Necromancer/Death Mage

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NiteHawk
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Re: Necromancer/Death Mage

Postby NiteHawk » Tue Nov 22, 2016 6:32 pm

Honzo wrote:LMFAO. I didn't know Blind blacked out the map. That is hysterical. I love you NiteHawk. *presents ring*


It's a good way to stomp people who use the map/directional in any case without knowing their area. Can be a scary spell.

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daedroth
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Re: Necromancer/Death Mage

Postby daedroth » Wed Nov 23, 2016 7:12 am

NiteHawk wrote:
Reaper wrote:If they are half orcs and you are a lower level, the actual round rate won't be so much though, for example.


Ah, does that mean that spells affect half orcs as they did in old rok (as in, good or bad they do not last as long, and I guess that will affect dwarfs as well - as in it is linked to their regen rates)?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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NiteHawk
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Re: Necromancer/Death Mage

Postby NiteHawk » Wed Nov 23, 2016 7:49 am

daedroth wrote:
NiteHawk wrote:
Reaper wrote:If they are half orcs and you are a lower level, the actual round rate won't be so much though, for example.


Ah, does that mean that spells affect half orcs as they did in old rok (as in, good or bad they do not last as long, and I guess that will affect dwarfs as well - as in it is linked to their regen rates)?


Good spells do not get reduced rates.

Bad spells do. The duration on low wisdom characters is lower. It will impact high wisdom characters a good deal more. Specially spells like BLIND and the like. Wisdom is typically a blessing and a curse. I'd say it's better to take more though over less. But having low wisdom could be good in different situations.

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daedroth
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Re: Necromancer/Death Mage

Postby daedroth » Wed Nov 23, 2016 7:51 am

Ah ok, cheers.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Re: Necromancer/Death Mage

Postby Reaper » Wed Nov 30, 2016 9:13 pm

I still think we need a healing boost from leech. I know you said you buffed it a small amount but it feels like I'm healing for less now.

This is against neutral div. I am an Elf with 22 int.
____________________________________________________________________________________

You cast leech at a risen, but she is unaffected!
A risen attacks you with her bone staff and misses!
You cast leech at a risen for 103 points of damage!
You leeched 25 hit points!
You attempt to cast a spell, but it fizzles out!
You cast leech at a risen for 132 points of damage!
You leeched 44 hit points!
You are too exhausted.
You are too exhausted.
A risen attacks you with her bone staff and misses!
>>> Sage <<<: onyx plate and helm
A risen attacks you with her bone staff and misses!
You cast leech at a risen, but she is unaffected!
A risen attacks you with her bone staff and misses!
You cast leech at a risen for 115 points of damage!
You leeched 28 hit points!
You cast leech at a risen, but she is unaffected!
You cast leech at a risen for 115 points of damage!
You leeched 28 hit points!
A risen attacks you with her bone staff, but your armor absorbs some of the blow for 90 points of damage!
A risen attacks you with her bone staff, but your armor absorbs some of the blow for 134 points of damage!
You cast leech at a risen for 103 points of damage!
You leeched 25 hit points!
You cast leech at a risen for 110 points of damage!
You leeched 27 hit points!
You cast leech at a risen for 115 points of damage!
You leeched 28 hit points!
You cast leech at a risen for 127 points of damage!
You leeched 42 hit points!

__________________________________________________________________

On average I'm being healed for under 30hp a hit on neutral div at lvl 25. This seems a little low to me, we already get some relatively bad damage. I'm not even pushing for a damage buff though. We get a heal with our damage and it should be lower than a sorcs for sure. I just wish the heal was a little more useful. In PVP against a class with moderate MR I may land 1 or 2 hits a round. So if the stars align perfectly I may get 88 health back. More realistically, I will prob get 50 or so assuming I hit twice. It really makes Death Mages pretty weak in comparison to the other classes.
_________________________________________________________________________________

Just for testing and reference this is me having div on the mob
____________________________________________________________________________________

A rotting dead attacks you with his bone dagger for 156 points of damage!
You cast leech at a rotting dead, but he is unaffected!
You cast leech at a rotting dead for 116 points of damage!
You leeched 38 hit points!
You cast leech at a rotting dead for 130 points of damage!
You leeched 43 hit points!
You cast leech at a rotting dead, but he is unaffected!
A rotting dead attacks you with his bone dagger for 182 points of damage!
You cast leech at a rotting dead, but he is unaffected!
You cast leech at a rotting dead, but he is unaffected!
You cast leech at a rotting dead for 144 points of damage!
You leeched 48 hit points!
You attempt to cast a spell, but it fizzles out!
A rotting dead attacks you with his bone dagger and misses!
You cast leech at a rotting dead for 123 points of damage!
You leeched 30 hit points!
You cast leech at a rotting dead, but he is unaffected!
You cast leech at a rotting dead for 136 points of damage!
You leeched 34 hit points!
You cast leech at a rotting dead for 150 points of damage!
You leeched 37 hit points!
A rotting dead attacks you with his bone dagger and misses!
You cast leech at a rotting dead for 130 points of damage!
You leeched 43 hit points!
You cast leech at a rotting dead for 144 points of damage!
You leeched 48 hit points!
You cast leech at a rotting dead, but he is unaffected!
You cast leech at a rotting dead, but he is unaffected!

_____________________________________________________
This is me against div
__________________________________________________

You cast leech at a bone archer, but he is unaffected!
A bone archer attacks you with his bone bow and misses!
You cast leech at a bone archer for 80 points of damage!
You leeched 20 hit points!
A bone archer attacks you with his bone bow and misses!
You cast leech at a bone archer for 99 points of damage!
You leeched 24 hit points!
You attempt to cast a spell, but it fizzles out!
A bone archer attacks you with his bone bow and misses!
You attempt to cast a spell, but it fizzles out!
A bone archer attacks you with his bone bow, but your armor absorbs some of the blow for 87 points of damage!
You cast leech at a bone archer for 108 points of damage!
You leeched 36 hit points!
A bone archer attacks you with his bone bow for 103 points of damage!
You attempt to cast a spell, but it fizzles out!
A bone archer attacks you with his bone bow for 97 points of damage!
You cast leech at a bone archer for 94 points of damage!
You leeched 23 hit points!
You cast leech at a bone archer, but he is unaffected!
A bone archer attacks you with his bone bow for 103 points of damage!
A bone archer attacks you with his bone bow for 103 points of damage!
You cast leech at a bone archer for 80 points of damage!
You leeched 20 hit points!
You cast leech at a bone archer for 90 points of damage!
You leeched 30 hit points!
You cast leech at a bone archer for 90 points of damage!
You leeched 22 hit points!

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NiteHawk
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Re: Necromancer/Death Mage

Postby NiteHawk » Thu Dec 01, 2016 4:35 am

Overall my issue is do you think leech is meant to be something you heal all the time with, and being unable to kill? You should still have to use potions. Basing this off level 25 you will be healing an average of probably 160 per round. I don't think you see the reality of being able to deal 130-140 average damage and also heal for about 160 per round. It's about two cures worth of healing per round. That means in PVP at level 25 you will pretty much mop up non-wisdom players (which is ok) because you are both getting healed and damaging at the same time. It might not sound like alot, but an average of 3-5 round battles is going to be 480 to 800 healed on you... Mopping them up is okay, but being fully healed throughout the whole situation is not. It makes me wonder if it was raised, it would be far too op. You are going to be running around with necromancers that can't die in a general situation.

Not to be a dink, but fighting against div to me is a goofy thing to do, and that data can often be ignored unless there is some flaw with it. You should be aiming to fight with div at least in PVE.

This is not saying that they don't need more different spells. I think they could do with some other spells though.

Reaper
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Re: Necromancer/Death Mage

Postby Reaper » Thu Dec 01, 2016 4:54 pm

I don't think they need a buff to their max heal. I think they need a buff to the min is what I was trying to get at. I in no way want to be OP or dominate all other classes. I just felt from playing a death mage that getting heals in the 20's against neutral div was a bit lackluster.

In pvp though unless they have 0 mr i certainly don't get 160 hp back. I might get that if its against div with 0 mr or a super lucky round with no unaffects or fizzles and good rolls on the heal.

Despite what my urging may sound like, I am not unhappy with death mages as they are. This is just my observations from playing one.

If you feel that they are ok how they are and working as intended I wont argue the point. Also more spells in the future would be awesome.

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NiteHawk
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Re: Necromancer/Death Mage

Postby NiteHawk » Thu Dec 01, 2016 4:57 pm

Reaper wrote:I don't think they need a buff to their max heal. I think they need a buff to the min is what I was trying to get at. I in no way want to be OP or dominate all other classes. I just felt from playing a death mage that getting heals in the 20's against neutral div was a bit lackluster.

In pvp though unless they have 0 mr i certainly don't get 160 hp back. I might get that if its against div with 0 mr or a super lucky round with no unaffects or fizzles and good rolls on the heal.

Despite what my urging may sound like, I am not unhappy with death mages as they are. This is just my observations from playing one.

If you feel that they are ok how they are and working as intended I wont argue the point.



Mm right now it's based on a percent of the damage you do. I can understand increasing the min a little but I'm trying to think if it's easily possibly. I understand what you mean though in general.

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Honzo
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Re: Necromancer/Death Mage

Postby Honzo » Thu Dec 01, 2016 6:07 pm

What about this? Instead of leech always stealing life, give it a % chance albeit large(50%) to STEAL the amount done from the target. That is VERY death mage like mechanic and would feel AWESOME when you do get it. You can change the message to something other than the regular leech message. It would make death mages feel great!

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NiteHawk
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Re: Necromancer/Death Mage

Postby NiteHawk » Sun Dec 04, 2016 9:00 am

I've gave a new spell called wither.

It does two things.

1. Increases spell damage by a set 5-12 at level 25. Depends on intelligence. You'll be your own and other spell casters best friend.
2. Decreases armor. The more base AC (not including spells) the user has, the more AC he will lose. The loss is dependent on intelligence as well, and does stack with FF. I might need to tweak FF or this spell though. It's not a huge loss though regardless.


The spell damage boost does help too, as it increases your overall leech rates too, etc. Has the same toughness to break through their resistance as a debuff spell like FF or sap however.


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