NiteHawk wrote:Yeah, welcome to online gaming. I understand it can be a pain sometimes, but this way is far better then the other way. At least try to get safe.
Cheers, that's what I wanted to know.
NiteHawk wrote:Yeah, welcome to online gaming. I understand it can be a pain sometimes, but this way is far better then the other way. At least try to get safe.
NiteHawk wrote:Wings n Things
Postby Styx » Wed Feb 15, 2017 1:23 pm
Dumb question, if the ling basicly by the numbers will not win then cause str of others is greater then what class is good for them? Just looks obvious only make half horc cause it will win, or chanter to kill half orc, or is this more intended for the pve section or role play.
Tested my druid, still hits just was all blah seeing it drop
Honzo wrote:NiteHawk wrote:Wings n Things
The values seem interesting for Cat, I am interested in seeing how the bear form would look, more armor? Regardless, it's worth a try. I like your idea of maybe increasing their damage out of morph because it just makes sense as they are kind of the defacto hybrid. Kind of how you made clerics able to actually deal okay dmg with physical right? Would that keep the dmg the same though or would it lower it?
The dmg changes I am skeptical on until we see the new weapons. Could you break down the formulas/math on the bear form bonuses? The changes to cat seem even considering the endurance of the races. I like it.
Also, I must say though that I think Endurance is maybe too strong now? 17 endurance for 900 hp seems amazing, don't get me wrong but it seems like a lot. 825 seemed too few though, what about somewhere near the middle 860-875? I think agility and Endurance are about equal but right now it seems Endurance is still much better. I used 17 endurance as a model because I think it's the lowest possible maximum.
Can reply more about this when I get home in a bit.
in my opinion, dps should beat mr about 7:3 and mr should beat mages 7:3 and mages beat dps 7:3.
daedroth wrote:1) Fade: I already posted on Fade. I do not like it. I think attacking should break the effect. It just makes the combats silly.
2) Zombie Attack: An alternative solution would be "injuries" or "weakened state". Some games have this. Basically you can run back to the fight after being templed, but until you are inactive for X amount of time you have a -2 to all stats (or some such - could be capped at X amount of injuries). And have it accrue.
Miach wrote:...
I've got two ideas for Fade:
...
daedroth wrote:Miach wrote:...
I've got two ideas for Fade:
...
Its been changed. You are faded until the end of duration or you attack. It gives a +2int/agl until person faded attacks. I think you can still be attacked while faded though.
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