Thi wrote:If I may add, this honestly could serve as sample or standard for upcoming areas, truly well designed, interesting and a lil but puzzling!
Keep 'em coming!
It was collab'd nicely. Lisa did the city/OAD/descriptions, the mines/scripting were done by myself. Randal/Joe did some minor work on it too (Monsters and pathway in). It's been in the works for awhile now though.
I just want to state, that the orishium rocks spawn every few hours randomly (2-4 hours). I'm interested to know if its working proper, and such. They are pretty much like little gifts. Has anyone tried them out yet? You'd obviously need a certain item to break them on the 4th level. 8)
I plan on making some scripting quests. I am not sure how it will work yet but I wanted to make a quest line as they are now, but end it with a unique quest. It's going to be a bitch to make EVERY quest interesting outside the kill/items. I know randal did some cool transport ones too. But the last quest in a line should be good to do something more unique and with scripted events, I think.
Eventually we can go back and make cities more 'alive' like this one. I think it's a pretty cool way to do things, live with NPCs, entrance/exits with messages, etc. It makes it feel way more alive.. Lisa does a good job at using entrance/exit/npcs though.
The actual mines design is pretty ROK'ish in terms of how it is designed, I'd say. I tend to have that habit though
We'll see how interesting I can go though. But will be a little.
P.S: Summit will go on top there, its in the works. Randal I believe is working on it and I'll be doing so too for scripting. It's gonna be a tough area with certain types of mobs.