Got AGI fixed today, monsters are in now (and they even search hidden players). Seems like damage is A-OK now.
Backstab for assassins is in, as is roundhouse for ninjas.
Just remember PVP is going to be a bit annoying with noob weapons. The damage is gonna scale pretty high as you gain better weapons.
Will work on more tomorrow.
Progress
Re: Progress
The arena bug stems from a pretty large issue involving how the multi-threads are handled. The threads are clashing with each other and I didn't think about it originally to lock them at specific points (for example: so that a call to spawn the NPC is called by two different threads/players, it doesn't attempt to grab the same 'free NPC slot' ID.) I also need to recode the way server<>client communication functions properly, which includes gutting out the actual network portion. I also found the server/client can deadlock from this (What this means in easy terms for you is that the client or server thread will freeze.) and that's just not good enough for me.
I have disabled the arena again, I apologize for the issues. I'll try to get these done as soon as I can, but expect it be done by next week sometime. I presume updating the network coding with what I know now anyways will solve some peoples disconnections when the network connection isn't so clean (I.E. you or server having a bad connection shouldn't necessarily disconnect you all the time. Though it will still happen sometimes, I think I can prevent it a good deal.)
I have disabled the arena again, I apologize for the issues. I'll try to get these done as soon as I can, but expect it be done by next week sometime. I presume updating the network coding with what I know now anyways will solve some peoples disconnections when the network connection isn't so clean (I.E. you or server having a bad connection shouldn't necessarily disconnect you all the time. Though it will still happen sometimes, I think I can prevent it a good deal.)
Re: Progress
Almost there, should be released soon with some hefty changes.
Thanks!
Thanks!
Re: Progress
Just to note:
The VPS I am on is pretty slow. You can start seeing it now with the changes I've done. I am going to optimize the coding within' the next day or two and it should at least be okay on the VPS. It's hard to do much on it because it's a very limited VPS (Very limited CPU). Thanks to Kawa though we will have a dedicated server soon which has x2 quad cores. Really beats what we have now by 100x over. He claimed it will probably be next month when it is ready to use. It's the same reason why Kaos bot was so laggy in the past too. Same server soon as you do any sort of processing since you only get a single digit percentage of one core.
Regardless I want to optimize it as best as I can before the move. I will see what I can do then. I'm hoping to get it close to or around what it used to be. Please remember the reason why it's slower now is mostly due to some stability changes and it's handy to have. I didn't see the changes on my machine with 10 clients running at maximum bot mode (in an arena spamming spawn and attack.) Which was about 100-200 messages per second though.
The VPS I am on is pretty slow. You can start seeing it now with the changes I've done. I am going to optimize the coding within' the next day or two and it should at least be okay on the VPS. It's hard to do much on it because it's a very limited VPS (Very limited CPU). Thanks to Kawa though we will have a dedicated server soon which has x2 quad cores. Really beats what we have now by 100x over. He claimed it will probably be next month when it is ready to use. It's the same reason why Kaos bot was so laggy in the past too. Same server soon as you do any sort of processing since you only get a single digit percentage of one core.
Regardless I want to optimize it as best as I can before the move. I will see what I can do then. I'm hoping to get it close to or around what it used to be. Please remember the reason why it's slower now is mostly due to some stability changes and it's handy to have. I didn't see the changes on my machine with 10 clients running at maximum bot mode (in an arena spamming spawn and attack.) Which was about 100-200 messages per second though.
Re: Progress
I've optimized some of the coding so far and the speed is where it used to be. However I found a interesting way I can send packets faster. For a little bit of CPU, I should be able to make movement/etc faster (like chat is now.)
I'm working on that last, then I will be back on skills/spells.
I'm working on that last, then I will be back on skills/spells.
Re: Progress
What I'm working on now is skills. Once that is done, I will work on getting 'buying' working for spells in class temples, and then I will also get spells going. Right now there is no proper way to actually obtain the spells other then getting it at certain level automatically.
I am also working on item restrictions, such as level, class, etc.
I am also working on item restrictions, such as level, class, etc.
Re: Progress
NiteHawk wrote:What I'm working on now is skills. Once that is done, I will work on getting 'buying' working for spells in class temples, and then I will also get spells going. Right now there is no proper way to actually obtain the spells other then getting it at certain level automatically.
I am also working on item restrictions, such as level, class, etc.
On that note I would really like to see all level 1 spells auto added to the character when they create it (down the road maybe have them highlighted in the tutorial how to use them etc). This way the player gets right into the game they can start fighting right away they dont have to worry about navigating where to find the spells/skills or anything like that.
Re: Progress
We are on the new server now!
Sorry about having to override your configuration files again, new IP required it 8)
Tonight I will try to get an area or two in, I need to finish changing the monster values.
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One balance change I am sure people will rage a bit is that monks get a lower damage bonus to start. They will end up with the same damage modifier as they have when they are done. I.E. Old server had a +14 damage modifier... But now you start with +8 at level 1, and go up +1 damage per 4 levels. This can change though still.. Will be testing it but I think it looks better now. In the future if it is too low we will adjust.
I think the damage will be more of what it should be (lower damage, more attacks.) though. I did also raise your dodge/hitrate another 2.5% though, for a total of 10% bonus.
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All races/classes get some sort of MR bonus. I will update a chart later for them. I am also going to get a wiki going. I have given up on the old wiki, the database is too corrupt for repair. So this weekend I will get that going so we can add proper data to it.
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The next things I will be working on is skills as stated. Most likely Zerkers, Thieves (steal), and modifying the messages so they look better when you roundhouse/etc. Once that is done I need to work on spells and the ability to purchase them. Then I will work on spells, starting with healing spells, then druids, sorcs, necros. Then finally any additional modifiers, like getting enchants working, soulbinding + items actually dropping, etc.
Sorry about having to override your configuration files again, new IP required it 8)
Tonight I will try to get an area or two in, I need to finish changing the monster values.
---
One balance change I am sure people will rage a bit is that monks get a lower damage bonus to start. They will end up with the same damage modifier as they have when they are done. I.E. Old server had a +14 damage modifier... But now you start with +8 at level 1, and go up +1 damage per 4 levels. This can change though still.. Will be testing it but I think it looks better now. In the future if it is too low we will adjust.
I think the damage will be more of what it should be (lower damage, more attacks.) though. I did also raise your dodge/hitrate another 2.5% though, for a total of 10% bonus.
---
All races/classes get some sort of MR bonus. I will update a chart later for them. I am also going to get a wiki going. I have given up on the old wiki, the database is too corrupt for repair. So this weekend I will get that going so we can add proper data to it.
---
The next things I will be working on is skills as stated. Most likely Zerkers, Thieves (steal), and modifying the messages so they look better when you roundhouse/etc. Once that is done I need to work on spells and the ability to purchase them. Then I will work on spells, starting with healing spells, then druids, sorcs, necros. Then finally any additional modifiers, like getting enchants working, soulbinding + items actually dropping, etc.
Re: Progress
Barbarians now have RAGE. Temp message (just a changed backstab message) mainly because I need to add some features to scripting to handle that. It deals 25%-50% more rage.
Thieves also have /steal now.
Please note we got to balance the NPCs, it's going to be a good deal of work once we actually look into it more, so hits might be easier (I.E. barbs)
Thieves also have /steal now.
Please note we got to balance the NPCs, it's going to be a good deal of work once we actually look into it more, so hits might be easier (I.E. barbs)
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