2. You can REPLACE the ember. This means if you have a ice scarab blade, and replace it with a fire ember, then the ice ember removed completely and it becomes a fire scarab blade. Benefit is mostly ease of use, and allows people to keep using items they like using if they decide to change divs etc. Embers are hard to find anyways. 8)
3. You can UPGRADE the ember. Would have a maximum upgrade limit. This way I don't think will allow replacement either. Will be like Option 1. only with upgrades. Means embers are more sought out since you can use several of them.
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I don't really like the upgrade option though because I'd prefer the simple replace function and having stronger embers to keep it simple and decrease the drop rate. It makes it easier to understand and less of a hassle.
The option I like is the REPLACEMENT option, 2., followed closely by 1.
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Lastly, what should be allowed to use this?
Just body armor and weapons? Shields and Helmets excluded? Be similar to how blesses can only be put on weapons/armor too. I would say equipping to weapons give a bonus to damage, and armor gives a bonus to resist.
Please note I'm not going to be giving large bonuses. These will be very small, but can be used in OAD drops for jollies and little boosts.
-----------
We talked about this is another post. Embers that can be obtained and added to an item to grant additional bonuses, such as 2% fire div damage, or 25HP health. This would be the only addition I'd like to add from the base of the game we used to play. I don't want it to be complex, and I want to keep everything simple. I think this is good balance. Item effects then would be: Sorc Enchantment (Dull/Normal/Bright/Brill), Blessed (Per divinity), Soulbound, and 1 ember would be thrown on it.
First, lets get to what I won't change to keep it simple:
1. Only one ember can be placed on an item.
2. They are one time uses.
3. Once an ember is used, THERE IS NO WAY TO GET IT BACK FROM AN ITEM.
----
And here are the ways we can go about doing this that is open for discussion:
1. You cannot remove or add another ember to the item at all. The benefit of this that you might want ITEMS with specific bonuses now so it would put more value on items since you can't remove the ember itself. (I.E: A fire char will want a fire scarab blade rather then an ice scarab blade.)
2. You can REPLACE the ember. This means if you have a ice scarab blade, and replace it with a fire ember, then the ice ember removed completely and it becomes a fire scarab blade. Benefit is mostly ease of use, and allows people to keep using items they like using if they decide to change divs etc. Embers are hard to find anyways. 8)
3. You can UPGRADE the ember. Would have a maximum upgrade limit. This way I don't think will allow replacement either. Will be like Option 1. only with upgrades. Means embers are more sought out since you can use several of them.
----
I don't really like the upgrade option though because I'd prefer the simple replace function and having stronger embers to keep it simple and decrease the drop rate. It makes it easier to understand and less of a hassle.
The option I like is the REPLACEMENT option, 2., followed closely by 1.
----
Lastly, what should be allowed to use this?
Just body armor and weapons? Shields and Helmets excluded? Be similar to how blesses can only be put on weapons/armor too. I would say equipping to weapons give a bonus to damage, and armor gives a bonus to resist.
Please note I'm not going to be giving large bonuses. These will be very small, but can be used in OAD drops for jollies and little boosts.