Dec 1st Balance Changes
Posted: Thu Dec 01, 2016 3:30 pm
-Smite is now 8mp.
-Half-orcs gain +1 str. I have added it to everyone manually who was a half orc.
-Saurians lose -2 base armor, and have +2 to start.
-Cavalier bonus adjusted to 5% hit rate bonus.
-Passive armor was reduced from 20% to 10% at 100 armor. (I.E. take your armor and divide it by 10%. That will be your percentage reduced per hit.)
-Active armor (Deflects and Absorbs) changed.
--Each shield point is 0.9% deflect. (So a 16 ac shield would give 14.4% deflect for example)
--Shields do 20/30/40/50 instead of 15/30/45/60 now.
--Each armor point is now 0.5% absorb. (So if you have 70 body armor (not including shields), you would have 35% absorb rate).
--Body armor does 20/30/40/50 instead of 10/20/30/40 now.
What the above does though is mostly make it so body armor is slightly more useful, theres no more 10% absorbs, minimum is 20%. Body armor and shields can stack obviously. Before hand shields I feel gave a little too much. Hopefully this change makes it still useful, but helps out body armor only classes a bit.
Half-orcs are going to be the random hit wonders of the game. Specially with +1 to str. They will deal heavy damage, but obviously they will suffer from lower hit rates.
Saurians I did remove -2 to base armor, just to help out a little. We'll see how it goes though. Doesn't make that much of a difference though.
-Half-orcs gain +1 str. I have added it to everyone manually who was a half orc.
-Saurians lose -2 base armor, and have +2 to start.
-Cavalier bonus adjusted to 5% hit rate bonus.
-Passive armor was reduced from 20% to 10% at 100 armor. (I.E. take your armor and divide it by 10%. That will be your percentage reduced per hit.)
-Active armor (Deflects and Absorbs) changed.
--Each shield point is 0.9% deflect. (So a 16 ac shield would give 14.4% deflect for example)
--Shields do 20/30/40/50 instead of 15/30/45/60 now.
--Each armor point is now 0.5% absorb. (So if you have 70 body armor (not including shields), you would have 35% absorb rate).
--Body armor does 20/30/40/50 instead of 10/20/30/40 now.
What the above does though is mostly make it so body armor is slightly more useful, theres no more 10% absorbs, minimum is 20%. Body armor and shields can stack obviously. Before hand shields I feel gave a little too much. Hopefully this change makes it still useful, but helps out body armor only classes a bit.
Half-orcs are going to be the random hit wonders of the game. Specially with +1 to str. They will deal heavy damage, but obviously they will suffer from lower hit rates.
Saurians I did remove -2 to base armor, just to help out a little. We'll see how it goes though. Doesn't make that much of a difference though.