with recent dodge nerf and hit nerf - whats the point in playing? I spent all of my time grinding my barb.. he's at 24, but i feel it isnt necessary to continue on.
Please fix them. They feel USELESS now.
Barbs.
Re: Barbs.
y u troll NH like dis?
/slap
If you're serious, then please have an argument as to why you feel they are bad. I disagree on them being bad and feel they are quite strong, but please if you have some serious point to discuss about them go for it. "Not as good as they used to be" is not a valid point, no offense friend.
/slap
If you're serious, then please have an argument as to why you feel they are bad. I disagree on them being bad and feel they are quite strong, but please if you have some serious point to discuss about them go for it. "Not as good as they used to be" is not a valid point, no offense friend.
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Re: Barbs.
Cynic wrote:with recent dodge nerf and hit nerf - whats the point in playing? I spent all of my time grinding my barb.. he's at 24, but i feel it isnt necessary to continue on.
Please fix them. They feel USELESS now.
Uh what? Hit rate was increased in general, not decreased.
I gave them back 7.5% hit rate. They used to have -7.5% hit rate for being barbs.
On top of that, everyone GAINED hit rate. It had a base of 35%. It has a base of 40% now. Everyone hits more though in this case, but your hit rate is higher.
On top of this, you had 22 AGI, you actually gained per point because you are on the higher spectrum. I made each AGI point 2% per instead of 1.75%. So half orcs probably lost 1% when fighting a ling, but a ling will gain 1% when fighting a half orc. Since you have 22 AGI, you actually gained in most cases.
Finally, they only require two hits to rage instead of three.
I am super confused at your post. They are actually better than it was just pre-crash.
/in your head.
Re: Barbs.
NiteHawk wrote:Cynic wrote:with recent dodge nerf and hit nerf - whats the point in playing? I spent all of my time grinding my barb.. he's at 24, but i feel it isnt necessary to continue on.
Please fix them. They feel USELESS now.
Uh what? Hit rate was increased in general, not decreased.
I gave them back 7.5% hit rate. They used to have -7.5% hit rate for being barbs.
On top of that, everyone GAINED hit rate. It had a base of 35%. It has a base of 40% now. Everyone hits more though in this case, but your hit rate is higher.
On top of this, you had 22 AGI, you actually gained per point because you are on the higher spectrum. I made each AGI point 2% per instead of 1.75%. So half orcs probably lost 1% when fighting a ling, but a ling will gain 1% when fighting a half orc. Since you have 22 AGI, you actually gained in most cases.
Finally, they only require two hits to rage instead of three.
I am super confused at your post. They are actually better than it was just pre-crash.
/in your head.
across the board, dodging is just utter crap - it just isn't balanced or from what i've seen so far, even past updates - it just seems... lacking. I retract my statement on the hit loss, as was typo, but in general it's just... blah, playing one. I can't even solo without hooking an IV up to my arm with health pots draining.
this is not a troll post.
Re: Barbs.
Cynic wrote:NiteHawk wrote:Cynic wrote:with recent dodge nerf and hit nerf - whats the point in playing? I spent all of my time grinding my barb.. he's at 24, but i feel it isnt necessary to continue on.
Please fix them. They feel USELESS now.
Uh what? Hit rate was increased in general, not decreased.
I gave them back 7.5% hit rate. They used to have -7.5% hit rate for being barbs.
On top of that, everyone GAINED hit rate. It had a base of 35%. It has a base of 40% now. Everyone hits more though in this case, but your hit rate is higher.
On top of this, you had 22 AGI, you actually gained per point because you are on the higher spectrum. I made each AGI point 2% per instead of 1.75%. So half orcs probably lost 1% when fighting a ling, but a ling will gain 1% when fighting a half orc. Since you have 22 AGI, you actually gained in most cases.
Finally, they only require two hits to rage instead of three.
I am super confused at your post. They are actually better than it was just pre-crash.
/in your head.
across the board, dodging is just utter crap - it just isn't balanced or from what i've seen so far, even past updates - it just seems... lacking. I retract my statement on the hit loss, as was typo, but in general it's just... blah, playing one. I can't even solo without hooking an IV up to my arm with health pots draining.
this is not a troll post.
So you are talking about dodge then overall?
Re: Barbs.
PvE dodge you're talking about I assume.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
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Re: Barbs.
Folder wrote:PvE dodge you're talking about I assume.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
Well with the recent change there was an unintential bonus to PVE dodge too.
You still hit them higher then normal (The base of NPCS started at 55), but the base of them hitting you is also 40% now. it was also 35% before. I'll probably adjust this soon.
Re: Barbs.
NiteHawk wrote:Folder wrote:PvE dodge you're talking about I assume.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
Well with the recent change there was an unintential bonus to PVE dodge too.
You still hit them higher then normal (The base of NPCS started at 55), but the base of them hitting you is also 40% now. it was also 35% before. I'll probably adjust this soon.
Dodge is my primary concern, that's for sure.
Folder wrote:PvE dodge you're talking about I assume.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
I'm usually solo and don't have the luxury of grouping with others.
Re: Barbs.
It's not a luxury, just ask people
. I'll be happy to invite you when I'm on and most others will too.

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Re: Barbs.
NiteHawk wrote:Folder wrote:PvE dodge you're talking about I assume.
I have to say I don't think it's in a bad place. If you stand on mobs with just a dps character yes, you will need to pot fairly often. Is that bad though? That's why we have healers and why you have pots if you choose to solo.
Well with the recent change there was an unintential bonus to PVE dodge too.
You still hit them higher then normal (The base of NPCS started at 55), but the base of them hitting you is also 40% now. it was also 35% before. I'll probably adjust this soon.
I'm not sure it needs to be changed. The world is supposed to be dangerous at some point, right? I can solo anything in the game right now (except maybe dreadlands boss, but I bet even that I could with some effort), there's nothing terribly deadly out there. At least as it is currently you're taking decent damage from some mobs so you have to heal up. If you change it too much we risk making everything too easy.
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